Perk points generator

Author: c | 2025-04-25

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So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account.

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PSA: Attributes and Perk points [Note: Number of perk points

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor. So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account. The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

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User6019

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor.

2025-04-02
User1140

The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

2025-04-11
User8062

Origins is the new Zombies Map available in the Apocalypse DLC Pack. It takes players back to the origins of the entire zombies story. It is set in France during World War I where the four original characters first meet. Most of the map consists of a series of trenches and several bunkers.A number of new features have been added to this map pack. Below is detailed information for many of the new map features.See also the Origins Easter Eggs and Apocalypse Achievements and TrophiesGiant RobotAs seen in the Origins trailer, and one of the most obvious additions to the map, three giant robots will be walking around the entire map. These things are very dangerous. Several rectangular areas around the map are marked as the robot's stepping path. If a robot is near, stay away from these areas or you may get stomped on and instantly downed, but not killed. This will down you even if you have Jugger-Nog, unless you have obtained the Golden Helmet.There will be a cirlce of lights on the bottom of it's foot (which changes to the other foot after every pass through the map). If you see this, then get under and shoot it until a bigger light opens up which will teleport you inside the robot's head when it steps on you. While in there you will find a Wind Staff part - There are 3 parts per staff - you can enter the robot as many times as you want. It is also possible to "kill" these robots by shooting them in the head with the Raygun Mark 2. If you do this you can no longer enter the robots head - NOTE THERE ARE 3 ROBOTS IN THE MAP WHICH ALL HAVE A SPECIFIC PATH THAT THEY FOLLOWGenerators and UtilitiesPower Switches won't be found in this map. Instead, there are six generator stations that are powered by Element 115. Spend 200 points (times the amount of players) to activate the generator and protect it from zombies for several seconds. Stay next to the generator to "capture" it and power it on. If you successfully turn the generator on, you will get the points you spent to activate it back.Once the generator is powered on, you will be able to use all Perk-A-Cola Machines near the station. The power must also be turned on to use the Mystery Box nearby.Another utility can be found next to each generator is some sort of Perk-A-Cola Device that will give you a random perk for 1500 Points, but only if a Wunderfizz Orb is currently at the device. You can tell where the Wunderfizz Orb is if you look across the sky and find where there is lightning.The obtainable perks include:Double Tap II Root BeerPhD FlopperElectric CherryDeadshot DaiquiriSpeed ColaMule KickJuggernoggQuick ReviveStamin-upThese generators can be taken down by certain zombies from time to time. If they start capturing the generator, the generator's number will appear on screen to warn you. Quickly return to the station

2025-04-13
User2527

The generator.Another tunnel can be found underneath the generator. This tunnel is marked “Lightning.” Inside the tunnel is another Remington 870 MCS wall buy.Generator Station 6Generator Station Six can be reached from No Man's Land around the back side of the Excavation Site. Clear the debris with 1250 points to gain access.Another Chest that can be filled is located just past the debris in the mud. This area is another giant robot stepping spot.Past the chest is another B23R and Semtex wall buy, Workbench, and shovel all inside the ground floor of a large building. In addition to that, this building is home to a Tank!The Tank here can be ridden around the map for 500 Points. Climb up on top of it and spend the points at the controls near the front. The Tank will go about half way around the map until it reaches the Tank Station (Generator Station Two). Once there, it will have a cool down period of about 60 seconds before an additional 500 points can be spent to return to Generator Station six.To the right of the Tank's front side is a set of stairs to the second floor. Use 1250 points to clear the debris on the stairs, allowing you to reach the floor above. An STG-44 wall buy can be found for 1400 Points, and a Mystery Box spawn point is located around this area.Exit out of the building to find the sixth generator, another Perk-A-Cola Device, and another Remington 870 MCS wall buy.Near the generator is another tunnel down to a sealed door. This tunnel does not have a name like all the others, but it is known as the “Ice” tunnel. Inside is another Five-seven wall buy for 1100 points.Thee paths can be taken from Generator Six towards either Generator Five to the left, Generator Four to the right, or Excavation Site up the middle. The paths towards the other Generators are one-way paths through the mud. The mud will slow you down, making you more vulnerable to zombie attacks. Jumping constantly helps to prevent the mud from slowing you down.Excavation SiteThe Excavation Site is directly in the middle of the map. It's located at the top of a big hill, which can be opened with 2500 Points. You should be able to find a Musical part in a wheelbarrow near the base of the hill, a short distance to the left of the MP40.An AK74u wall buy can be found at the top of the Excavation Site for 1200 points. Near it is the Pack-A-Punch Machine, but it won't be available until all six generators are active at the same time.In the middle of the site is a staircase down into the hill. The White record can be found around or ontop of the Excavation site, and the second Musical part -- the Gramophone -- will be located inside. The Gramophone should be on the floor near a table. It's the device used to play all the records which

2025-04-06
User3925

I just stated a new game with this mod installed. There’s 400 perks, and I only gained one perk point when I hit level 2. Where are all those perk points supposed to come from? Do you gain more points per level as your level gets higher? Is there another mod that needs to be used in conjunction with this to give you enough points?"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...You can level infinitely so there's no problem.ohhh. Thanks"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Black Marsh aka the toilet of Tamriel.MagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.ThisI use ordinator with the 50% more perk points and it seems to work out much better.There's another mod that gives you a reusable "ancient tome" to read that gives you a free perk point upon reading. I like it. There's a PC mod I really liked that made it so you get 3 perk points per level till level 3, then you get 2 per level till level 8 then from then on its 1 per level. I simulate that mod with the tome, it makes sense to me to get more perk points quickly earlier on then slowly get into the regular perk gain once you've established your build a little better. It makes the lower levels more enjoyable when they're otherwise kind of the most restricted. I like mod authors that use cheats in lore friendly ways like that, it's much more well thought than just inserting a cheat menu UI prompt and clicking away to 100+ mastery in every skill.Gaucho PrideUCSB ATO Iota Nu ChapterMagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Does this make you OP? I

2025-04-07

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