Morrowloot special edition
Author: n | 2025-04-24
Morrowloot Special Edition Morrowloot Special Edition Scarcity Scarcity - Less Loot Mod: More Rewarding Thieving More Rewarding Thieving: Automated bot comment Morrowloot Special Edition; Morrowloot Special Edition. Endorsements. 2,448. Unique DLs- Total DLs- Total views- Version. 4.01. Download: Manual; 0 of 0 File information. Last updated AM. Original
Morrowloot Special Edition - Nexus Mods
About this mod This is yet another version of Trainwiz' popular Morrowloot mod. Unlike the others, this one stays faithful to the original. It incorporates the Dawnguard and Dragonborn DLCs and forwards changes made by the Unofficial Skyrim Special Edition Patch in addition to minor fixes and adjustments. Permissions and credits Changelogs Donations Morrowloot USSEPDescriptionThis is yet another version of trainwiz' popular Morrowloot mod. My version stays more faithful to the original, however, and does not add anything else that is not in the spirit of the original mod. I incorporated the Dawnguard and Dragonborn DLC content and forwarded the changes made by the Unofficial Skyrim Special Edition Patch (USSEP).So far, I have simply edited the leveled lists added by the new DLCs according to this mod's vision. I have not placed any new items into the world. The highest armor and weapons you will find as randomly generated loot are Chitin and Nordic. You may still purchase high-tier armor from the merchants added by the DLCs. You cannot craft Stalhrim or Nordic Carved armor. I also changed all the relevant vanilla Smithing perk descriptions to reflect the changes made by Morrowloot.Let me know if I missed something or did too much. I will probably continue to work on this mod at my own pace since I made it primarily for myself.InstallationSimply install via NMM or copy the contents into your Skyrim 'Data' folder.My other mods: Skyrim Hair Replacer In the land of Skyrim, mighty heroes and dangerous evildoers rule the common folk...equipment of Elven, Orcish, and Dwarven make are rare and superior, but Glass, Ebony, Dragon, and the elusive Daedric are rarer still and unrivaled in quality...Until the Dragonborn turns level 20.The gods have decided everyone gets formerly treasured weapons and armorwhen that one guy gets a bit tougher. Before he came around, it was almost like...you had to explore to find something valuable.Behold, Morrowloot. Trainwiz started it, Fuma expanded it, and now MorrowLoot Ultimate rebalances the game for it in a way that's highly vanilla-friendly. Not only have items that are supposed to be rare and exciting been removed from common leveled lists, the greatest of them have been hand-placed in static locations as rewards for the brave adventurer. But beware - your enemies will not be weak simply because you are. Only with great risk comes great reward.All of my new work on this mod has been done over on the Special Edition page. If you're considering switching over, check it out because there's a lot of good updates. The Oldrim version is still fully functional, but I just don't have the time to maintain both.FeaturesMLU is an overhaul built to "complete" Morrowloot. Skyrim rejects Morrowind-style loot on manylevels - rare weapons and armor are only a slight upgrade, weapon/armor tempering is far moreimportant than base stats, and Fortify Crafting loops enable creations that render legendaryartifacts obsolete. Enemy level scaling guarantees you're never outmatched, even in the pursuitof powerful relics, and hasted PC leveling is too fast to appreciate your early achievements.MorrowLoot Ultimate fixes that.Rare is BetterTempering is nerfed by about 40%. Glass, Ebony, Stalhrim, Dragon, and Daedric equipments are buffed. The buffs are roughly equal to what a master-level smith would lose in tempering bonuses - your max-level power is about the same. There is now a noticeable power jump from common to rare. Common gear will be less useful and non-smithing characters will enjoy a buff when they find powerful items. Unique/artifact weapons and armor have been buffed the same, making your first rare item an upgrade on the spot.Enemy Level Scaling: Beware MonstersShort explanation: many enemies will significantly outlevel you in the beginning. Skyrim's enemy scaling is governed by Encounter Zones, which control the minimum and maximum level spawns within. If a dungeon's Encounter Zone has a minimum of 20, and you walkMorrowloot Miscellania at Skyrim Special Edition
Mod de races personnalisées gratuit pour SkyrimRaceCompatibility pour Skyrim Special Edition est un mod gratuit qui permet aux moddeurs de créer des races personnalisées pour le jeu de fantasy. Vous pouvez également transférer vos scripts pour les races personnalisées de Skyrim original pour les rendre plus compatibles avec SSE. Il y a également une fonctionnalité pour incorporer des scripts Dawnguard pour inclure des loups-garous et des vampires.Vous devrez peut-être changer l'ordre de chargement si vous travaillez avec des scripts Better Vampire, car cela peut causer des problèmes. Si vous ne voyez pas vos scripts fonctionner dans le jeu, vous devrez également commencer une nouvelle partie pour voir les races personnalisées prendre effet. Il existe d'autres mods que vous pouvez essayer pour SSE, tels que MorrowLoot Ultimate Mod, SSE NIF Optimizer et Dark Face Fix.Mod de course personnalisé pour les moddeursDe nombreux moddeurs de Skyrim apprécient la personnalisation des races pour en créer de nouvelles pour le plaisir des joueurs. Si vous l'avez fait pour le jeu original, RaceCompatibility vous permet de transférer le codage de script à SSE de manière compatible. Sans utiliser de modifications comme celles-ci, vous devriez aller dans chacun de vos scripts et faire les changements manuellement. Il aide spécifiquement avec les nouvelles lignes de texte pour les lycanthropes et les vampires et les changements qui les accompagnent.L'ordre de chargement correctDans certains cas, l'ordre de chargement dans votre script fera une différence dans la façon dont les fonctionnalités fonctionneront dans le jeu. Bien que ce ne soit pas toujours le cas, Better Vampires a montré des glitches lorsque le texte du script n'était pas placé correctement. Si vous rencontrez des problèmes avec vos courses personnalisées, jouez avec l'ordre pour voir si cela les résout.Autres mods utilisant RaceCompatibilityLe succès de RaceCompatibility a amené d'autres moddeurs à créer de nouveaux packages pour Skyrim Special Edition. Si vous voyez un nouveau pack de courses sur Nexus Mods, il y a de fortes chances qu'il utilise ce mod comme base. Quelques exemples incluent:The Noiral ReloadedPlayable Rieklings SSEDagi-Raht RaceRiekling FollowersVintage Sea Elf racePersonnalisez les races pour Skyrim Special EditionRaceCompatibility est idéal pour les créateurs qui veulent essayer de nouvelles choses avec les races dans Skyrim Special Edition qui améliorent le gameplay pour les joueurs. Il élimine toute difficulté liée à l'optimisation du contenu de l'ancienne à la nouvelle version, car il a tous les codes en place pour vous.. Morrowloot Special Edition Morrowloot Special Edition Scarcity Scarcity - Less Loot Mod: More Rewarding Thieving More Rewarding Thieving: Automated bot commentMorrowLoot Ultimate at Skyrim Special Edition Nexus
The same amount over 5 seconds. You chug two Restore Health Potions at once, only one works.Crafted Restore potions will be about 50% stronger. All 60-second potions now last 120 seconds. Ravage effects last longer with greater magnitudes. These changes are well-tested and balanced, making Alchemy useful without any Fortify Alchemy effects.Rare ingredients have more powerful effects. Nirnroot's actually good now - pick every one you see.Dragons now drop body parts - potent ingredients with the most powerful effects in the game.Alchemy feels like vanilla, but with smarter choices and now compliments Morrowloot instead of rejecting it.Dragons drop body parts goes great with: Bloody Dragon BonesMorrowLoot Updated:Even after 4E Edition, Morrowloot still needed updates. There are a lot of holes in the leveled lists and no perfect companion mods yet exist to fix everything Skyrim does to reject it. I've combed through the leveled lists from Skyrim and all DLC and sealed every last leak. If you see anything Dwarven, Evlen, Orcish, Glass, Stalhrim, Ebony, Dragon, or Daedric somewhere - it was supposed to be there. Congrats.Like 4E Edition, MLU also restricts the crafting of powerful equipment:Elven, Orcish, Nordic, and Glass armors require an addition 10 Smithing skill to craft if you're not the right race. Altmer for Elven and Glass, Orcs for Orcish and Nords for Nordic. These armors will be superior to other equipment crafted with the same perk. Use patched mods like Immersive Armors and aMidianBorn Content Addon for an even more intricate and rewarding Smithing system.Dwarven equipment cannot be crafted without the Ancient Knowledge, which now also improves Dwarven weapon damage by 25% (except Crossbows). Ebony equipment, and any recipe that involves Ebony, can only be crafted at the Skyforge or Gloombound Forge.Daedric equipment can only be crafted by a master smith who discovers the otherworldly secrets to its creation...Rare materials, such as Ebony and Malachite, will be much less common at vendors and more expensive.MLU loosens up on finding Elven, Dwarven, and Orcish equipment. You can still find these items uncommonly in "boss" leveled lists. For example, at a bandit camp only the Chief may have better equipment.Another goody: new unique Thane weapons.MLU also comes with built-in compatibility with The Unofficial Patches, WAF, CCF, and CCOR. Every user is expected to have these in their load order.Or, I can let The NoobSader King give you an overview:RequirementsAll of the Bethesda DLC - Dawnguard, Dragonborn, and Siberpunk- Erikur's House Rework by Drengin- ETaC Must-Foot Wine by gutmaw- Exchange Currency by uni_SL- ezPG by Craftian- Favor Quests Separated by AndrealphusVIII- Fyr Manor by Trainwiz and DarthVitrial- Gods and Worship by Steelfeathers- Guards Armor Replacer by NordwarUA and DanielUA- HS Player Homes - Proudspire Manor by HyliosSykes- Immersive Citizens - AI Overhaul by Arnaud dOrchymont- Immersive Laundry by Nerd of Prey- Immersive Wenches by Kozuke Hajime- Inconsequential NPCs by Ripple- Interesting NPCs by Kris Takahashi- JK's Skyrim by JKrojmal- JK's Skyrim / Dawn of Skyrim by Teabag86- Kaidan 2 by LivTempleton- Legacy of the Dragonborn by icecreamassassin, SirJesto, and the LOTD team- Legacy of the Dragonborn Erikur's Eviction The Gallery Gift Shop by icecreamassassin- Lost Passages - The Hidden City by HeraclesJones- Lux by GGUNIT- Mainland Staff Enchanters by Jelidity- Medieval Lanterns of Skyrim by mathy79- Morrowloot Miscellania - Item Distribution by foreverphopenix- Morrowloot Ultimate by ChocolateNoodle- Mystic Condenser by Dave0523- Mythos by Craftian- Nature of the Wild Lands by fxckthisworld- Oblivion Artifact Pack by Watcherzero- Off Limits by Korodic- Palaces and Castles Enhanced by Sette- Populated Cities and Towns by the Sands of Time team- Quaint Raven Rock by Undriel- Radiance - Radiant Quests Enchancements - Locations by SarthesArai- Rally's Upper Furniture by Rallyeator- Raven Rock Building Tweaks by Catir- RedBag's Solitude by RedBag- Relics of Hyrule by JKalenad- Requiem by The Requiem Dungeon Masters- RS Children Overhaul by isophe- Rudy HQ - Miscellaneous by Rudy102- RYFTEN - Consistency of Windows in Riften by Yuril- RYFTEN - Make Your Riften by Yuril- Second Great War by Reath- Skyrim Artwork Imports by SenterPat- Skyrim Landscape and Water Fixes by WiZkiD and lilebonymace- Skyrim Project Optimization by prister5 - Skyrim Sewers by Viltuska- Skyrim Silver - Currency Swapper for Windhelm by Tate Taylor- Skyrim Underground by AncientKane- Skyrim's Unique Treasures by clintmich and icecreamassassin- Slampire's Creation Cave - Creation Club Reintegration by Slampire- Snazzy Exteriors - Bryling's Garden by gutmaw- Snazzy Furniture and Clutter Overhaul (SFCO) by gutmaw- Snazzy Furniture and Clutter Overhaul (SFCO3) by gutmaw- Sons of Skyrim by NordwarUA- Sounds of Skyrim Complete SE by Cliffworms, SirJest, SOT Team and tonycubed2- Tamrielic Culture by Watcherzero- The Brotherhood of Old by Tesoro- The Gift of Saturalia by JaySerpa- There Is No Umbra - Chapter III by FableForge- Thieves Guild Requirements by kryptopyr- Thieves' Night On the Town by Megapatato- Traverse the Ulvenwald by Wigfrids- Unofficial Skyrim Special Edition Patch by Arthmoor and Unofficial Patch Project Team- Vanilla Table Replacers by SDlutz- Vittorias Alternate Wedding by AndrealphusVIII- Weapons Armor Clothing and Clutter Fixes by kryptopyr- Windhelm Occlusion Planes Fix by AndriasBartlettAdditional notes:Some of the patches alter persistent references, so it is (as always) suggested to start a new game after the installation.Patches for SFCO and Art Imports aren't compatible with each other, just like the main mods. Use one or another (unless you want to create a combo patch by yourself).All files are ESL-flagged and packed into one archive with FOMOD installer.A few patches for Snazzy Interiors - JK'sMorrowLoot Ultimate - No Artifacts at Skyrim Special Edition
RemadeTrade and BarterLegacy of the DragonbornOrdinator - Perks of Skyrimor SPERG (be sure to raise Armor Skill by running rate from 6 to 12 in MCM if using my Uncapper settings)Complete Alchemy and Crafting Overhaul with compatibility patch!If MLU does too much for you, check out Asator's simplified version (separate author):MUS - Morrowloot Ultimate SimplifiedAlso check out my other mod, Subtle but Classless - a tiny .esp that reworks your starting stats and racial skill bonuses.A note about extra armor/weapons mods:MLU rebalances vanilla equipment, and new equipment mods are made expecting vanilla equipment. As a result these mods are often incoherent in your game without a patch to rebalance them for MLU. More problems if the mod adds the new equipment to leveled lists.If you love frequently installing new armor/weapons mods and want them to work with MLU, your best option is to learn how to use TES5Edit and edit/patch it yourself. If you feel like you're good with computers, it shouldn't be hard for you and will help you better understand the mods you use. I'll be writing an article guide for doing this soon.CREDITSFirst one goes to Matthiaswagg for her help with a custom quest. I called myself a noob (still am) and asked for help because I was stuck - and this boss delivered. She completely authored that part of the mod and has a fantastic collection of uploads herself.In addition:Trainwiz for the original MorrowlootFuma for Morrowloot 4E Edition (built off his version)3JIou for Deadly Dragons Armory (his dragon ingredients and script included by permission)gorey666 for No Leveled Item Rewards (copied his method)Nastakanoth for Immersive Potions (copied and expanded his method)Elys for Skyrim -Community- Uncapper (custom Uncapper settings included)T3nd0 for Skyrim Redone (copied and tweaked his Encounter Zones)Rusey for always being willing to point out what I'm doing wrong :PAnd to the users, if not for whom the mod would serve no purpose.MorrowLoot Ultimate ITA at Skyrim Special Edition
Lights and FX (and ELFX Exterior) - Adapts ELFX's vision with OCW's changes and additions ▪ Enlightened College of Winterhold - Resolves a minor conflict ▪ Equippable Tomes - Adjusts position of Tome in Arcanaeum. ▪ Female Mannequins - Sets the mannequin added to the Hall of the Arch-Mage to female ▪ Flora Respawn Fix - Adds the fix to OCW's new-ish harvestables. ▪ The Great City of Winterhold 3.01 and The Great Cities - Minor Cities and Towns 1.02 - Ensures navmesh compatibility ▪ Humans, Mer, and Beastfolk - Rebuilds facegen files to avoid tintmask bugs. ▪ Immersive Laundry - Moves all of the clothes lines to The College's roof, and adds a few more ▪ Immersive Music - Adds Immersive Music's tracks to OCW's music list ▪ Interesting NPCs - If you've flagged OCW as an esm, ensure that it still loads after 3dpnc.esp. ▪ iNeed - Food Water and Sleep (and iNeed Extended) - Adds several water kegs to the College ▪ Konahrik's Accoutrements - Tweaks book position due to architectural changes ▪ Lanterns of Skyrim II - Resolves conflicts with Tamriel Master lights ▪ Legacy of the Dragonborn - Many compatibility tweaks; includes all content from the Lost Library patch ▪ Lootable Wood Piles - Resolves conflicts ▪ Luminosity Lighting Overhaul (Skyrim is Lit Edition) - Improves compatibility ▪ Map Markers Complete - Eliminates redundant map markers ▪ The Midden - Expanded (Lite) - Re-opens the secret passage ▪ Morrowloot Ultimate, Lite, Miscellania - Tweaks the. Morrowloot Special Edition Morrowloot Special Edition Scarcity Scarcity - Less Loot Mod: More Rewarding Thieving More Rewarding Thieving: Automated bot comment Morrowloot Special Edition; Morrowloot Special Edition. Endorsements. 2,448. Unique DLs- Total DLs- Total views- Version. 4.01. Download: Manual; 0 of 0 File information. Last updated AM. OriginalMorrowLoot Ultimate RU at Skyrim Special Edition Nexus
And should be in your load order regardless but has a couple of options in the scripts section for stagger effects similar to action combat. Also allows you to reduce the weapon and bash range to more acceptable levels (105 and 90 respectively) so you need to get up close and dirty to deal damage.Anyway sorry for a wall of text but if any of you have played Requiem you'll know I'm barely scratching the surface of it. I do hope this can be of use to a few people, these mods have worked well together for me in the past but if there's anything that needs to be added/removed or changed please let me know!EDIT:From suggestion below:Requiem substantially increases the difficulty of dragons so a great combo (and frankly essential without requiem) are Dragon Combat Overhaul (view this as the scripted combat AI overhaul for dragons, no more flying until about 30% health then dropping to the ground for a nap) and Deadly Dragons (gives dragons more health/armor and type appropriate spells/attacks). Enhanced Mighty Dragons on the ERSO site is also a good substitute for Deadly Dragons (and plays equally nicely with DCO)On the MorrowLoot Page you'll see options in the patches for encounter zones, alternatives are PermaZones or chocolatenoodle's (MorrowLoot mod author) and my prefered version; Static PermazonesWhich version would have less performance issues ?Comments
About this mod This is yet another version of Trainwiz' popular Morrowloot mod. Unlike the others, this one stays faithful to the original. It incorporates the Dawnguard and Dragonborn DLCs and forwards changes made by the Unofficial Skyrim Special Edition Patch in addition to minor fixes and adjustments. Permissions and credits Changelogs Donations Morrowloot USSEPDescriptionThis is yet another version of trainwiz' popular Morrowloot mod. My version stays more faithful to the original, however, and does not add anything else that is not in the spirit of the original mod. I incorporated the Dawnguard and Dragonborn DLC content and forwarded the changes made by the Unofficial Skyrim Special Edition Patch (USSEP).So far, I have simply edited the leveled lists added by the new DLCs according to this mod's vision. I have not placed any new items into the world. The highest armor and weapons you will find as randomly generated loot are Chitin and Nordic. You may still purchase high-tier armor from the merchants added by the DLCs. You cannot craft Stalhrim or Nordic Carved armor. I also changed all the relevant vanilla Smithing perk descriptions to reflect the changes made by Morrowloot.Let me know if I missed something or did too much. I will probably continue to work on this mod at my own pace since I made it primarily for myself.InstallationSimply install via NMM or copy the contents into your Skyrim 'Data' folder.My other mods: Skyrim Hair Replacer
2025-04-11In the land of Skyrim, mighty heroes and dangerous evildoers rule the common folk...equipment of Elven, Orcish, and Dwarven make are rare and superior, but Glass, Ebony, Dragon, and the elusive Daedric are rarer still and unrivaled in quality...Until the Dragonborn turns level 20.The gods have decided everyone gets formerly treasured weapons and armorwhen that one guy gets a bit tougher. Before he came around, it was almost like...you had to explore to find something valuable.Behold, Morrowloot. Trainwiz started it, Fuma expanded it, and now MorrowLoot Ultimate rebalances the game for it in a way that's highly vanilla-friendly. Not only have items that are supposed to be rare and exciting been removed from common leveled lists, the greatest of them have been hand-placed in static locations as rewards for the brave adventurer. But beware - your enemies will not be weak simply because you are. Only with great risk comes great reward.All of my new work on this mod has been done over on the Special Edition page. If you're considering switching over, check it out because there's a lot of good updates. The Oldrim version is still fully functional, but I just don't have the time to maintain both.FeaturesMLU is an overhaul built to "complete" Morrowloot. Skyrim rejects Morrowind-style loot on manylevels - rare weapons and armor are only a slight upgrade, weapon/armor tempering is far moreimportant than base stats, and Fortify Crafting loops enable creations that render legendaryartifacts obsolete. Enemy level scaling guarantees you're never outmatched, even in the pursuitof powerful relics, and hasted PC leveling is too fast to appreciate your early achievements.MorrowLoot Ultimate fixes that.Rare is BetterTempering is nerfed by about 40%. Glass, Ebony, Stalhrim, Dragon, and Daedric equipments are buffed. The buffs are roughly equal to what a master-level smith would lose in tempering bonuses - your max-level power is about the same. There is now a noticeable power jump from common to rare. Common gear will be less useful and non-smithing characters will enjoy a buff when they find powerful items. Unique/artifact weapons and armor have been buffed the same, making your first rare item an upgrade on the spot.Enemy Level Scaling: Beware MonstersShort explanation: many enemies will significantly outlevel you in the beginning. Skyrim's enemy scaling is governed by Encounter Zones, which control the minimum and maximum level spawns within. If a dungeon's Encounter Zone has a minimum of 20, and you walk
2025-04-21Mod de races personnalisées gratuit pour SkyrimRaceCompatibility pour Skyrim Special Edition est un mod gratuit qui permet aux moddeurs de créer des races personnalisées pour le jeu de fantasy. Vous pouvez également transférer vos scripts pour les races personnalisées de Skyrim original pour les rendre plus compatibles avec SSE. Il y a également une fonctionnalité pour incorporer des scripts Dawnguard pour inclure des loups-garous et des vampires.Vous devrez peut-être changer l'ordre de chargement si vous travaillez avec des scripts Better Vampire, car cela peut causer des problèmes. Si vous ne voyez pas vos scripts fonctionner dans le jeu, vous devrez également commencer une nouvelle partie pour voir les races personnalisées prendre effet. Il existe d'autres mods que vous pouvez essayer pour SSE, tels que MorrowLoot Ultimate Mod, SSE NIF Optimizer et Dark Face Fix.Mod de course personnalisé pour les moddeursDe nombreux moddeurs de Skyrim apprécient la personnalisation des races pour en créer de nouvelles pour le plaisir des joueurs. Si vous l'avez fait pour le jeu original, RaceCompatibility vous permet de transférer le codage de script à SSE de manière compatible. Sans utiliser de modifications comme celles-ci, vous devriez aller dans chacun de vos scripts et faire les changements manuellement. Il aide spécifiquement avec les nouvelles lignes de texte pour les lycanthropes et les vampires et les changements qui les accompagnent.L'ordre de chargement correctDans certains cas, l'ordre de chargement dans votre script fera une différence dans la façon dont les fonctionnalités fonctionneront dans le jeu. Bien que ce ne soit pas toujours le cas, Better Vampires a montré des glitches lorsque le texte du script n'était pas placé correctement. Si vous rencontrez des problèmes avec vos courses personnalisées, jouez avec l'ordre pour voir si cela les résout.Autres mods utilisant RaceCompatibilityLe succès de RaceCompatibility a amené d'autres moddeurs à créer de nouveaux packages pour Skyrim Special Edition. Si vous voyez un nouveau pack de courses sur Nexus Mods, il y a de fortes chances qu'il utilise ce mod comme base. Quelques exemples incluent:The Noiral ReloadedPlayable Rieklings SSEDagi-Raht RaceRiekling FollowersVintage Sea Elf racePersonnalisez les races pour Skyrim Special EditionRaceCompatibility est idéal pour les créateurs qui veulent essayer de nouvelles choses avec les races dans Skyrim Special Edition qui améliorent le gameplay pour les joueurs. Il élimine toute difficulté liée à l'optimisation du contenu de l'ancienne à la nouvelle version, car il a tous les codes en place pour vous.
2025-04-21The same amount over 5 seconds. You chug two Restore Health Potions at once, only one works.Crafted Restore potions will be about 50% stronger. All 60-second potions now last 120 seconds. Ravage effects last longer with greater magnitudes. These changes are well-tested and balanced, making Alchemy useful without any Fortify Alchemy effects.Rare ingredients have more powerful effects. Nirnroot's actually good now - pick every one you see.Dragons now drop body parts - potent ingredients with the most powerful effects in the game.Alchemy feels like vanilla, but with smarter choices and now compliments Morrowloot instead of rejecting it.Dragons drop body parts goes great with: Bloody Dragon BonesMorrowLoot Updated:Even after 4E Edition, Morrowloot still needed updates. There are a lot of holes in the leveled lists and no perfect companion mods yet exist to fix everything Skyrim does to reject it. I've combed through the leveled lists from Skyrim and all DLC and sealed every last leak. If you see anything Dwarven, Evlen, Orcish, Glass, Stalhrim, Ebony, Dragon, or Daedric somewhere - it was supposed to be there. Congrats.Like 4E Edition, MLU also restricts the crafting of powerful equipment:Elven, Orcish, Nordic, and Glass armors require an addition 10 Smithing skill to craft if you're not the right race. Altmer for Elven and Glass, Orcs for Orcish and Nords for Nordic. These armors will be superior to other equipment crafted with the same perk. Use patched mods like Immersive Armors and aMidianBorn Content Addon for an even more intricate and rewarding Smithing system.Dwarven equipment cannot be crafted without the Ancient Knowledge, which now also improves Dwarven weapon damage by 25% (except Crossbows). Ebony equipment, and any recipe that involves Ebony, can only be crafted at the Skyforge or Gloombound Forge.Daedric equipment can only be crafted by a master smith who discovers the otherworldly secrets to its creation...Rare materials, such as Ebony and Malachite, will be much less common at vendors and more expensive.MLU loosens up on finding Elven, Dwarven, and Orcish equipment. You can still find these items uncommonly in "boss" leveled lists. For example, at a bandit camp only the Chief may have better equipment.Another goody: new unique Thane weapons.MLU also comes with built-in compatibility with The Unofficial Patches, WAF, CCF, and CCOR. Every user is expected to have these in their load order.Or, I can let The NoobSader King give you an overview:RequirementsAll of the Bethesda DLC - Dawnguard, Dragonborn, and
2025-04-13Siberpunk- Erikur's House Rework by Drengin- ETaC Must-Foot Wine by gutmaw- Exchange Currency by uni_SL- ezPG by Craftian- Favor Quests Separated by AndrealphusVIII- Fyr Manor by Trainwiz and DarthVitrial- Gods and Worship by Steelfeathers- Guards Armor Replacer by NordwarUA and DanielUA- HS Player Homes - Proudspire Manor by HyliosSykes- Immersive Citizens - AI Overhaul by Arnaud dOrchymont- Immersive Laundry by Nerd of Prey- Immersive Wenches by Kozuke Hajime- Inconsequential NPCs by Ripple- Interesting NPCs by Kris Takahashi- JK's Skyrim by JKrojmal- JK's Skyrim / Dawn of Skyrim by Teabag86- Kaidan 2 by LivTempleton- Legacy of the Dragonborn by icecreamassassin, SirJesto, and the LOTD team- Legacy of the Dragonborn Erikur's Eviction The Gallery Gift Shop by icecreamassassin- Lost Passages - The Hidden City by HeraclesJones- Lux by GGUNIT- Mainland Staff Enchanters by Jelidity- Medieval Lanterns of Skyrim by mathy79- Morrowloot Miscellania - Item Distribution by foreverphopenix- Morrowloot Ultimate by ChocolateNoodle- Mystic Condenser by Dave0523- Mythos by Craftian- Nature of the Wild Lands by fxckthisworld- Oblivion Artifact Pack by Watcherzero- Off Limits by Korodic- Palaces and Castles Enhanced by Sette- Populated Cities and Towns by the Sands of Time team- Quaint Raven Rock by Undriel- Radiance - Radiant Quests Enchancements - Locations by SarthesArai- Rally's Upper Furniture by Rallyeator- Raven Rock Building Tweaks by Catir- RedBag's Solitude by RedBag- Relics of Hyrule by JKalenad- Requiem by The Requiem Dungeon Masters- RS Children Overhaul by isophe- Rudy HQ - Miscellaneous by Rudy102- RYFTEN - Consistency of Windows in Riften by Yuril- RYFTEN - Make Your Riften by Yuril- Second Great War by Reath- Skyrim Artwork Imports by SenterPat- Skyrim Landscape and Water Fixes by WiZkiD and lilebonymace- Skyrim Project Optimization by prister5 - Skyrim Sewers by Viltuska- Skyrim Silver - Currency Swapper for Windhelm by Tate Taylor- Skyrim Underground by AncientKane- Skyrim's Unique Treasures by clintmich and icecreamassassin- Slampire's Creation Cave - Creation Club Reintegration by Slampire- Snazzy Exteriors - Bryling's Garden by gutmaw- Snazzy Furniture and Clutter Overhaul (SFCO) by gutmaw- Snazzy Furniture and Clutter Overhaul (SFCO3) by gutmaw- Sons of Skyrim by NordwarUA- Sounds of Skyrim Complete SE by Cliffworms, SirJest, SOT Team and tonycubed2- Tamrielic Culture by Watcherzero- The Brotherhood of Old by Tesoro- The Gift of Saturalia by JaySerpa- There Is No Umbra - Chapter III by FableForge- Thieves Guild Requirements by kryptopyr- Thieves' Night On the Town by Megapatato- Traverse the Ulvenwald by Wigfrids- Unofficial Skyrim Special Edition Patch by Arthmoor and Unofficial Patch Project Team- Vanilla Table Replacers by SDlutz- Vittorias Alternate Wedding by AndrealphusVIII- Weapons Armor Clothing and Clutter Fixes by kryptopyr- Windhelm Occlusion Planes Fix by AndriasBartlettAdditional notes:Some of the patches alter persistent references, so it is (as always) suggested to start a new game after the installation.Patches for SFCO and Art Imports aren't compatible with each other, just like the main mods. Use one or another (unless you want to create a combo patch by yourself).All files are ESL-flagged and packed into one archive with FOMOD installer.A few patches for Snazzy Interiors - JK's
2025-03-31RemadeTrade and BarterLegacy of the DragonbornOrdinator - Perks of Skyrimor SPERG (be sure to raise Armor Skill by running rate from 6 to 12 in MCM if using my Uncapper settings)Complete Alchemy and Crafting Overhaul with compatibility patch!If MLU does too much for you, check out Asator's simplified version (separate author):MUS - Morrowloot Ultimate SimplifiedAlso check out my other mod, Subtle but Classless - a tiny .esp that reworks your starting stats and racial skill bonuses.A note about extra armor/weapons mods:MLU rebalances vanilla equipment, and new equipment mods are made expecting vanilla equipment. As a result these mods are often incoherent in your game without a patch to rebalance them for MLU. More problems if the mod adds the new equipment to leveled lists.If you love frequently installing new armor/weapons mods and want them to work with MLU, your best option is to learn how to use TES5Edit and edit/patch it yourself. If you feel like you're good with computers, it shouldn't be hard for you and will help you better understand the mods you use. I'll be writing an article guide for doing this soon.CREDITSFirst one goes to Matthiaswagg for her help with a custom quest. I called myself a noob (still am) and asked for help because I was stuck - and this boss delivered. She completely authored that part of the mod and has a fantastic collection of uploads herself.In addition:Trainwiz for the original MorrowlootFuma for Morrowloot 4E Edition (built off his version)3JIou for Deadly Dragons Armory (his dragon ingredients and script included by permission)gorey666 for No Leveled Item Rewards (copied his method)Nastakanoth for Immersive Potions (copied and expanded his method)Elys for Skyrim -Community- Uncapper (custom Uncapper settings included)T3nd0 for Skyrim Redone (copied and tweaked his Encounter Zones)Rusey for always being willing to point out what I'm doing wrong :PAnd to the users, if not for whom the mod would serve no purpose.
2025-04-07