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Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job Warcraft: Armies of Azeroth StarCraft II: Legacy of the Void mod | TBD summaryarticlesfilesvideosimagesforum Description:Warcraft: Armies of Azeroth is the Starcraft II based remake of Warcraft III, which adds some new gameplay features, but saves original balance and graphical design with massive use of resources from other games created by Blizzard Entertainment. Mod will be free to play via Battle.net and you will be able to construct your own maps with our assets.Key FeaturesBalance of original Warcraft IIIBetter graphics engineNew models of units, heroes, buildings, doodads and etc.Opportunity for modmakers to create their own mods and maps in Warcraft styleBetter control system and interfaceYou need Starcraft 2: Starter Edition to playInterviews & RewardsAward: XGM Recommended (RU)Pikabu Gamer's League Interview (RU)Pikabu Gamer's League Interview (ENG)Interview with Millenium.org (ENG)Interview with Mystarcraft.de (ENG)Review from Millenium.org (FR)ScreenshotsDon't forget to support us in our social networks:Youtube (ENG)Facebook (ENG)Twitter (ENG)Vkontakte (RU) Post article RSS Articles Armies of Azeroth Recruitment Apr 27 2016 News Dear Friends!Main requirements:-Experience in usage of: MdlVis,3ds Max, Autodesk Maya and so on.-Ability to work in Adobe Photoshop And its analogues-Readiness
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= new System.Globalization.CultureInfo(cultureName); Console.WriteLine(" {0}: {1,20}", culture.Name, Convert.ToString(number, culture)); } Console.WriteLine();}// The example displays the following output:// -1.5345E+16:// en-US: -1.5345E+16// fr-FR: -1,5345E+16// ja-JP: -1.5345E+16// ru-RU: -1,5345E+16//// -123.4321:// en-US: -123.4321// fr-FR: -123,4321// ja-JP: -123.4321// ru-RU: -123,4321//// 19092.123:// en-US: 19092.123// fr-FR: 19092,123// ja-JP: 19092.123// ru-RU: 19092,123//// 1.173423191129E+16:// en-US: 1.173423191129E+16// fr-FR: 1,173423191129E+16// ja-JP: 1.173423191129E+16// ru-RU: 1,173423191129E+16// Define an array of numbers to display.let numbers = [| -1.5345e16; -123.4321; 19092.123; 1.1734231911290e16 |]// Define the culture names used to display them.let cultureNames = [| "en-US"; "fr-FR"; "ja-JP"; "ru-RU" |]for number in numbers do printfn $"{Convert.ToString(number, CultureInfo.InvariantCulture)}:" for cultureName in cultureNames do let culture = CultureInfo cultureName printfn " {culture.Name}: {Convert.ToString(number, culture),20}" printfn ""// The example displays the following output:// -1.5345E+16:// en-US: -1.5345E+16// fr-FR: -1,5345E+16// ja-JP: -1.5345E+16// ru-RU: -1,5345E+16//// -123.4321:// en-US: -123.4321// fr-FR: -123,4321// ja-JP: -123.4321// ru-RU: -123,4321//// 19092.123:// en-US: 19092.123// fr-FR: 19092,123// ja-JP: 19092.123// ru-RU: 19092,123//// 1.173423191129E+16:// en-US: 1.173423191129E+16// fr-FR: 1,173423191129E+16// ja-JP: 1.173423191129E+16// ru-RU: 1,173423191129E+16' Define an array of numbers to display.Dim numbers() As Double = { -1.5345e16, -123.4321, 19092.123, _ 1.1734231911290e16 }' Define the culture names used to display them.Dim cultureNames() As String = { "en-US", "fr-FR", "ja-JP", "ru-RU" }For Each number As Double In numbers Console.WriteLine("{0}:", Convert.ToString(number, _ System.Globalization.CultureInfo.InvariantCulture)) For Each cultureName As String In cultureNames Dim culture As New System.Globalization.CultureInfo(cultureName) Console.WriteLine(" {0}: {1,20}", _ culture.Name, Convert.ToString(number, culture)) Next Console.WriteLine()Next ' The example displays the following output:' -1.5345E+16:' en-US: -1.5345E+16' fr-FR: -1,5345E+16' ja-JP: -1.5345E+16' ru-RU: -1,5345E+16' ' -123.4321:' en-US: -123.4321' fr-FR: -123,4321' ja-JP: -123.4321' ru-RU: -123,4321' ' 19092.123:' en-US: 19092.123' fr-FR: 19092,123' ja-JP: 19092.123' ru-RU: 19092,123' ' 1.173423191129E+16:' en-US: 1.173423191129E+16' fr-FR: 1,173423191129E+16' ja-JP: 1.173423191129E+16' ru-RU: 1,173423191129E+16 Remarks This implementation is identical to Double.ToString(IFormatProvider) Applies to ToString(Decimal, IFormatProvider) Source:Convert.cs Source:Convert.cs Source:Convert.cs Converts the value of the specified decimal number to its equivalent string representation, using the specified culture-specific formatting information. public: static System::String ^ ToString(System::Decimal value, IFormatProvider ^ provider); public static string ToString(decimal value, IFormatProvider provider); public static string ToString(decimal value, IFormatProvider? provider); static member ToString : decimal * IFormatProvider -> string Public Shared Function ToString (value As Decimal, provider As IFormatProvider) As String Parameters value Decimal The decimal number to convert. provider IFormatProvider An object that supplies culture-specific formatting information. Returns The string representation of value. Examples The following example converts each element in an array of Decimal values to its equivalent string representation in four different cultures.// Define an array of numbers to display.decimal[] numbers = { 1734231911290.16m, -17394.32921m, 3193.23m, 98012368321.684m };// Define the culture names used to display them.string[] cultureNames = { "en-US", "fr-FR", "ja-JP", "ru-RU" };foreach (decimal number in numbers){ Console.WriteLine("{0}:", Convert.ToString(number, System.Globalization.CultureInfo.InvariantCulture)); foreach (string cultureName in cultureNames) { System.Globalization.CultureInfo culture = new System.Globalization.CultureInfo(cultureName); Console.WriteLine(" {0}: {1,20}", culture.Name, Convert.ToString(number, culture)); } Console.WriteLine();}// The example displays the following output:// 1734231911290.16:// en-US:Фасмер (Ru-Ru)Словариум - 2025.ru
(StackPower cables need to be purchased separately) WS-C3850-48F-L Stackable 48 10/100/1000 Ethernet PoE+ ports, with 1100WAC power supply 1 RU, LAN Base feature set (StackPower cables need to be purchased separately) WS-C3850-48U-L Stackable 48 10/100/1000 Ethernet UPOE ports, with 1100WAC power supply 1 RU, LAN Base feature set (StackPower cables need to be purchased separately) WS-C3850-24T-S Stackable 24 10/100/1000 Ethernet ports, with 350WAC power supply 1 RU, IP Base feature set WS-C3850-48T-S Stackable 48 10/100/1000 Ethernet ports, with 350WAC power supply 1 RU, IP Base feature set WS-C3850-24P-S Stackable 24 10/100/1000 Ethernet PoE+ ports, with 715WAC power supply 1 RU, IP Base feature set WS-C3850-24U-S Stackable 24 10/100/1000 Ethernet UPOE ports, with 1100WAC power supply 1 RU, IP Base feature set WS-C3850-48P-S Stackable 48 10/100/1000 Ethernet PoE+ ports, with 715WAC power supply 1 RU, IP Base feature set WS-C3850-48F-S Stackable 48 10/100/1000 Ethernet PoE+ ports, with 1100WAC power supply 1 RU, IP Base feature set WS-C3850-48U-S Stackable 48 10/100/1000 Ethernet UPOE ports, with 1100WAC power supply 1 RU, IP Base feature set WS-C3850-24T-E Stackable 24 10/100/1000 Ethernet ports, with 350WAC power supply 1 RU, IP Services feature set WS-C3850-48T-E Stackable 48 10/100/1000 Ethernet ports, with 350WAC power supply 1 RU, IP Services feature set WS-C3850-24P-E Stackable 24 10/100/1000 Ethernet PoE+ ports, with 715WAC power supply 1 RU, IP Services feature set WS-C3850-24U-E Stackable 24 10/100/1000 Ethernet UPOE ports, with 1100WAC power supply 1 RU, IP Services feature set WS-C3850-48P-E Stackable 48 10/100/1000 Ethernet PoE+ ports, with 715WAC power supply 1 RU, IP Services feature set WS-C3850-48F-E Stackable 48 10/100/1000 Ethernet PoE+ ports, with 1100WAC power supply 1 RU, IP Services feature set WS-C3850-48U-E Stackable 48 10/100/1000 Ethernet UPOE ports, with 1100WAC power supply 1 RU, IP Services feature set WS-C3850-12X48U-L Stackable 48 10/100/1000 with 12 100Mbps/1/2.5/5/10 Gbps UPOE Ethernet ports,. โลว์วิก เอจี. www vkontakte ru ดอทคอม. ufc 2025 นักสู้ชาวรัสเซีย UqGmWFIDaT ไปที่เว็บไซต์และรับโบนัสของคุณVkontakte Download – Загрузите это расширение для Firefox (ru)
1734231911290.16// fr-FR: 1734231911290,16// ja-JP: 1734231911290.16// ru-RU: 1734231911290,16//// -17394.32921:// en-US: -17394.32921// fr-FR: -17394,32921// ja-JP: -17394.32921// ru-RU: -17394,32921//// 3193.23:// en-US: 3193.23// fr-FR: 3193,23// ja-JP: 3193.23// ru-RU: 3193,23//// 98012368321.684:// en-US: 98012368321.684// fr-FR: 98012368321,684// ja-JP: 98012368321.684// ru-RU: 98012368321,684// Define an array of numbers to display.let numbers = [| 1734231911290.16m; -17394.32921m; 3193.23m; 98012368321.684m |]// Define the culture names used to display them.let cultureNames = [| "en-US"; "fr-FR"; "ja-JP"; "ru-RU" |]for number in numbers do printfn $"{Convert.ToString(number, CultureInfo.InvariantCulture)}:" for cultureName in cultureNames do let culture = CultureInfo cultureName printfn $" {culture.Name}: {Convert.ToString(number, culture),20}" printfn ""// The example displays the following output:// 1734231911290.16:// en-US: 1734231911290.16// fr-FR: 1734231911290,16// ja-JP: 1734231911290.16// ru-RU: 1734231911290,16//// -17394.32921:// en-US: -17394.32921// fr-FR: -17394,32921// ja-JP: -17394.32921// ru-RU: -17394,32921//// 3193.23:// en-US: 3193.23// fr-FR: 3193,23// ja-JP: 3193.23// ru-RU: 3193,23//// 98012368321.684:// en-US: 98012368321.684// fr-FR: 98012368321,684// ja-JP: 98012368321.684// ru-RU: 98012368321,684' Define an array of numbers to display.Dim numbers() As Decimal = { 1734231911290.16d, -17394.32921d, _ 3193.23d, 98012368321.684d }' Define the culture names used to display them.Dim cultureNames() As String = { "en-US", "fr-FR", "ja-JP", "ru-RU" }For Each number As Decimal In numbers Console.WriteLine("{0}:", Convert.ToString(number, _ System.Globalization.CultureInfo.InvariantCulture)) For Each cultureName As String In cultureNames Dim culture As New System.Globalization.CultureInfo(cultureName) Console.WriteLine(" {0}: {1,20}", _ culture.Name, Convert.ToString(number, culture)) Next Console.WriteLine()Next ' The example displays the following output:' 1734231911290.16:' en-US: 1734231911290.16' fr-FR: 1734231911290,16' ja-JP: 1734231911290.16' ru-RU: 1734231911290,16' ' -17394.32921:' en-US: -17394.32921' fr-FR: -17394,32921' ja-JP: -17394.32921' ru-RU: -17394,32921' ' 3193.23:' en-US: 3193.23' fr-FR: 3193,23' ja-JP: 3193.23' ru-RU: 3193,23' ' 98012368321.684:' en-US: 98012368321.684' fr-FR: 98012368321,684' ja-JP: 98012368321.684' ru-RU: 98012368321,684 Remarks This implementation is identical to Decimal.ToString(IFormatProvider). Applies to ToString(Int32, Int32) Source:Convert.cs Source:Convert.cs Source:Convert.cs Converts the value of a 32-bit signed integer to its equivalent string representation in a specified base. public: static System::String ^ ToString(int value, int toBase); public static string ToString(int value, int toBase); static member ToString : int * int -> string Public Shared Function ToString (value As Integer, toBase As Integer) As String Parameters value Int32 The 32-bit signed integer to convert. toBase Int32 The base of the return value, which must be 2, 8, 10, or 16. Returns The string representation of value in base toBase. Exceptions toBase is not 2, 8, 10, or 16. Examples The following example converts each element in an integer array to its equivalent binary, hexadecimal, decimal, and hexadecimal string representations.int[] bases = { 2, 8, 10, 16};int[] numbers = { Int32.MinValue, -19327543, -13621, -18, 12, 19142, Int32.MaxValue };foreach (int baseValue in bases){ Console.WriteLine("Base {0} conversion:", baseValue); foreach (int number in numbers) { Console.WriteLine(" {0,-15} --> 0x{1}", number, Convert.ToString(number, baseValue)); }}// The example displays the following output:// Base 2 conversion:// -2147483648 --> 0x10000000000000000000000000000000// -19327543 --> 0x11111110110110010001010111001001// -13621 --> 0x11111111111111111100101011001011// -18 --> 0x11111111111111111111111111101110// 12 --> 0x1100// 19142 --> 0x100101011000110// 2147483647 --> 0x1111111111111111111111111111111// Base 8 conversion:// -2147483648 -->66 Vkontakte Ru Images, Stock Photos Vectors - Shutterstock
In Konjiki no Yami episode 16 When did she die in the end and Who killed Conway?Ikiuto (To Love Ru Origins: Konjiki no Yami)Baronoid (To Love Ru Origins: Konjiki no Yami)Konjiki no Yami (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (To Love Ru Spin Off)Konjiki no Yami from The To Love Ru seriesKonjiki no Yami (Golden Darkness) (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off)Dear To Love Ru Fans,I know that this is the newest series from To Love Ru and This is the character from To Love Ru and It's called "Konjiki no Yami" a To Love Ru Spin Off and It's coming to Crunchyroll and The Nipples is censored on the TV and the Crunchyroll version and The Nipples is uncensored on the blu ray version and It's coming on Summer 2033, Featuring The Characters from To Love Ru/To Love Ru Darkness Konjii no Yami, Mea Kurosaki, Nemesis, Tearju Lunatique, Momo Belia Deviluke, Nana Astar Deviluke, Mikan Yuki (Rito's Sister), Shizu Murasame & Azenda & Some New Characters From Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off) Kuro (resembles Train Heartnet from Black Cat) The Blind Eye Man named Kabuto, Euclid (resembles Alucard from the horror/vampire anime Hellsing), Rangiku (resembles Ryoko Tamiya from Parasyte: the maxim), Gatso (resmbles Majin Buu from DBZ), Neosaur (Resembles Kenpachi Zaraki from Bleach), Natalia (resembles Ino Yamanaka from Naruto), & Kikyo Kurosaki (the sister of Mea Kurosaki) Koichi Shima (resembles Tenchi Masaki from Tenchi Muyo), Sebastian (Resembles Griffith from Berserk), & Ikiuto (resembles Renji Abarai from Bleach) and It is getting the TV anime adaptation by the anime studio, Majin with NUDITY AND A FANSERVICE!Your Biggest Fan,Ken/Kyle/Francis "Hossanaitor" HedmanP.s Konjiki no Yami (The Golden of Darkness) (To Love Ru Spin Off) is getting the manga by Kentaro Yabuki. This Anime, Spin Off is the funniest or a dark & gritty version of To Love Ru and The Anime is Inspired by the animes Parasyte the maxim and Akame Ga Kill Konjiki no Yami (Golden Darkness) (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off)Dear To Love Ru Fans,I know that this is the newest series from To Love Ru and This is the character from To Love Ru and It's called "Konjiki no Yami" a To Love Ru Spin Off andSkupina 1xbet VKontakte. Kremelj ru bk 2.5 - Telegraph
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Hello guest register or sign in HOME Today Week Month Year games popular latest indies publishing add game mods popular latest add mod addons popular latest upload files popular latest upload RTX Remix Games Compatibility Remix Mods Remix Files PBR Assets News Tutorials Statistics videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group forums jobs post job Warcraft: Armies of Azeroth StarCraft II: Legacy of the Void mod | TBD summaryarticlesfilesvideosimagesforum Description:Warcraft: Armies of Azeroth is the Starcraft II based remake of Warcraft III, which adds some new gameplay features, but saves original balance and graphical design with massive use of resources from other games created by Blizzard Entertainment. Mod will be free to play via Battle.net and you will be able to construct your own maps with our assets.Key FeaturesBalance of original Warcraft IIIBetter graphics engineNew models of units, heroes, buildings, doodads and etc.Opportunity for modmakers to create their own mods and maps in Warcraft styleBetter control system and interfaceYou need Starcraft 2: Starter Edition to playInterviews & RewardsAward: XGM Recommended (RU)Pikabu Gamer's League Interview (RU)Pikabu Gamer's League Interview (ENG)Interview with Millenium.org (ENG)Interview with Mystarcraft.de (ENG)Review from Millenium.org (FR)ScreenshotsDon't forget to support us in our social networks:Youtube (ENG)Facebook (ENG)Twitter (ENG)Vkontakte (RU) Post article RSS Articles Armies of Azeroth Recruitment Apr 27 2016 News Dear Friends!Main requirements:-Experience in usage of: MdlVis,3ds Max, Autodesk Maya and so on.-Ability to work in Adobe Photoshop And its analogues-Readiness
2025-04-05= new System.Globalization.CultureInfo(cultureName); Console.WriteLine(" {0}: {1,20}", culture.Name, Convert.ToString(number, culture)); } Console.WriteLine();}// The example displays the following output:// -1.5345E+16:// en-US: -1.5345E+16// fr-FR: -1,5345E+16// ja-JP: -1.5345E+16// ru-RU: -1,5345E+16//// -123.4321:// en-US: -123.4321// fr-FR: -123,4321// ja-JP: -123.4321// ru-RU: -123,4321//// 19092.123:// en-US: 19092.123// fr-FR: 19092,123// ja-JP: 19092.123// ru-RU: 19092,123//// 1.173423191129E+16:// en-US: 1.173423191129E+16// fr-FR: 1,173423191129E+16// ja-JP: 1.173423191129E+16// ru-RU: 1,173423191129E+16// Define an array of numbers to display.let numbers = [| -1.5345e16; -123.4321; 19092.123; 1.1734231911290e16 |]// Define the culture names used to display them.let cultureNames = [| "en-US"; "fr-FR"; "ja-JP"; "ru-RU" |]for number in numbers do printfn $"{Convert.ToString(number, CultureInfo.InvariantCulture)}:" for cultureName in cultureNames do let culture = CultureInfo cultureName printfn " {culture.Name}: {Convert.ToString(number, culture),20}" printfn ""// The example displays the following output:// -1.5345E+16:// en-US: -1.5345E+16// fr-FR: -1,5345E+16// ja-JP: -1.5345E+16// ru-RU: -1,5345E+16//// -123.4321:// en-US: -123.4321// fr-FR: -123,4321// ja-JP: -123.4321// ru-RU: -123,4321//// 19092.123:// en-US: 19092.123// fr-FR: 19092,123// ja-JP: 19092.123// ru-RU: 19092,123//// 1.173423191129E+16:// en-US: 1.173423191129E+16// fr-FR: 1,173423191129E+16// ja-JP: 1.173423191129E+16// ru-RU: 1,173423191129E+16' Define an array of numbers to display.Dim numbers() As Double = { -1.5345e16, -123.4321, 19092.123, _ 1.1734231911290e16 }' Define the culture names used to display them.Dim cultureNames() As String = { "en-US", "fr-FR", "ja-JP", "ru-RU" }For Each number As Double In numbers Console.WriteLine("{0}:", Convert.ToString(number, _ System.Globalization.CultureInfo.InvariantCulture)) For Each cultureName As String In cultureNames Dim culture As New System.Globalization.CultureInfo(cultureName) Console.WriteLine(" {0}: {1,20}", _ culture.Name, Convert.ToString(number, culture)) Next Console.WriteLine()Next ' The example displays the following output:' -1.5345E+16:' en-US: -1.5345E+16' fr-FR: -1,5345E+16' ja-JP: -1.5345E+16' ru-RU: -1,5345E+16' ' -123.4321:' en-US: -123.4321' fr-FR: -123,4321' ja-JP: -123.4321' ru-RU: -123,4321' ' 19092.123:' en-US: 19092.123' fr-FR: 19092,123' ja-JP: 19092.123' ru-RU: 19092,123' ' 1.173423191129E+16:' en-US: 1.173423191129E+16' fr-FR: 1,173423191129E+16' ja-JP: 1.173423191129E+16' ru-RU: 1,173423191129E+16 Remarks This implementation is identical to Double.ToString(IFormatProvider) Applies to ToString(Decimal, IFormatProvider) Source:Convert.cs Source:Convert.cs Source:Convert.cs Converts the value of the specified decimal number to its equivalent string representation, using the specified culture-specific formatting information. public: static System::String ^ ToString(System::Decimal value, IFormatProvider ^ provider); public static string ToString(decimal value, IFormatProvider provider); public static string ToString(decimal value, IFormatProvider? provider); static member ToString : decimal * IFormatProvider -> string Public Shared Function ToString (value As Decimal, provider As IFormatProvider) As String Parameters value Decimal The decimal number to convert. provider IFormatProvider An object that supplies culture-specific formatting information. Returns The string representation of value. Examples The following example converts each element in an array of Decimal values to its equivalent string representation in four different cultures.// Define an array of numbers to display.decimal[] numbers = { 1734231911290.16m, -17394.32921m, 3193.23m, 98012368321.684m };// Define the culture names used to display them.string[] cultureNames = { "en-US", "fr-FR", "ja-JP", "ru-RU" };foreach (decimal number in numbers){ Console.WriteLine("{0}:", Convert.ToString(number, System.Globalization.CultureInfo.InvariantCulture)); foreach (string cultureName in cultureNames) { System.Globalization.CultureInfo culture = new System.Globalization.CultureInfo(cultureName); Console.WriteLine(" {0}: {1,20}", culture.Name, Convert.ToString(number, culture)); } Console.WriteLine();}// The example displays the following output:// 1734231911290.16:// en-US:
2025-04-231734231911290.16// fr-FR: 1734231911290,16// ja-JP: 1734231911290.16// ru-RU: 1734231911290,16//// -17394.32921:// en-US: -17394.32921// fr-FR: -17394,32921// ja-JP: -17394.32921// ru-RU: -17394,32921//// 3193.23:// en-US: 3193.23// fr-FR: 3193,23// ja-JP: 3193.23// ru-RU: 3193,23//// 98012368321.684:// en-US: 98012368321.684// fr-FR: 98012368321,684// ja-JP: 98012368321.684// ru-RU: 98012368321,684// Define an array of numbers to display.let numbers = [| 1734231911290.16m; -17394.32921m; 3193.23m; 98012368321.684m |]// Define the culture names used to display them.let cultureNames = [| "en-US"; "fr-FR"; "ja-JP"; "ru-RU" |]for number in numbers do printfn $"{Convert.ToString(number, CultureInfo.InvariantCulture)}:" for cultureName in cultureNames do let culture = CultureInfo cultureName printfn $" {culture.Name}: {Convert.ToString(number, culture),20}" printfn ""// The example displays the following output:// 1734231911290.16:// en-US: 1734231911290.16// fr-FR: 1734231911290,16// ja-JP: 1734231911290.16// ru-RU: 1734231911290,16//// -17394.32921:// en-US: -17394.32921// fr-FR: -17394,32921// ja-JP: -17394.32921// ru-RU: -17394,32921//// 3193.23:// en-US: 3193.23// fr-FR: 3193,23// ja-JP: 3193.23// ru-RU: 3193,23//// 98012368321.684:// en-US: 98012368321.684// fr-FR: 98012368321,684// ja-JP: 98012368321.684// ru-RU: 98012368321,684' Define an array of numbers to display.Dim numbers() As Decimal = { 1734231911290.16d, -17394.32921d, _ 3193.23d, 98012368321.684d }' Define the culture names used to display them.Dim cultureNames() As String = { "en-US", "fr-FR", "ja-JP", "ru-RU" }For Each number As Decimal In numbers Console.WriteLine("{0}:", Convert.ToString(number, _ System.Globalization.CultureInfo.InvariantCulture)) For Each cultureName As String In cultureNames Dim culture As New System.Globalization.CultureInfo(cultureName) Console.WriteLine(" {0}: {1,20}", _ culture.Name, Convert.ToString(number, culture)) Next Console.WriteLine()Next ' The example displays the following output:' 1734231911290.16:' en-US: 1734231911290.16' fr-FR: 1734231911290,16' ja-JP: 1734231911290.16' ru-RU: 1734231911290,16' ' -17394.32921:' en-US: -17394.32921' fr-FR: -17394,32921' ja-JP: -17394.32921' ru-RU: -17394,32921' ' 3193.23:' en-US: 3193.23' fr-FR: 3193,23' ja-JP: 3193.23' ru-RU: 3193,23' ' 98012368321.684:' en-US: 98012368321.684' fr-FR: 98012368321,684' ja-JP: 98012368321.684' ru-RU: 98012368321,684 Remarks This implementation is identical to Decimal.ToString(IFormatProvider). Applies to ToString(Int32, Int32) Source:Convert.cs Source:Convert.cs Source:Convert.cs Converts the value of a 32-bit signed integer to its equivalent string representation in a specified base. public: static System::String ^ ToString(int value, int toBase); public static string ToString(int value, int toBase); static member ToString : int * int -> string Public Shared Function ToString (value As Integer, toBase As Integer) As String Parameters value Int32 The 32-bit signed integer to convert. toBase Int32 The base of the return value, which must be 2, 8, 10, or 16. Returns The string representation of value in base toBase. Exceptions toBase is not 2, 8, 10, or 16. Examples The following example converts each element in an integer array to its equivalent binary, hexadecimal, decimal, and hexadecimal string representations.int[] bases = { 2, 8, 10, 16};int[] numbers = { Int32.MinValue, -19327543, -13621, -18, 12, 19142, Int32.MaxValue };foreach (int baseValue in bases){ Console.WriteLine("Base {0} conversion:", baseValue); foreach (int number in numbers) { Console.WriteLine(" {0,-15} --> 0x{1}", number, Convert.ToString(number, baseValue)); }}// The example displays the following output:// Base 2 conversion:// -2147483648 --> 0x10000000000000000000000000000000// -19327543 --> 0x11111110110110010001010111001001// -13621 --> 0x11111111111111111100101011001011// -18 --> 0x11111111111111111111111111101110// 12 --> 0x1100// 19142 --> 0x100101011000110// 2147483647 --> 0x1111111111111111111111111111111// Base 8 conversion:// -2147483648 -->
2025-04-22In Konjiki no Yami episode 16 When did she die in the end and Who killed Conway?Ikiuto (To Love Ru Origins: Konjiki no Yami)Baronoid (To Love Ru Origins: Konjiki no Yami)Konjiki no Yami (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (To Love Ru Spin Off)Konjiki no Yami from The To Love Ru seriesKonjiki no Yami (Golden Darkness) (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off)Dear To Love Ru Fans,I know that this is the newest series from To Love Ru and This is the character from To Love Ru and It's called "Konjiki no Yami" a To Love Ru Spin Off and It's coming to Crunchyroll and The Nipples is censored on the TV and the Crunchyroll version and The Nipples is uncensored on the blu ray version and It's coming on Summer 2033, Featuring The Characters from To Love Ru/To Love Ru Darkness Konjii no Yami, Mea Kurosaki, Nemesis, Tearju Lunatique, Momo Belia Deviluke, Nana Astar Deviluke, Mikan Yuki (Rito's Sister), Shizu Murasame & Azenda & Some New Characters From Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off) Kuro (resembles Train Heartnet from Black Cat) The Blind Eye Man named Kabuto, Euclid (resembles Alucard from the horror/vampire anime Hellsing), Rangiku (resembles Ryoko Tamiya from Parasyte: the maxim), Gatso (resmbles Majin Buu from DBZ), Neosaur (Resembles Kenpachi Zaraki from Bleach), Natalia (resembles Ino Yamanaka from Naruto), & Kikyo Kurosaki (the sister of Mea Kurosaki) Koichi Shima (resembles Tenchi Masaki from Tenchi Muyo), Sebastian (Resembles Griffith from Berserk), & Ikiuto (resembles Renji Abarai from Bleach) and It is getting the TV anime adaptation by the anime studio, Majin with NUDITY AND A FANSERVICE!Your Biggest Fan,Ken/Kyle/Francis "Hossanaitor" HedmanP.s Konjiki no Yami (The Golden of Darkness) (To Love Ru Spin Off) is getting the manga by Kentaro Yabuki. This Anime, Spin Off is the funniest or a dark & gritty version of To Love Ru and The Anime is Inspired by the animes Parasyte the maxim and Akame Ga Kill Konjiki no Yami (Golden Darkness) (To Love Ru Spin Off) (Anime Adaptation)Konjiki no Yami (The Golden Darkness) (To Love Ru Spin Off)Dear To Love Ru Fans,I know that this is the newest series from To Love Ru and This is the character from To Love Ru and It's called "Konjiki no Yami" a To Love Ru Spin Off and
2025-04-18Example of how you can apply a release update each quarter. Starting in October, you install RU 19.17.0. In January, you install RU 19.18.0. In April, you install RU 19.19.0. In July, you install RU 19.20.0. In October, you install RU 19.21.0. Patch Type October January April July October RU 19.17.0 19.18.0 19.19.0 19.20.0 19.21.0 Example 1-2 Apply the Monthly Recommended Patches (MRP) for an RU each month on Linux x86-64 Another proactive patching strategy for Linux-x86-64 platforms is to regularly apply the latest Monthly Recommended Patch (MRP) for a specific Release Update that is already installed. MRPs are created for six (6) months for each RU release, and made external on the third Tuesday of the month. MRPs are provided only for the 19c release from the 19.17 RU onward on Linux x86-64 platforms. MRPs are installed using the Opatchauto utility. The MRP tracking patch Abstract or Subject indicates to which database RU the MRP applies, and the release date for the MRP in the form of RU-number.MRP-number, where RU-number is the numeric value of the RU, and MRP-number is the numeric value of the MRP. The MRP number designates the date on which the MRP is released. For example: Patch 34522319 - DATABASE MRP 19.17.0.0.221115 This MRP patch indicates that patch 34522319 is an Oracle Database MRP that can be applied on top of RU 19.17, and the MRP release date is 2022 (year) 11 (month), and 15 (day), corresponding to 15 November 2022. The following tables show
2025-04-16