Race compatibility esm
Author: r | 2025-04-24
Drakian now is compatible with vampirism (you still need to get the dawnguard race compatibility esm to use it 5.2 FIX the shout bugs add vampire and werewolves compatibility race compatibility a new female texture and make the race mod friendly by removing the form lists and using racial compatibility (now required) 2.6 Skyrim race compatibility esm This package allows mod writers to mods based on RaceCompatibility.esm to work properly with Dawnguard. With optional compatibility for UFO, USKP/USLEEP, Better Vampire, Vampire Thirst and Saccharosanct. There are also bug fixes in RaceCompatibility related to numerous custom races. The requirements of
Skyrim race compatibility esm - pejilajapife.weebly.com
If you use this mod in your custom race mod, please let me know, so I can add a link on this page and because I love seeing your work.The XBox 1 can be found here: this a beta version. It requires USSEP and needs to come after it in your load order.[2023-04-25] Version 2.16: Better Vampires 8.8 support updated for latest changes=== INTRODUCTION ===This package allows mod authors to make their custom races based on the RaceCompatibility.esm (please consider endorsing expired6978's original mod, since without that we wouldn't be able to play with all these custom races) to work properly with the Dawnguard DLC. As such mod authors should follow the instructions included with that mod to make their mod.StackEmHigh has created a guide that you may find useful in creating a custom race as well.Dawnguard changed several scripts involving vampirism and lycanthropy (werewolves) that meant custom races would not be able to fully benefit/experience the DLC. This mod merges the Dawnguard scripts with the Race Compatibility scripts.The RaceCompatibility.esm file included in this package also fixes the missing WoodElf (Bosmer) race entry in the file and adds an optional compatibility script for the Unofficial Skyrim patch.=== INSTALLATION ===To install just overwrite the files from the RaceCompatibility mod with the files in this package; install the optional script if you are also using the USSEP. To make your custom race fully compatible ensure that your vampire race has the "vampire" keyword, if you had not added that already.=== NOTE ===Note that because the esm file modifies a formlist from the original mod it may be necessary to start a fresh game to fully benefit from the changes unless they were already using a fixed version of this file (adding the WoodElfRace to the list); a fixed version for Skyrim without Dawnguard can be found under optional files of the Belua Sanguinare mod is included in this mod.=== HOW TO MAKE A CUSTOM RACE BASED ON THIS MOD ===More recent info:StackEmHigh has created a guide that you may find useful in creating a custom race as well.Old info:1. Follow the instructions Go HERE for the Special Edition version!If you use this mod in your custom race mod, please let me know, so I can add a link on this page and because I love seeing your work.[2023-04-25] Version 1.112: Updated to Better Vampires 8.8.=== INTRODUCTION ===This package allows mod authors to make their custom races based on the RaceCompatibility.esm (please consider endorsing expired6978's original mod, since without that we wouldn't be able to play with all these custom races) to work properly with the Dawnguard DLC. As such mod authors should follow the instructions included with that mod to make their mod.StackEmHigh has created a guide that you may find useful in creating a custom race as well.Dawnguard changed several scripts involving vampirism and lycanthropy (werewolves) that meant custom races would not be able to fully benefit/experience the DLC. This mod merges the Dawnguard scripts with the Race Compatibility scripts.The RaceCompatibility.esm file included in this package also fixes the missing WoodElf (Bosmer) race entry in the file and adds an optional compatibility script for the Unofficial Skyrim patch.=== INSTALLATION ===To install just overwrite the files from the RaceCompatibility mod with the files in this package; install the optional script if you are also using the USKP or USLEEP. To make your custom race fully compatible ensure that your vampire race has the "vampire" keyword, if you had not added that already. If you are using UFO as well an optional file as been added that merges the changes it makes with this mod.=== NOTE ===Note that because the esm file modifies a formlist from the original mod it may be necessary to start a fresh game to fully benefit from the changes unless they were already using a fixed version of this file (adding the WoodElfRace to the list); a fixed version for Skyrim without Dawnguard can be found under optional files of the Belua Sanguinare mod is included in this mod.=== HOW TO MAKE A CUSTOM RACE BASED ON THIS MOD ===1. Follow the instructions on the RaceCompatibility.esm page to construct your race.2. To make your mod Dawnguard compatible overwrite the vanilla scripts and RaceCompatibility.esm.3. (OPTIONAL) To ensure UFO and/or USKP compatibility add the optional scripts as an optional install.4. Optional Better vampires scripts are now included. Only use these if you are using Better Vampires.If you wish to create a custom race mod that is both vanilla and DG compatible you will need to distribute both the vanilla scripts + RaceCompatibility.esm and the ones included in this mod. You could wrap this up in a fancy NMM script or just a set of instructions on how (and when) to replace the files.Alternatively direct users to this mod and let them overwrite the files themselves.=== RACE MODS USING THIS FIX ===MaTera by CharismoonThe Ashen Race - HD by Seren4XXDrow Race - All in One by ShaggyMonsterThe Noiral Reloaded by Wyldsong and Arisen1White Elf Race Standalone by nTr4nc3Half Orc Race by ratraceLunari Race by bhaktiseanDrakian Race by coolsterPlayable Dawnguard Snow ElfSkyrim race compatibility esm mod wiki guide
Version 2.04: Better Vampires 7.9 support.[2016-12-03] Version 2.03: Added Better Vampires 7.8 support. Added Sacrosanct 2.0.3 support. Kicks in whenever you are transformed into a vampire. If you play around with custom races and you are a vampire you might have to get re-infected for the new races to be picked up by Sacrosanct.[2016-11-13] Version 2.02: Removed now unnecessary esm workaround from installer. Added Better Vampires 7.5 compatibility.[2016-11-05] Version 2.01: Fixed missing installer entries and added optional entry for the non-esm version of the mod. Do not install this option if you are not having issues or while you are modding a race.[2016-11-05] Version 2.00: First beta release for the Skyrim Special Edition. I've removed several options for mods that have not been converted to SSE (yet). They may return in time. It's well past midnight here, so I'm pushing this out untested, so keep a backup of your saves handy. Added support for Better Vampires 7.4 SE, I had to disable some SKSE related code in the overlapping scripts belonging to BV to get it to compile (wouldn't work anyway, since there is no script extender yet for SSE).[2016-09-18] Version 1.99: Fixed Better Vampires 7.3 support.[2016-09-15] Version 1.98: Updated to Better Vampires 7.3. BROKEN! Please update to 1.99[2016-03-04] Version 1.97: Updated to Better Vampires 7.2. Updated documentation to make it clear USKP and USLEEP are both supported.[2015-09-07] Version 1.96: Updated to Better Vampires 7.1.[2015-06-09] Version 1.95: Updated to Better Vampires 7.0.[2015-05-27] Version 1.94: Updated to Better Vampires 6.9.[2015-05-23] Version 1.93: Updated to Better Vampires 6.8.[2015-05-03] Version 1.92: Updated to Better Vampires 6.7.[2015-03-26] Version 1.91: Repackaged several translations.[2015-02-23] Version 1.90: Updated to include latest USKP changes.[2014-12-14] Version 1.89: Repackaged to include some missing languages[2014-07-14] Version 1.88: Added manual installation instructions.Added minor missing script fix on the DG+USKP branch.[2014-07-14] Version 1.87: Added fix for amulet of Julianos from USKP.Made companionshousekeepingscript more robust against other mods altering the properties on the quest, such as the aMidianBorn Skyforge Steel optional esp. Thanks to ElminsterAU for the report.[2014-03-21] Version 1.86: BV 6.6 fix incorporated.[2014-03-09] Version 1.85: BV 6.6 support.[2014-01-01] Version 1.84: BV 6.5 support.. Drakian now is compatible with vampirism (you still need to get the dawnguard race compatibility esm to use it 5.2 FIX the shout bugs add vampire and werewolves compatibility race compatibility a new female texture and make the race mod friendly by removing the form lists and using racial compatibility (now required) 2.6 Skyrim race compatibility esm This package allows mod writers to mods based on RaceCompatibility.esm to work properly with Dawnguard. With optional compatibility for UFO, USKP/USLEEP, Better Vampire, Vampire Thirst and Saccharosanct. There are also bug fixes in RaceCompatibility related to numerous custom races. The requirements of[FO4] Question involving Esm and Esp files, and compatibility
This is a Complete Pack of my New vegas Nekomimi Project30+ armors – 30+ Weapons – Total Schoolhouse remodel – 2 companions – and cute pets –I do not Mod New Vegas no More but people found it confusing with my race being spread out everywhere =3So i made a Complete Pack with Everything in itSui – JP – Lancer – Rachel Alucard Armors are not includedRequirementsBnB Compatibility SkeletonNVSEFNV4GB if you experiment Crash when entering schoolTHE NEKOMIMI PROJECT MAIN Download Optionals Automatic Hand Texture will change your hand texture for when using a kitsumimi bodythose bodies are oblivion conversions so they use oblivion textures InstallationDue to a problem turning The Nekomimi project Esp into a ESMYou Need to install manually Simply Extract Anywhere, Cut and Paste Data folder into your New Vegas Folder**DO NOT TRY TO RENAME THE ESP INTO A ESM**When Using Kitsu Armors You need to change to a Kitsu Body and use the Optional Automatic Hand Texture ChangerHow to use FNV4GB ProperlyMake sure you installed nvse first then install FNV4GB the way they tell you too.Then in FoMMSettings>Fallout Tab>Custom Launch Command>Command: C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\fnv4gb.exeIncludes/Load OrderThe Nekomimi Project esp/esmThe Nekomimi Project Clothings 1.espThe KitsumimiProject Expansion.espThe KitsumimiProject Devil Armors.espThe KitsumimiProject Lingeries.espThe KitsumimiProjectPorcelain Maiden.espThe KitsumimiProject Bondage Sets.espThe KitsumimiProject Bunny Suits.espThe KitsumimiProject Cute Summer Wear.espThe KitsumimiProject Felicia Nekosuit.espMake sure Kitsumimi Expansion is First UpConflicts / ErrorsAny Mods Using ANY part of the Schoolhouse will cause CrashThis Project totally replaces the schoolhouse so it is not compatible with any other mods using the schoolhouse in anywayIf you do not see a tiny grey box when launching game Means FNV4GB is not being used Properly *see installation* Unique juncture where a unified effort can set the standard that all published mods should be .esm files. That means that SF1Edit will, for the time being, only support the creation and saving of .esm modules.Technical Justifications:Loading Sequence and Conflict Resolution: The game engine necessitates that all ESM-flagged modules load before non-ESM modules. When mods are released in mixed formats (ESM and non-ESM), it creates two distinct categories that cannot intermingle. Consequently, this severely limits the ability to resolve conflicts through load order adjustments.Resource Limitations: Temporary references like REFR, ACHR, etc., are treated differently in ESM and non-ESM modules. In ESM modules, these records are loaded into memory only when the player approaches them (within the uGrid range), offering a more efficient use of resources. In contrast, non-ESM modules load all these temporary references at the start of the program, keeping them in memory throughout the game's runtime. The game engine only has a fixed, finite number of reference handles available for use, regardless of the system on which it is running. Every loaded reference will use one of these handles, hence it is imp...eSms Config 2.4 Download - eSms Config.exe - esms
Does not change your custom race appearance as this requires the presence of a second vampire race that is basically a clone of your original vampire race without the vampire appearance)Also changed the name from "RaceCompatibility for Dawnguard plus vanilla version upgrades" as it was a little long and no longer entirely correct.[2013-03-19] Version 1.64: Updated for Unofficial patches / Skyrim 1.9[2013-03-04] Version 1.63: Added Better Vampires 5.9 support (new version) (updated 1 script). Haven't done extensive testing, but should work.[2013-03-03] Version 1.62: Added Better Vampires 5.9 support (updated 1 script).[2013-02-24] Version 1.61: Added Better Vampires 5.81 support (updated 2 scripts).[2013-02-20] Version 1.60: Added Better Vampires 5.8 support (updated 2 scripts). [2013-01-04] Version 1.50: fixed a few minor annoyances in the NMM installer, added the vampiric thirst (DG) patch to the NMM installer and added UFO only optionals (though you really should try USKP).[2012-11-30] Version 1.41: fixed a minor issue with the esm being compiled against another version of a script. Update to this version if you don't want 2 messages about script properties not being there anymore. I'm also taking the NMM version out of beta, since it seems to work.[2012-11-28]: Version 1.4 Beta: NMM installer with all options.[2012-11-07]: Version 1.3a. I forgot a little fix yesterday for the DB cook quest for vanilla race vampires.[2012-11-06]: Version 1.3 was just uploaded. This version fixes some issues with more recent versions of the USKP, as well as a few minor fixes with the gauldur amulet potentially not showing for Nord vampires (bug in vanilla).[2012-10-06]: Version 1.2 was just uploaded. This fixes issues with multiple custom races. It is best to start a new game, but if you insist on continuing with an existing game, please follow the instructions in the included readme file.GitHub - shuc1/race-compatibility-skse: Plugin for race compatibility
Facebook Twitter Subscribe Newsletter HomeLatest IssueEuropean Sports Media ESM XIBuy World Soccer Subscribe Single Issues World Soccer PresentsAsk Henry Facebook Twitter Advertisement Advertisement Advertisement Latest March 13, 2025 Out now: World Soccer April 2025 by Jamie Evans March 13, 2025 ESM Team of the Month: January 2025 by Jamie Evans February 7, 2025 Out now: World Soccer’s Ultimate Guide to MLS by Jamie Evans February 3, 2025 ESM Team of the Month: December 2024 by Jamie Evans Advertisement European Sports Media March 13, 2025 ESM Team of the Month: January 2025 by Jamie Evans February 3, 2025 ESM Team of the Month: December 2024 by Jamie Evans January 10, 2025 ESM Team of the Month: November 2024 by Jamie Evans More European Sports Media Advertisement Advertisement Receive TWO free welcome gifts!Subscribe and enjoy World Soccer for a whole year - plus receive TWO special editions from World Soccer!Subscribe nowNo thanks, I’m not interested!. Drakian now is compatible with vampirism (you still need to get the dawnguard race compatibility esm to use it 5.2 FIX the shout bugs add vampire and werewolves compatibility race compatibility a new female texture and make the race mod friendly by removing the form lists and using racial compatibility (now required) 2.6ArcSight ESM vs McAfee ESM
Stop. ││ ││ Wanna know more about Storybook? Check out ││ Having trouble or want to chat? Join us at ││ │╰──────────────────────────────────────────────────────────────────────────────╯Running Storybook@storybook/core v8.3.5(node:12838) [DEP0040] DeprecationWarning: The `punycode` module is deprecated. Please use a userland alternative instead.(Use `node --trace-deprecation ...` to show where the warning was created)=> Failed to build the previewError: @storybook/builder-vite tried to access vite (a peer dependency) but it isn't provided by your application; this makes the require call ambiguous and unsound.Required package: vite (via "vite/package.json")Required by: @storybook/builder-vite@virtual:3fd42c61ee445ba2474bf2d74e4f838fb27b6e801c81132c31d97ff317d0f961eaed92f0ac32b0c00decba5f617c5e9ac731bc504f917d76c10cd5646893fee6#npm:8.3.5 (via ./.yarn/__virtual__/@storybook-builder-vite-virtual-e2abc65a75/3/.yarn/berry/cache/@storybook-builder-vite-npm-8.3.5-01c4947b43-10c0.zip/node_modules/@storybook/builder-vite/dist/index.js)Ancestor breaking the chain: sb-demo@workspace:. at makeError (./.pnp.cjs:10127:34) at resolveToUnqualified (./.pnp.cjs:11704:21) at Object.resolveToUnqualified (./.pnp.cjs:11945:26) at resolve$1 (file://./.pnp.loader.mjs:2031:31) at nextResolve (node:internal/modules/esm/hooks:748:28) at Hooks.resolve (node:internal/modules/esm/hooks:240:30) at MessagePort.handleMessage (node:internal/modules/esm/worker:199:24) at [nodejs.internal.kHybridDispatch] (node:internal/event_target:816:20) at MessagePort. (node:internal/per_context/messageport:23:28)WARN Broken build, fix the error above.WARN You may need to refresh the browser.✔ Would you like to help improve Storybook by sending anonymous crash reports? … nokj@my-mbp sb-demo % kj@my-mbp sb-demo % yarn storybook @storybook/core v8.3.5(node:13206) [DEP0040] DeprecationWarning: The `punycode` module is deprecated. Please use a userland alternative instead.(Use `node --trace-deprecation ...` to show where the warning was created)info => Starting manager..info => Starting preview..=> Failed to build the previewError [ERR_MODULE_NOT_FOUND]: Cannot find package 'vite' imported from ./node_modules/@storybook/builder-vite/dist/index.js at packageResolve (node:internal/modules/esm/resolve:839:9) at moduleResolve (node:internal/modules/esm/resolve:908:18) at defaultResolve (node:internal/modules/esm/resolve:1038:11) at ModuleLoader.defaultResolve (node:internal/modules/esm/loader:557:12) at ModuleLoader.resolve (node:internal/modules/esm/loader:525:25) at ModuleLoader.getModuleJob (node:internal/modules/esm/loader:246:38) at onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:482:36) at TracingChannel.tracePromise (node:diagnostics_channel:337:14) at ModuleLoader.import (node:internal/modules/esm/loader:481:21) at defaultImportModuleDynamicallyForScript (node:internal/modules/esm/utils:227:31)WARN Broken build, fix the error above.WARN You may need to refresh the browser.kj@my-mbp sb-demo % ls -l node_modules/@storybook total 0drwxr-xr-x 7 kj staff 224 Oct 16 08:44 addon-actionsdrwxr-xr-x 7 kj staff 224 Oct 16 08:44 addon-backgroundsdrwxr-xr-x 6 kj staff 192 Oct 16 08:44 addon-controlsdrwxr-xr-x 15 kj staff 480 Oct 16 08:44 addon-docsdrwxr-xr-x 5 kj staff 160 Oct 16 08:44 addon-essentialsdrwxr-xr-x 6 kj staff 192 Oct 16 08:44 addon-highlightdrwxr-xr-x 8 kj staff 256 Oct 16 08:44 addon-interactionsdrwxr-xr-x 9 kjComments
If you use this mod in your custom race mod, please let me know, so I can add a link on this page and because I love seeing your work.The XBox 1 can be found here: this a beta version. It requires USSEP and needs to come after it in your load order.[2023-04-25] Version 2.16: Better Vampires 8.8 support updated for latest changes=== INTRODUCTION ===This package allows mod authors to make their custom races based on the RaceCompatibility.esm (please consider endorsing expired6978's original mod, since without that we wouldn't be able to play with all these custom races) to work properly with the Dawnguard DLC. As such mod authors should follow the instructions included with that mod to make their mod.StackEmHigh has created a guide that you may find useful in creating a custom race as well.Dawnguard changed several scripts involving vampirism and lycanthropy (werewolves) that meant custom races would not be able to fully benefit/experience the DLC. This mod merges the Dawnguard scripts with the Race Compatibility scripts.The RaceCompatibility.esm file included in this package also fixes the missing WoodElf (Bosmer) race entry in the file and adds an optional compatibility script for the Unofficial Skyrim patch.=== INSTALLATION ===To install just overwrite the files from the RaceCompatibility mod with the files in this package; install the optional script if you are also using the USSEP. To make your custom race fully compatible ensure that your vampire race has the "vampire" keyword, if you had not added that already.=== NOTE ===Note that because the esm file modifies a formlist from the original mod it may be necessary to start a fresh game to fully benefit from the changes unless they were already using a fixed version of this file (adding the WoodElfRace to the list); a fixed version for Skyrim without Dawnguard can be found under optional files of the Belua Sanguinare mod is included in this mod.=== HOW TO MAKE A CUSTOM RACE BASED ON THIS MOD ===More recent info:StackEmHigh has created a guide that you may find useful in creating a custom race as well.Old info:1. Follow the instructions
2025-04-12Go HERE for the Special Edition version!If you use this mod in your custom race mod, please let me know, so I can add a link on this page and because I love seeing your work.[2023-04-25] Version 1.112: Updated to Better Vampires 8.8.=== INTRODUCTION ===This package allows mod authors to make their custom races based on the RaceCompatibility.esm (please consider endorsing expired6978's original mod, since without that we wouldn't be able to play with all these custom races) to work properly with the Dawnguard DLC. As such mod authors should follow the instructions included with that mod to make their mod.StackEmHigh has created a guide that you may find useful in creating a custom race as well.Dawnguard changed several scripts involving vampirism and lycanthropy (werewolves) that meant custom races would not be able to fully benefit/experience the DLC. This mod merges the Dawnguard scripts with the Race Compatibility scripts.The RaceCompatibility.esm file included in this package also fixes the missing WoodElf (Bosmer) race entry in the file and adds an optional compatibility script for the Unofficial Skyrim patch.=== INSTALLATION ===To install just overwrite the files from the RaceCompatibility mod with the files in this package; install the optional script if you are also using the USKP or USLEEP. To make your custom race fully compatible ensure that your vampire race has the "vampire" keyword, if you had not added that already. If you are using UFO as well an optional file as been added that merges the changes it makes with this mod.=== NOTE ===Note that because the esm file modifies a formlist from the original mod it may be necessary to start a fresh game to fully benefit from the changes unless they were already using a fixed version of this file (adding the WoodElfRace to the list); a fixed version for Skyrim without Dawnguard can be found under optional files of the Belua Sanguinare mod is included in this mod.=== HOW TO MAKE A CUSTOM RACE BASED ON THIS MOD ===1. Follow the instructions on the RaceCompatibility.esm page to construct your race.2. To make your mod Dawnguard compatible overwrite the vanilla scripts and RaceCompatibility.esm.3. (OPTIONAL) To ensure UFO and/or USKP compatibility add the optional scripts as an optional install.4. Optional Better vampires scripts are now included. Only use these if you are using Better Vampires.If you wish to create a custom race mod that is both vanilla and DG compatible you will need to distribute both the vanilla scripts + RaceCompatibility.esm and the ones included in this mod. You could wrap this up in a fancy NMM script or just a set of instructions on how (and when) to replace the files.Alternatively direct users to this mod and let them overwrite the files themselves.=== RACE MODS USING THIS FIX ===MaTera by CharismoonThe Ashen Race - HD by Seren4XXDrow Race - All in One by ShaggyMonsterThe Noiral Reloaded by Wyldsong and Arisen1White Elf Race Standalone by nTr4nc3Half Orc Race by ratraceLunari Race by bhaktiseanDrakian Race by coolsterPlayable Dawnguard Snow Elf
2025-04-15Version 2.04: Better Vampires 7.9 support.[2016-12-03] Version 2.03: Added Better Vampires 7.8 support. Added Sacrosanct 2.0.3 support. Kicks in whenever you are transformed into a vampire. If you play around with custom races and you are a vampire you might have to get re-infected for the new races to be picked up by Sacrosanct.[2016-11-13] Version 2.02: Removed now unnecessary esm workaround from installer. Added Better Vampires 7.5 compatibility.[2016-11-05] Version 2.01: Fixed missing installer entries and added optional entry for the non-esm version of the mod. Do not install this option if you are not having issues or while you are modding a race.[2016-11-05] Version 2.00: First beta release for the Skyrim Special Edition. I've removed several options for mods that have not been converted to SSE (yet). They may return in time. It's well past midnight here, so I'm pushing this out untested, so keep a backup of your saves handy. Added support for Better Vampires 7.4 SE, I had to disable some SKSE related code in the overlapping scripts belonging to BV to get it to compile (wouldn't work anyway, since there is no script extender yet for SSE).[2016-09-18] Version 1.99: Fixed Better Vampires 7.3 support.[2016-09-15] Version 1.98: Updated to Better Vampires 7.3. BROKEN! Please update to 1.99[2016-03-04] Version 1.97: Updated to Better Vampires 7.2. Updated documentation to make it clear USKP and USLEEP are both supported.[2015-09-07] Version 1.96: Updated to Better Vampires 7.1.[2015-06-09] Version 1.95: Updated to Better Vampires 7.0.[2015-05-27] Version 1.94: Updated to Better Vampires 6.9.[2015-05-23] Version 1.93: Updated to Better Vampires 6.8.[2015-05-03] Version 1.92: Updated to Better Vampires 6.7.[2015-03-26] Version 1.91: Repackaged several translations.[2015-02-23] Version 1.90: Updated to include latest USKP changes.[2014-12-14] Version 1.89: Repackaged to include some missing languages[2014-07-14] Version 1.88: Added manual installation instructions.Added minor missing script fix on the DG+USKP branch.[2014-07-14] Version 1.87: Added fix for amulet of Julianos from USKP.Made companionshousekeepingscript more robust against other mods altering the properties on the quest, such as the aMidianBorn Skyforge Steel optional esp. Thanks to ElminsterAU for the report.[2014-03-21] Version 1.86: BV 6.6 fix incorporated.[2014-03-09] Version 1.85: BV 6.6 support.[2014-01-01] Version 1.84: BV 6.5 support.
2025-04-20