Swift sprite kit tutorials
Author: l | 2025-04-24
UPDATE! New Swift and Sprite Kit tutorials at be
Sprite Kit And Swift Tutorials - Apple Swift - 848x790
Update 10/11/16: This tutorial has been updated for Xcode 8 and Swift 3.Update 10/11/16: This tutorial has been updated for Xcode 8 and Swift 3.Space Invaders is one of the most important video games ever developed. Created by Tomohiro Nishikado and released in 1978 by Taito Corporation, it earned billions of dollars in revenue. It became a cultural icon, inspiring legions of non-geeks to take up video games as a hobby.In this tutorial, you’ll build an iOS version of Space Invaders, using Swift and Sprite Kit, Apple’s 2D game framework.This tutorial assumes you are familiar with the basics of Swift and Sprite Kit. If you are completely new to Sprite Kit, you should go through our Sprite Kit tutorial for beginners first.Also, you will need Xcode 8 or later, an iPhone or iPod Touch running iOS 10 and an Apple developer account in order to get the most out of this tutorial. That is because you will be moving the ship in this game using the accelerometer, which is not present on the iOS simulator. If you don’t have an iOS 10 device or developer account, you can still complete the tutorial — you just won’t be able to move your ship.Without further ado, let’s get ready to blast some aliens!An original Space Invaders arcade cabinetAn original Space Invaders arcade cabinetGetting StartedApple provides an template named Game which is pretty useful if you want to create your next smash hit from scratch. However, in order to get you started quickly, download the starter project for this tutorial. It’s based on the Sprite Kit Game template and already has some of the more tedious work done for you. Once you’ve downloaded and unzipped the project, open the project in Xcode and build and run. After the splash screen intro, you should see the following screen appear on your device or your simulator:Creepy – the invaders are watching you! However, if you see the screen above, this means you’re ready to get started.Adding Colorful InvadersAll right, time to make some invaders! In this game, you’re going to create three types of invaders, so open GameScene.swift and add this enumeration inside the GameScene class, right after the line var contentCreated = false:enum InvaderType { case a case b case c static var size: CGSize { return CGSize(width: 24, height: 16) } static var name: String { return "invader" }}Here you create an enumeration with three different cases, and a few helper properties to return the size of the invader sprite, and a description.Next, add this new method directly after createContent():func makeInvader(ofType invaderType: InvaderType) -> SKNode { // 1 var invaderColor: SKColor switch(invaderType) { case .a: invaderColor = SKColor.red case .b: invaderColor = SKColor.green NoteHello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts.Why Join?Expert Support: Solve post-sale issues and technical challenges with help from our community and team.Learn & Share: Exchange tips and tutorials to enhance your skills.Exclusive Previews: Get early access to new product announcements and sneak peeks.Special Discounts: Enjoy exclusive discounts on our newest products.Festive Promotions and Giveaways: Take part in giveaways and holiday promotions.👉 Ready to explore and create with us? Click [here] and join today!In life, there are various kinds of time alarm clocks. Now let’s make a light-controlled alarm clock. When morning comes, the brightness of light increases and this light-controlled alarm clock will remind you that it’s time to get up.Required Components¶In this project, we need the following components.It’s definitely convenient to buy a whole kit, here’s the link:NameITEMS IN THIS KITLINKESP32 Starter Kit320+ESP32 Starter KitYou can also buy them separately from the links below.COMPONENT INTRODUCTIONPURCHASE LINKESP32 WROOM 32EBUY ESP32 Camera ExtensionBUYBreadboardBUYJumper WiresBUYResistorBUYPhotoresistorBUYYou Will Learn¶Photoresistor working principleStopping sound playback and stopping scripts from runningBuild the Circuit¶A photoresistor or photocell is a light-controlled variable resistor. The resistance of a photoresistor decreases with increasing incident light intensity.Build the circuit according to the following diagram.Connect one end of the photoresistor to 5V, the other end to pin35, and connect a 10K resistor in series with GND at this end.So when the light intensity increases, the resistance of a photoresistor decreases, the voltage division of the 10K resistor increases, and the value obtained by pin35 becomes larger.Programming¶1. Select a spriteDelete the default sprite, click the Choose a Sprite button in the lower right corner of the sprite area, enter bell in the search box, and then click to add it.2. Read the value of pin35Create two variables before and current. When green flag is clicked, read the value of pin35 and store it in variable before as a reference value. In [forever], read the value of pin35 again, store it in the variable current.3. Make a soundWhen the value of current pin35 is greater than the previous 50, which represents the current light intensity is greater than the threshold, then let the sprite make a sound.4. Turning the spriteUse [turn block] to make the bell sprite turn left and right to achieve the alarm effect.5. stop allStops the alarm when it has been ringing for a while.Swift and Sprite Kit Control Systems Video Tutorials
Updated Nov 21, 2024 C# Code Issues Pull requests A smooth and intuitive way to work with sprite sheets in Unity. Updated Sep 5, 2024 C# Code Issues Pull requests Recreating Google's Thanos Easter Egg in iOS Updated May 5, 2019 Swift Code Issues Pull requests What a stupid name for a library Updated Sep 23, 2019 C++ Code Issues Pull requests GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file. Updated Mar 9, 2024 Python Code Issues Pull requests SpriteSheet Cutter and Animator Updated Aug 16, 2019 C# Code Issues Pull requests Discussions Sprite animation library for Ebitengine inspired by anim8 Updated Dec 11, 2024 Go Code Issues Pull requests A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects. Updated Sep 20, 2024 Python Code Issues Pull requests GIMP script to generate sprite sheets Updated Aug 22, 2022 Scheme Code Issues Pull requests Automatically render and tile animations to a sprite sheet. With options to export animation data to XML and json. Updated Feb 21, 2023 Python Code Issues Pull requests WebGL Engine of Sprite Animation Updated Aug 10, 2020 JavaScript --> Improve this page Add a description, image,. UPDATE! New Swift and Sprite Kit tutorials at be This Swift tutorial assumes you have working knowledge of Sprite Kit and Swift. If you’re new to Sprite Kit, check out the beginner tutorials on the site or the book, iOS GamesSprite Kit Swift Tutorial for Beginners - 简书
Table Of ContentsIntroductionWhat Is NeededBackground InformationSwift On macOSSwift On Other PlatformsUsing The Xcode IDE (macOS Only)Simple CompileRunning Swift As A Script; No Compilation NecessaryUsing The Swift Package ManagerSummaryIntroductionIn this tutorial you will learn how to create and execute a simple Swift program in a variety of ways.What Is NeededLinux Or macOS Based ComputerXcode IDE (macOS Only)Background InformationThe Swift programming language was created by Apple as a modern alternative to Objective-C as the primary language used in developing applications for macOS, iOS, watchOS, and tvOS. It was announced at the 2014 Apple World Wide Developer Conference and open sourced for community development in December of 2015. It has since gained immense popularity as a versatile programming language used not only for writing applications, but for server-side (web) programs as well and is now available across multiple platforms. The latest version, Swift 4.1, was released on March 29, 2018.Due to Swift’s popularity, there are many tutorials and resources available on the web to help you learn the language, however, Apple’s own documentation is a great place to start:Swift Overview provides a general overview of the latest version of the language.Swift Resources lists various documentation, sample code, videos, and courses available.The Swift Programming Language (Swift 4.1) book is the official language reference which is also available in iBooks.Swift.org is the community portal focused on the open source aspect of Swift and delves into the nitty gritty of Swift language development.In addition, the Ray Wenderlich (for tutorials) and Stack Overflow (for programming questions) websites are very popular among developers and those wanting to learn or advance their knowledge of the language.Swift On macOSSince Swift was originally created by Apple, it makes sense that macOS is the primary operating system for developing Swift programs. Xcode is Apple’s Integrated Development Environment (IDE) that runs on macOS and is used for developing applications that run on the various Apple platforms, e.g., Mac, iPhone, etc. It is also very popular among developers due to it’s ease of use and robust feature set. An Apple supported version of Swift is included with all recent Xcode releases. Download and install Xcode from the App Store and Swift will be set up for you automatically. Installing Xcode even provides you with the command line tools necessary for writing programs outside of the Xcode IDE.You can also install multiple versions, including Beta versions, of Swift for use with Xcode. Most people, however, Current Projectors ViewSonic LX60HD - Autoplay User Guide (AtmosKIT Autoplay 2024) ViewSonic LX60HD - Autoplay Update Instructions (AtmosKIT Autoplay 2024) ViewSonic LX60HD - General User Guide (AtmosKIT Autoplay 2024) ViewSonic M1X - Autoplay User Guide (AtmosKIT Autoplay GO 2024) ViewSonic M1X - General User Guide (AtmosKIT Autoplay GO 2024) Previous Projectors ViewSonic M1+ User Guide (AtmosKIT Plus 2020-2023) ViewSonic M1+ Quick Start Guide (AtmosKIT Plus 2020-2023) ViewSonic M1miniPlus User Guide (AtmosKIT 2020-2023) Digital Decorating Kit Plus User Manual (2018) Digital Decorating Kit Plus User Manual (2017) Digital Decorating Kit User Manual (2017) AtmosFX Holiday Digital Decorating Kit User Manual (2016) Media Players Sprite Motion Sensor Media Player User Manual (MedeaWiz Model DVS1 ) AtmosFX Motion Sensor Media Player User Manual (2017) AtmosFX Media Player User Manual (2016) Speakers AtmoSonic Bluetooth Speaker - Philips TAS4807B User Manual (2022) SonicStone User Manual (2018) Projection Materials Window Projection Material User Guide Hollusion Projection Material User Guide Premium Window Projection Material User GuideEndless Worlds Video Tutorials for Swift and Sprite Kit
Wind Boon • Void Oni Mask ( Night Rose's) • Fire Oni Mask ( Shogun X's) • Air Sprite • Water Sprite • Solunar Key • Godzilla's MedallionTraps Chiller • Damage Trap • Poison Dart Trap • Wall Dynamo • Ceiling Zapper • Directional Jump Pad • Cozy Campfire • Mounted Turret • Fire Trap • Bouncer • Launch Pad • Armored WallPowers Iron Man's Combat Kit • Doctor Doom's Arcane Gauntlets • Doctor Doom's Mystical Bomb • Groot's Bramble Shield • Silver Surfer's Board • Iron Man's Repulsor Gauntlets • Iron Man's Unibeam • Thor's Mjolnir Strike • Wolverine's Claws • Black Panther's Kinetic Armor • Storm's Whirlwind Blast • She-Hulk's Fists • Venom's Smash & Grab • Predator's Cloaking Device • Witch Broom • Spire Jumpboots • Cloak Gauntlets ( Wildguard Relik's)Vehicles Motorboat • Islander Prevalent • Victory Motors Whiplash • OG Bear • Titano Mudflap • Armored Battle Bus • Shopping Cart • ATK • X-4 Stormwing • Baller • Quadcrasher • Pirate Cannon • Driftboard ( TMNT Driftboard • Surfboard) • B.R.U.T.E. ( Salvaged) • Choppa • Loot Shark • Saucer • Titan Tank • Wolf • Boar • Raptor • Nitro Drifter • Nitro Fang • Octane • Trail Thrasher • Victory Crown Rogue • Grandeur Trailsmasher • Lockjaw • Behemoth • War BusTutorial Introduction to the Sprite Kit Scene Editor - Swift
April 4, 2024 Welcome to Hello Developer — and the kickoff to WWDC season. In this edition:Discover what’s ahead at WWDC24 — and check out the new Apple Developer YouTube channel.Learn how the all-new Develop in Swift Tutorials can help jump-start a career in app development.Find out how Zach Gage and Jack Schlesinger rebooted the crossword puzzle with Knotwords.WWDC24The countdown is onWWDC season is officially here.This year’s Worldwide Developers Conference takes place online from June 10 through 14, offering you the chance to explore the new tools, frameworks, and technologies that’ll help you create your best apps and games yet.All week long, you can learn and refine new skills through video sessions, meet with Apple experts to advance your projects and ideas, and join the developer community for fun activities. It’s an innovative week of technology and creativity — all online at no cost.And for the first time, WWDC video sessions will be available on YouTube, in addition to the Apple Developer app and website. Visit the new Apple Developer channel to subscribe and catch up on select sessions. TUTORIALSCheck out the new Develop in Swift TutorialsKnow a student or aspiring developer looking to start their coding journey? Visit the all-new Develop in Swift Tutorials, designed to introduce Swift, SwiftUI, and spatial computing through the experience of building a project in Xcode.BEHIND THE DESIGNGage and Schlesinger at the crossroadsLearn how acclaimed game designers Zach Gage and Jack Schlesinger reimagined the crossword with Knotwords. Knotwords: Gage and Schlesinger at the crossroads. UPDATE! New Swift and Sprite Kit tutorials at be This Swift tutorial assumes you have working knowledge of Sprite Kit and Swift. If you’re new to Sprite Kit, check out the beginner tutorials on the site or the book, iOS GamesRole Playing Games Tutorial with Sprite Kit and Swift
"Cheater" Fuel Neck Gasket (cars thru '80) "Cheater" Fuel Neck Gasket (cars thru '80) Regular price $ 8.95 USD Regular price Sale price $ 8.95 USD Unit price per "S" shaped Fuel Line Clip (cars thru '80) "S" shaped Fuel Line Clip (cars thru '80) Regular price $ 0.99 USD Regular price Sale price $ 0.99 USD Unit price per Accelerator Pedal Link Accelerator Pedal Link Regular price $ 21.95 USD Regular price Sale price $ 21.95 USD Unit price per Accelerator Pedal with Hinge for Floor Pan (cars thru '74) Accelerator Pedal with Hinge for Floor Pan (cars thru '74) Regular price $ 16.49 USD Regular price Sale price $ 16.49 USD Unit price per Air Filter to Carb Gasket (H1 Carbs) Air Filter to Carb Gasket (H1 Carbs) Regular price $ 1.99 USD Regular price Sale price $ 1.99 USD Unit price per Air Filters for HS2 Carbs - chrome (pair) Air Filters for HS2 Carbs - chrome (pair) Regular price $ 99.95 USD Regular price Sale price $ 99.95 USD Unit price per Aluminum Accelerator Pedal Assembly (All Spridgets) Aluminum Accelerator Pedal Assembly (All Spridgets) Regular price $ 55.95 USD Regular price Sale price $ 55.95 USD Unit price per Basic Bugeye reliability kit! The five most helpful upgrades you can make! Basic Bugeye reliability kit! The five most helpful upgrades you can make! Regular price $ 6,199.69 USD Regular price Sale price $ 6,199.69 USD Unit price per Brand new HS2 SU Carburetor & Manifold Set Brand new HS2 SU Carburetor & Manifold Set Regular price $ 1,999.95 USD Regular price Sale price $ 1,999.95 USD Unit price per Brass Float and Viton Gaskets - Fuel Sender Upgrade Kit (cars thru '71) Brass Float and Viton Gaskets - Fuel Sender Upgrade Kit (cars thru '71) Regular price $ 19.95 USD Regular price Sale price $ 19.95 USD Unit price per Bugeye Sprite Mark 1 Fuel Tank Kits-sealed, pressure tested, ethanol-proof and ready to install Bugeye Sprite Mark 1 Fuel Tank Kits-sealed, pressure tested, ethanol-proof and ready to install Regular price $ 370.95 USD Regular price Sale price $ 370.95 USD Unit price per Carb Choke Return Spring (HS2 only) Carb Choke Return Spring (HS2 only) Regular price $ 1.99 USD Regular price Sale price $ 1.99 USD Unit price per Carb Throttle Return Spring (H1 & HS2) Carb Throttle Return Spring (H1 & HS2) Regular price From $ 1.99 USD Regular price Sale price From $ 1.99 USD Unit price per Carb to Manifold Mounting Stud (948-1275 Engines) (Sold Individually) Carb to Manifold Mounting Stud (948-1275 Engines) (Sold Individually) Regular price From $ 3.79 USD Regular price Sale price From $ 3.79 USD Unit price perComments
Update 10/11/16: This tutorial has been updated for Xcode 8 and Swift 3.Update 10/11/16: This tutorial has been updated for Xcode 8 and Swift 3.Space Invaders is one of the most important video games ever developed. Created by Tomohiro Nishikado and released in 1978 by Taito Corporation, it earned billions of dollars in revenue. It became a cultural icon, inspiring legions of non-geeks to take up video games as a hobby.In this tutorial, you’ll build an iOS version of Space Invaders, using Swift and Sprite Kit, Apple’s 2D game framework.This tutorial assumes you are familiar with the basics of Swift and Sprite Kit. If you are completely new to Sprite Kit, you should go through our Sprite Kit tutorial for beginners first.Also, you will need Xcode 8 or later, an iPhone or iPod Touch running iOS 10 and an Apple developer account in order to get the most out of this tutorial. That is because you will be moving the ship in this game using the accelerometer, which is not present on the iOS simulator. If you don’t have an iOS 10 device or developer account, you can still complete the tutorial — you just won’t be able to move your ship.Without further ado, let’s get ready to blast some aliens!An original Space Invaders arcade cabinetAn original Space Invaders arcade cabinetGetting StartedApple provides an template named Game which is pretty useful if you want to create your next smash hit from scratch. However, in order to get you started quickly, download the starter project for this tutorial. It’s based on the Sprite Kit Game template and already has some of the more tedious work done for you. Once you’ve downloaded and unzipped the project, open the project in Xcode and build and run. After the splash screen intro, you should see the following screen appear on your device or your simulator:Creepy – the invaders are watching you! However, if you see the screen above, this means you’re ready to get started.Adding Colorful InvadersAll right, time to make some invaders! In this game, you’re going to create three types of invaders, so open GameScene.swift and add this enumeration inside the GameScene class, right after the line var contentCreated = false:enum InvaderType { case a case b case c static var size: CGSize { return CGSize(width: 24, height: 16) } static var name: String { return "invader" }}Here you create an enumeration with three different cases, and a few helper properties to return the size of the invader sprite, and a description.Next, add this new method directly after createContent():func makeInvader(ofType invaderType: InvaderType) -> SKNode { // 1 var invaderColor: SKColor switch(invaderType) { case .a: invaderColor = SKColor.red case .b: invaderColor = SKColor.green
2025-04-10NoteHello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts.Why Join?Expert Support: Solve post-sale issues and technical challenges with help from our community and team.Learn & Share: Exchange tips and tutorials to enhance your skills.Exclusive Previews: Get early access to new product announcements and sneak peeks.Special Discounts: Enjoy exclusive discounts on our newest products.Festive Promotions and Giveaways: Take part in giveaways and holiday promotions.👉 Ready to explore and create with us? Click [here] and join today!In life, there are various kinds of time alarm clocks. Now let’s make a light-controlled alarm clock. When morning comes, the brightness of light increases and this light-controlled alarm clock will remind you that it’s time to get up.Required Components¶In this project, we need the following components.It’s definitely convenient to buy a whole kit, here’s the link:NameITEMS IN THIS KITLINKESP32 Starter Kit320+ESP32 Starter KitYou can also buy them separately from the links below.COMPONENT INTRODUCTIONPURCHASE LINKESP32 WROOM 32EBUY ESP32 Camera ExtensionBUYBreadboardBUYJumper WiresBUYResistorBUYPhotoresistorBUYYou Will Learn¶Photoresistor working principleStopping sound playback and stopping scripts from runningBuild the Circuit¶A photoresistor or photocell is a light-controlled variable resistor. The resistance of a photoresistor decreases with increasing incident light intensity.Build the circuit according to the following diagram.Connect one end of the photoresistor to 5V, the other end to pin35, and connect a 10K resistor in series with GND at this end.So when the light intensity increases, the resistance of a photoresistor decreases, the voltage division of the 10K resistor increases, and the value obtained by pin35 becomes larger.Programming¶1. Select a spriteDelete the default sprite, click the Choose a Sprite button in the lower right corner of the sprite area, enter bell in the search box, and then click to add it.2. Read the value of pin35Create two variables before and current. When green flag is clicked, read the value of pin35 and store it in variable before as a reference value. In [forever], read the value of pin35 again, store it in the variable current.3. Make a soundWhen the value of current pin35 is greater than the previous 50, which represents the current light intensity is greater than the threshold, then let the sprite make a sound.4. Turning the spriteUse [turn block] to make the bell sprite turn left and right to achieve the alarm effect.5. stop allStops the alarm when it has been ringing for a while.
2025-04-14Updated Nov 21, 2024 C# Code Issues Pull requests A smooth and intuitive way to work with sprite sheets in Unity. Updated Sep 5, 2024 C# Code Issues Pull requests Recreating Google's Thanos Easter Egg in iOS Updated May 5, 2019 Swift Code Issues Pull requests What a stupid name for a library Updated Sep 23, 2019 C++ Code Issues Pull requests GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file. Updated Mar 9, 2024 Python Code Issues Pull requests SpriteSheet Cutter and Animator Updated Aug 16, 2019 C# Code Issues Pull requests Discussions Sprite animation library for Ebitengine inspired by anim8 Updated Dec 11, 2024 Go Code Issues Pull requests A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects. Updated Sep 20, 2024 Python Code Issues Pull requests GIMP script to generate sprite sheets Updated Aug 22, 2022 Scheme Code Issues Pull requests Automatically render and tile animations to a sprite sheet. With options to export animation data to XML and json. Updated Feb 21, 2023 Python Code Issues Pull requests WebGL Engine of Sprite Animation Updated Aug 10, 2020 JavaScript --> Improve this page Add a description, image,
2025-04-07