Support webgl

Author: H | 2025-04-24

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The webgl report page ( WebGL Report WebGL 1 WebGL 2 This browser supports WebGL 1, but it is disabled or unavailable. Sometim

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WebGL Earth - WebGL not supported

Default Quality Setting loaded at player start up. Note that the diffent multi sampling levels have no effect in WebGL. In addition, be aware that any post-processed effect applied to the camera disables the built-in Anti-Aliasing on WebGL1.0. There is no such limitation on WebGL2.0.Reflection ProbesReflection probes are supported in WebGL, but due to limitations in the WebGL specification about rendering to specific mipmaps, smooth realtime reflection probes are not supported (so realtime reflection probes will always generate sharp reflections, which may appear very low-resolution). Smooth realtime reflection probes will require WebGL 2.0.WebGL 2.0 supportUnity includes support for the WebGL 2.0 API, which brings OpenGL ES 3.0-level rendering capabilities to the web.By default, Unity WebGL builds support both WebGL 1.0 and WebGL 2.0 APIs, This can be configured in the WebGL Player Settings > Other Settings; to do this, uncheck Automatic Graphics API.When WebGL 2.0 is supported in browsers, content can benefit from a better quality in the Standard Shader, GPU Instancing support, directional lightmap support, no restrictions on indexing and loops in shader code, and better performance.Debugging and trouble shooting WebGL builds The webgl report page ( WebGL Report WebGL 1 WebGL 2 This browser supports WebGL 1, but it is disabled or unavailable. Sometim WebGL Report - Way to view the details of what your browser supports for WebGL. WebGL Support Stats - Interactive dashboard showing the support for WebGL features in different browsers and devices. WebGL Texture Tester - Attempts to load one of every texture format supported by WebGL, intended to quickly show which formats your browser/device Redesigned internal key and mouse event handling system: These events are now handled instantly, previously they were processed during the next frame. For large, slow scenes, this could cause a small delay, sometimes. Also, with this change, it is now possible to do system calls in Flash and WebGL which rely on instant event processing for security reasons. Default mode for redrawing in Flash and WebGL is now 'every frame' instead of 'when scene changed' Want to get notified when a new version of Coppercube will be released? Older News CopperCube 4.4 released. Adding support for fast rendering plants and grass patches, dynamic loading of textures during runtime, collision detection settings cloning enabling the creation of advanced apps like level editors, improved plugin creation tools, improved WebGL support for Firefox and Chrome, updated documentation, bug fixes and more. Details here. CopperCube 4.3 released. Adding support for WebGL in Internet Explorer 11, new integrated web server for better developing WebGL in Chrome and IE11, improved collision detection, Android Menu key handler, updated documentation, bug fixes and more. CopperCube 4.2.1 released. Bug fix release, including support for Google's latest Android SDK, and support for WebGL in Chrome for Androids. CopperCube 4.2 released. Added support for normal maps, import of static Blender .blend files and support for precalculated lightmaps. Option to use the current desktop resolution for full screen apps, open folder of textures from the editor, improved performance for .3ds, .lwo, .dae, .ase, .ply, .dxf, .cob and .scn importers, enhanced COLLADA support, new extension actions and plugins, more documentation with new tutorials, bug fixes and lots of other minor new features. Details here. CopperCube 4.0.5 released. Includes basically bug fixes, mostly for the new (beta) scripting system, increases performance for WebGL, Android and Flash. Details here. CopperCube 4.0.4 released. New beta features: Entirely new scripting system ('CopperCube for Game Developers'): All targets now support JavaScript scripting, using the same API. New behaviors and actions can now be added yourself, or downloaded from the internet. Other: Multitouch support on Android, WebGL speed improvements and ~50% improved download size, extended 'if' action, sound volume and collision details control via variables, improved COLLADA import, various bug fixes. Details here. CopperCube 4.0.3 released. Enhanced Game AI, actions for paths, better font support on WebGL and Android, improvements for the Android target, bug fixes. Details here. CopperCube 4.0.2 released. Extended cloning mechanism, improved physics on android, more WebGL publishing options, several bug fixes and improvements. Details here. CopperCube 4.0.1 released. Faster Android apps, zooming for the model viewer camera, several smaller bug fixes. Details here. CopperCube 4.0 released. Android support, Particle systems, Touchscreen support for mobile devices, customizable loading screens for all targets, Multiline text, more and

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User6843

Default Quality Setting loaded at player start up. Note that the diffent multi sampling levels have no effect in WebGL. In addition, be aware that any post-processed effect applied to the camera disables the built-in Anti-Aliasing on WebGL1.0. There is no such limitation on WebGL2.0.Reflection ProbesReflection probes are supported in WebGL, but due to limitations in the WebGL specification about rendering to specific mipmaps, smooth realtime reflection probes are not supported (so realtime reflection probes will always generate sharp reflections, which may appear very low-resolution). Smooth realtime reflection probes will require WebGL 2.0.WebGL 2.0 supportUnity includes support for the WebGL 2.0 API, which brings OpenGL ES 3.0-level rendering capabilities to the web.By default, Unity WebGL builds support both WebGL 1.0 and WebGL 2.0 APIs, This can be configured in the WebGL Player Settings > Other Settings; to do this, uncheck Automatic Graphics API.When WebGL 2.0 is supported in browsers, content can benefit from a better quality in the Standard Shader, GPU Instancing support, directional lightmap support, no restrictions on indexing and loops in shader code, and better performance.Debugging and trouble shooting WebGL builds

2025-04-04
User4619

Redesigned internal key and mouse event handling system: These events are now handled instantly, previously they were processed during the next frame. For large, slow scenes, this could cause a small delay, sometimes. Also, with this change, it is now possible to do system calls in Flash and WebGL which rely on instant event processing for security reasons. Default mode for redrawing in Flash and WebGL is now 'every frame' instead of 'when scene changed' Want to get notified when a new version of Coppercube will be released? Older News CopperCube 4.4 released. Adding support for fast rendering plants and grass patches, dynamic loading of textures during runtime, collision detection settings cloning enabling the creation of advanced apps like level editors, improved plugin creation tools, improved WebGL support for Firefox and Chrome, updated documentation, bug fixes and more. Details here. CopperCube 4.3 released. Adding support for WebGL in Internet Explorer 11, new integrated web server for better developing WebGL in Chrome and IE11, improved collision detection, Android Menu key handler, updated documentation, bug fixes and more. CopperCube 4.2.1 released. Bug fix release, including support for Google's latest Android SDK, and support for WebGL in Chrome for Androids. CopperCube 4.2 released. Added support for normal maps, import of static Blender .blend files and support for precalculated lightmaps. Option to use the current desktop resolution for full screen apps, open folder of textures from the editor, improved performance for .3ds, .lwo, .dae, .ase, .ply, .dxf, .cob and .scn importers, enhanced COLLADA support, new extension actions and plugins, more documentation with new tutorials, bug fixes and lots of other minor new features. Details here. CopperCube 4.0.5 released. Includes basically bug fixes, mostly for the new (beta) scripting system, increases performance for WebGL, Android and Flash. Details here. CopperCube 4.0.4 released. New beta features: Entirely new scripting system ('CopperCube for Game Developers'): All targets now support JavaScript scripting, using the same API. New behaviors and actions can now be added yourself, or downloaded from the internet. Other: Multitouch support on Android, WebGL speed improvements and ~50% improved download size, extended 'if' action, sound volume and collision details control via variables, improved COLLADA import, various bug fixes. Details here. CopperCube 4.0.3 released. Enhanced Game AI, actions for paths, better font support on WebGL and Android, improvements for the Android target, bug fixes. Details here. CopperCube 4.0.2 released. Extended cloning mechanism, improved physics on android, more WebGL publishing options, several bug fixes and improvements. Details here. CopperCube 4.0.1 released. Faster Android apps, zooming for the model viewer camera, several smaller bug fixes. Details here. CopperCube 4.0 released. Android support, Particle systems, Touchscreen support for mobile devices, customizable loading screens for all targets, Multiline text, more and

2025-04-18
User5059

Debugging and trouble shooting WebGL buildsWebGL is an API for rendering graphics in web browsers, which is based on the functionality of the OpenGL ES graphics library. WebGL 1.0 roughly matches OpenGL ES 2.0 functionality, and WebGL 2.0 roughly matches OpenGL ES 3.0 functionality.Deferred RenderingUnity WebGL only supports Deferred Rendering Path if WebGL2.0 is available. On WebGL1.0, Unity WebGL runtime will fallback to Forward Rendering.Global IlluminationUnity WebGL only supports baked GI. Realtime GI is not currently supported in WebGL. Furthermore, only Non-Directional lightmaps are supported.Procedural MaterialsUnity WebGL does not support Procedural Materials at runtime. Like on other unsupported platforms, Procedural Materials will be baked into ordinary Materials during the build.Linear RenderingWebGL does not support linear color space rendering.MovieTexturesWebGL does not support playing Video using the MovieTexture class. However, you can efficiently play back video in your WebGL content using the HTML5 video element. Download this Asset Store package for an example of how to do so.WebGL Shader code restrictionsThe WebGL 1.0 specification imposes some limitations on GLSLS shader code, which are more restricted then what many OpenGL ES 2.0 implementations allow. This is mostly relevant when you write your own shaders.Specifically, WebGL has restriction on which values can be used to index arrays or matrices: WebGL only allows dynamic indexing with constant expressions, loop indices or a combination. The only exception is for uniform access in vertex shaders, which can be indexed using any expression.Also, restrictions apply on control structures. The only type of loops which are allowed are counting for loops, where the initializer initializes a variable to a constant, the update adds a constant to or subtracts a constant from the variable, and the continuation test compares the variable to a constant. for loops which don’t match those criteria and while loops are not allowed.Font renderingUnity WebGL supports dynamic font rendering like all Unity platforms. However, it does not have access to the fonts installed on the user’s machine, so any fonts used must be included in the project folder (including any fallback fonts for international characters, or bold/italic versions of fonts), and set up as fallback font names.Anti-AliasingWebGL supports anti-aliasing on most (but not on all) combinations of browsers and GPUs. To use it, anti-aliasing must be enabled in the default Quality Setting for the WebGL platform. Switching quality settings at runtime will not enabled or disable anti-aliasing - it has to be set up in the

2025-04-18
User1007

Includes several bug fixes with WebGL CopperCube 2.2 released. Adds new materials (fake reflections), a wireframe mode, support for setting, manipulating and reading variables via actions, and lots of minor improvements and bug fixes. CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more. CopperCube 1.4.1 released. Adds support for character animation in the WebGL target and various other small improvements. CopperCube 1.4.0 released. Includes support for Mac OS X (also on Windows), adds support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improves COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, gives the possibility to use own prefabs and adds various other improvements. CopperCube Beta for Mac released. The first beta version of CopperCube for Mac has been released. This version runs on Mac OS X 10.4 and later (intel only) but may contain bugs and errors. CopperCube 1.2.2 released. Added 'On Cursor moved over do something' behavior, multiple sky box support for flash, 'create plane' now with texture repeat option, collision detection for WebGL target, tooltips on texture displays and various bug fixes. CopperCube 1.2.1 released. Fixed WebGL target for MacOSX and a bug with the flash target. CopperCube 1.2.0 released. Added support for WebGL and JavaScript, using CopperLicht. CopperCube 1.1.3 released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter. CopperCube 1.1.2 released. Adds 2D overlays (to show 2D images, buttons, text displays and similar), transparent background rendering (wmode=transparent), new actions, and more. CopperCube 1.1.0 released. Adds realtime 3D character animation. CopperCube 1.0.6 released. Includes the new Event/Action system and Flash Player 10 3D capabilities.

2025-03-31
User8585

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.Engines and libraries ⚙️NameStarsLast CommitDescriptionthree.jsJavaScript 3D librarystack.glan open software ecosystem for WebGL, built on top of browserify and npm.PixiJSSuper fast HTML 5 2D rendering engine that uses webGL with canvas fallbackPexPex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.Babylon.jsa complete JavaScript framework for building 3D games with HTML 5 and WebGLFilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGLClayGLA WebGL graphic library helping you to build scalable Web3D applicationsAwayJSAwayJS is a graphics library for javascript written in typescriptSceneJSAn extensible WebGL-based engine for high-detail 3D visualisationBlend4Weba tool for interactive 3D visualization on the InternetPlayCanvasJavaScript game engine built on WebGL and WebVRTurbulenzTurbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.Hilo3da WebGL Rendering Engine.litesceneA WebGL 3D Engine library with component-based node hierarchy. Used by WebGLStudio.Two.jsA renderer agnostic two-dimensional drawing api for the web.webgl-operateA TypeScript based WebGL rendering framework.RhodoniteRhodonite Web3D Library in TypeScriptZograA simple WebGL2 renderer.LayaAirLayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.libGDXDesktop/Android/HTML5/iOS Java game development framework.LittleJSLittleJS is a HTML5 game engine with many features and no dependencies.Galacean EngineA typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.NameStarsLast CommitDescriptiondawnDawn, a WebGPU implementationwgpuSafe and portable GPU abstraction in Rust, implementing WebGPU API.RedGPURedGPU - Javascript webGPU Enginesokol3D-API wrapperwgpuNative WebGPU implementation based on gfx-haldgelA WebGPU engine.YUEPersonal WebGPU based 3D renderer.Simple-GPUFunctional WebGPU.VelloAn experimental GPU compute-centric 2D renderer.GWebGPUEngineA WebGPU Engine for real-time rendering and GPGPU.OrillusionOrillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.SWGPUA complete, fast and fun web game engine with examples.XGPUa higher-level, easy-to-use interface for building rendering engines or processing numeric data.webgpu-rendererA simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.pointsA Generative Art library made in WebGPUWebGPU RaytracerRealtime path tracing via WebGPU compute shadersWebGPU-KitA minimal webGPU toolkit for rendering and compute pipelinesshadeupA language for WebGPU that makes writing shaders easierSundown EngineWebGPU game engine for fun and games.CobaltWebGpu 2D renderer.Toolkits and micro frameworks 🧰NameStarsLast CommitDescriptionreglFast functional WebGLlightgl.jsA lightweight WebGL libraryTWGLA Tiny WebGL helper Libraryp5.jsa new interpretation of Processing, not an emulation or port.Foura slightly higher level graphics API based on WebGL 1.0TDLTDL is a low-level library for WebGL apps (see TWGL)KickJSA WebGL game engine for modern web-browsersnanoglwebgl micro frameworkAlfridA WebGL tool setMediumProgressive WebGL toolkit for artPicoGL.jsA minimal WebGL 2-only rendering libraryO-GLMinimal WebGL frameworkmini-webglMini toy WebGL libraryphenomenon-pxThe fastest way to create pixel shaders.zen-3dJavaScript 3D library.GLOWGLOW is a WebGL wrapper, which focuses on easy creation and use of shaders.HelixA

2025-04-08

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