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Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More When thinking about the classics or games I’d recommend people play on mobile, Mini Metro is one of the best by far. Sure, it is on other platforms, but having played it just about everywhere, the iOS version is my favorite. When Dinosaur Polo Club announced and released Mini Motorways, I was curious if it would manage to deliver something amazing again. The team did. Since then, we’ve seen both games get multiple updates including a collaboration between them. A few weeks ago, I had a chance to talk to Dinosaur Polo Club’s new CEO Amie Wolken about the studio, the Mini series, canceled projects, coffee, expanding the studio, working with Apple, Nintendo, the future, and more for an exclusive interview. This was conducted on a video call. It was then transcribed and edited for brevity in the case of some portions.TouchArcade (TA): Before getting to the things you’ve been doing recently, can you tell me a little bit about what you’re doing right now at Dinosaur Polo Club.Amie Wolken (AW): I’ve come on board as the new CEO and it means working with the team to set strategy and vision for the next few years, and to really get them humming on the next project that they’re working on.TA: You previously were the Studio Director at Weta Workshop’s games studio and you worked on Tales of the Shire as Lead Game Programmer. How was it working at the game studio and also how was it working on Tales of the Shire which is supposed to finally be coming out later this year?AW: It was amazing. I was the Lead Game programmer on Tales of the Shire and before that, I had been working closely with the Magic Leap and Weta Workshop collaboration working in the augmented reality space. I’d been focused on the technical side of things and after Weta Workshop went on its own journey of game development after the Magic Leap collaboration, we decided to pursue Tales of the Shire as our first game as an independent game studio and it was amazing to be there from the ground up working on the Prototype. TA: Since you joined earlier this year, I think it was April, how involved have you been with the two current live game projects: Mini Metro and Mini Motorways. I ask because both of them still get updates despite Mini Metro being really old now. It is getting a lot of great support. AW: I try to stay involved over only in the periphery. The game teams know best what their games need, and so my role is more to support them to make sure that they have what they need to make the games great, and to work closely with them on long-term strategies for those games. What does the studio need out of those games and then

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Build tiny rails, connect railroad stations, and upgrade mini city metro! Idle Metro Connect — Train Control is an addictive train control game that allows you to create a railway network across a mini metro map. As a railway tycoon, your job is to construct railway connections between stations and expand your empire. Upgrade and customize stations to accommodate more passengers, add new trains to increase capacity, and use your earned money to expand your network by building new metro lines. You have to become a great mayor and build your own subway line based on the map of the famous metropolis. Construct railway connections between stations and open up new territories, upgrade stations, use more trains to earn more money, and connect all the stations on the mini metro map! Connect stations to open up new territories, upgrade existing stations, and use multiple trains to increase your profits! You must strategize and optimize your railway network to connect all the stations on the map. Get ready to connect the dots and explore the world of Idle Metro Connect! As you discover new regions, you can earn more money and improve your metro more! What awaits you: - Fascinating gameplay - Improvement of trains & stations - Excellent graphics & musicEngage in intense competition with other tycoons and become the ultimate railway king! Additional Game Information Latest Version 1.2.2 Uploaded by Witthawat Janda Requires Android Android 5.1+ Available on What's New in the Latest Version 1.2.2 Last updated on Dec 21, 2024 Minor bug fixes and improvements. Install or update to the newest version to check it out! Metro Connect - Train Control Screenshots

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PokiBrain GamesDumb Ways To Die 3: World TourMetro Trains4.355,985 votesDumb Ways to Die 3: World Tour consists of 5 fun mini games, that will test your skills! It was originally developed by Metro Trains Melbourne and the Australian Public Transport company to teach people about safety and is the third in the Dumb Ways to Die series. In Dumb Ways to Die 3: World Tour you are placed in the center of Dumbville, a town full of danger. Earn coins by playing minigames in order to fix the broken down and dangerous houses of Dumbville. Danger is everywhere, but you can save the day and keep Dumbville safe by playing Dumb Ways to Die 3: World Tour on Poki!Controls:Arrow keys - MoveSpace - Jump/flyAbout the creator:Dumb Ways to Die 3: World Tour is created by Metro Trains Melbourne, based in Australia. They are also the creators of Dumb Ways to Die and Dumb Ways to Die 2: The Games.Get the appAdventure GamesBrain GamesFunny GamesArcade GamesEducational Games. Mini Metro: London free game, Mini Metro: London game, Mini Metro: London html5 game, Mini Metro: London online game, play Mini Metro: London game. Mini Metro: London Related Mini Metro for iPhone, free and safe download. Mini Metro latest version: Design the Perfect Subway System in Mini Metro. Mini Metro is a game that al

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Mini Metro, the sublime subway simulator, now on Android. No ads or in-app purchases.• 2016 BAFTA nominee• 2016 IGF award winner• 2016 IGN Mobile Game of the Year finalist• 2016 Gamespot's Best Mobile Game selectionMini Metro is a game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?• Random city growth means each game is unique.• Over two dozen of real-world cities to test your planning skills.• A variety of upgrades so you can tailor your network.• Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.• Build your metro exactly how you want to with the all-new Creative mode.• Compete against the world every day in the Daily Challenge.• Colorblind and night modes.• Responsive soundtrack created by your metro system, engineered by Disasterpeace.Please note that Mini Metro is incompatible with some Bluetooth headphones. If you do not hear audio, please try disconnecting your headphones and restarting the game.

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More projects with Apple? AW: Yeah, that’s probably not something that I can comment on right now, but I can say that we’ve got an incredible relationship with Apple and we really enjoy working with them.TA: You said you played Mini Metro when you were working on getting this role and stuff, but since joining, have you started playing them and giving any feedback to the team directly?AW: No. Even though I have been a game developer, and because I’ve not been a game developer of this style of games, or involved in developing the Mini games, I’m super tentative to have creative opinions unless they are looking for creative opinions from lay people who are under NDA. That is where I really try to power the team who are the creative masterminds behind the Mini series, and sometimes the weight that your opinion can carry as a CEO, certainly in my situation would far outweigh any actual practical relevance of my opinion.TA: You mentioned since taking over that Dinosaur Polo Club is a small studio. Is there any need to grow the studio?AW: We’re pretty good. We do have a small plan for bringing on new people as we start developing more products as well. We have an ambition to remain a small studio. So, in terms of studio size, we would love to not grow Beyond say 40 to 45 people. That is kind where we want to go in terms of the kinds of games that we make. We want to make sure that we stay small. We want to make sure that we can still know everybody’s names. We know everybody that we work with and focus on making games within that capacity and excelling at that rather than expanding and expanding.TA: Mini Metro is on iOS, Android, Apple Arcade, PC, Switch and PS4. Mini Motorways is on Apple Arcade, Switch, and Steam. Are there any plans to bring them to Xbox and also to bring Mini Motorways to PlayStation and have you noticed any demand to bring your games to more platforms?AW: It hasn’t featured highly in the conversations that I’ve had in the studio. That’s not to say that there isn’t demand or there hasn’t been conversations, but it’s just that they haven’t been conversations that have been a high enough priority in the last few months for it to be raised with me.TA: You said that you were happy with how the team has been handling Mini Metro and Mini Motorways. Has anything changed since you took over where the team now feels like it can do more with the games? Both games are pretty great as it is.AW: I think everybody can expect that Mini Motorways will continue to have some exciting updates. The team is working on an update plan and the strategy is fully behind supporting Motorways to continue to be supported and content updates. So I think people can expect to see cool things coming out of Motorways.TA: That

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OverviewThis guide will have a very in-depth look at the very simplistic yet advanced game play found in Mini-Metro. With this guide you will learn not only how to play, as well as the basics, but advanced strategies and calculations I’ve come up with myself.Introduction to the Guide and Mini-MetroSo you just bought this funny little minimalistic game, launched it, got into the game and now you have NO idea what the hell is going on. Well luckily for you, this guide will have a very in-depth look at the very simplistic yet advanced game play found in Mini-Metro. With this guide you will learn not only how to play, the controls, as well as the basics, but advanced strategies and calculations I’ve come up with myself. The world of Mini-Metro consists of a perpetually expanding city with population and hubs quite literally popping up out of nowhere, and a council that refuses to fund public transportation despite the abnormal growth of population who don’t have their licenses. And you’re the manager of the entire city. Luckily you have time manipulation powers, and the ability to create and destroy matter (As long as it’s a train track. It’s probably why you got the job.)In no way am I record or high-score holder, nor a creator. But I have taken quite an extensive look at the game, well past the surface core mechanics, which at a glance seem simplistic. To maximize score, you can’t just create lines and hope for the best. Despite its very simple mechanics I could teach a child, the amount of depth the game has is incredible which made me fall in love with it.Getting higher scores involves varying amounts of observation, decision-making, calculations as well as a little bit of luck. In this guide I’ll go through the various strategies I’ve come up with myself, that you may have already also. Feedback is also appreciated, as I’m not a genius engineer and I could have easily missed something basic or more advanced. Anyway, enough about that. Lets get started on designing train lines for our not-very-picky citizens. Main Menu, Options and Game ModesAfter launching the game you’ll be greeted with a nice little Main Menu with little trains in the background. The options menu is pretty standard with some nice features added. Resolution – Standard Resolution changing as par with any (good) PC game. Fullscreen Toggle

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Welcome to Mini Metro: London! Your mission is to create an awesome subway system and help passengers get to their destinations. Just click and drag to connect two stations with a subway line. The little shapes above each station show you the type of passengers waiting there.But watch out! If too many passengers are waiting for a train, they might get upset. So, deliver as many passengers as you can and keep the stations from getting too crowded. You can also use the clock in the upper right corner to change how fast the game goes.The point of Mini Metro: London is to create the best and most efficient subway system possible. It starts easy with just a few stations, but as the game goes on, more stations and challenges come up. It’s up to you to keep everything running smoothly so everyone can get where they need to go on time.Get New York, Paris, and more on Steam: Just have a fun time!. Mini Metro: London free game, Mini Metro: London game, Mini Metro: London html5 game, Mini Metro: London online game, play Mini Metro: London game. Mini Metro: London Related Mini Metro for iPhone, free and safe download. Mini Metro latest version: Design the Perfect Subway System in Mini Metro. Mini Metro is a game that al

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Welcome Time Wasters!Remember the popular YouTube video ‘Dumb Ways to Die?’ The video has gotten over $59 million views on YouTube. If you haven’t watched the video then I advise you to before reading this review. The video was a public service announcement from Metro Trains warning people about the danger of not being careful around trains. Metro Trains has extended its public service announcement to include mobile games now.Dumb Ways to Die is a game that requires players to save characters from dying the same way they do in various scenes from the video. The games include swatting bees away from characters, defending someone’s private parts from hungry piranhas and putting out a character’s hair that has been set on fire. The games come in the forms of quick mini-games. These mini-games take only seconds to complete and there are a total of 15 of them. The mini-games continue to speed up and get harder the longer a player goes without losing a life. Dumb Ways to Die plays a lot like Wario Ware, actually it pretty much is Wario Ware with a different skin.The whole point of Dumb Ways to Die is for players to beat scores that they have previously set. Reaching certain score checkpoints will unlock new characters from the video. Each of these characters shows up at the train station injured in the ways that they were in the video, such as missing both their kidneys from selling them on the internet or having been bitten in half by a grizzly bear. The ability to unlock more characters for the train station adds some replay ability to the game, but honestly, the mini-games were fun enough that I didn’t need a goal to keep me coming back to the game.Visuals in Dumb Ways to Die are pretty nice. All of the characters look exactly like they do in the video. The backgrounds in the game are really simple, only being one color. The lack of details may throw some off, but I felt that it made for fewer distractions while playing the game. Even if the game did have detailed backgrounds, the mini-games go by so fast that those details would be missed.Audio is Dumb Ways to Die is great. The game’s menus and main screen uses an 8-bit version of the song that is played during the video. A slightly less electronic sounding version of the song plays during the game. This song starts out slow, but it continues to get faster the farther a player gets in the game. The sped up music was a nice touch that kept the game feeling frantic even after the game has been played a few times.I

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User8101

Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More When thinking about the classics or games I’d recommend people play on mobile, Mini Metro is one of the best by far. Sure, it is on other platforms, but having played it just about everywhere, the iOS version is my favorite. When Dinosaur Polo Club announced and released Mini Motorways, I was curious if it would manage to deliver something amazing again. The team did. Since then, we’ve seen both games get multiple updates including a collaboration between them. A few weeks ago, I had a chance to talk to Dinosaur Polo Club’s new CEO Amie Wolken about the studio, the Mini series, canceled projects, coffee, expanding the studio, working with Apple, Nintendo, the future, and more for an exclusive interview. This was conducted on a video call. It was then transcribed and edited for brevity in the case of some portions.TouchArcade (TA): Before getting to the things you’ve been doing recently, can you tell me a little bit about what you’re doing right now at Dinosaur Polo Club.Amie Wolken (AW): I’ve come on board as the new CEO and it means working with the team to set strategy and vision for the next few years, and to really get them humming on the next project that they’re working on.TA: You previously were the Studio Director at Weta Workshop’s games studio and you worked on Tales of the Shire as Lead Game Programmer. How was it working at the game studio and also how was it working on Tales of the Shire which is supposed to finally be coming out later this year?AW: It was amazing. I was the Lead Game programmer on Tales of the Shire and before that, I had been working closely with the Magic Leap and Weta Workshop collaboration working in the augmented reality space. I’d been focused on the technical side of things and after Weta Workshop went on its own journey of game development after the Magic Leap collaboration, we decided to pursue Tales of the Shire as our first game as an independent game studio and it was amazing to be there from the ground up working on the Prototype. TA: Since you joined earlier this year, I think it was April, how involved have you been with the two current live game projects: Mini Metro and Mini Motorways. I ask because both of them still get updates despite Mini Metro being really old now. It is getting a lot of great support. AW: I try to stay involved over only in the periphery. The game teams know best what their games need, and so my role is more to support them to make sure that they have what they need to make the games great, and to work closely with them on long-term strategies for those games. What does the studio need out of those games and then

2025-03-27
User5723

Build tiny rails, connect railroad stations, and upgrade mini city metro! Idle Metro Connect — Train Control is an addictive train control game that allows you to create a railway network across a mini metro map. As a railway tycoon, your job is to construct railway connections between stations and expand your empire. Upgrade and customize stations to accommodate more passengers, add new trains to increase capacity, and use your earned money to expand your network by building new metro lines. You have to become a great mayor and build your own subway line based on the map of the famous metropolis. Construct railway connections between stations and open up new territories, upgrade stations, use more trains to earn more money, and connect all the stations on the mini metro map! Connect stations to open up new territories, upgrade existing stations, and use multiple trains to increase your profits! You must strategize and optimize your railway network to connect all the stations on the map. Get ready to connect the dots and explore the world of Idle Metro Connect! As you discover new regions, you can earn more money and improve your metro more! What awaits you: - Fascinating gameplay - Improvement of trains & stations - Excellent graphics & musicEngage in intense competition with other tycoons and become the ultimate railway king! Additional Game Information Latest Version 1.2.2 Uploaded by Witthawat Janda Requires Android Android 5.1+ Available on What's New in the Latest Version 1.2.2 Last updated on Dec 21, 2024 Minor bug fixes and improvements. Install or update to the newest version to check it out! Metro Connect - Train Control Screenshots

2025-04-08
User6628

Mini Metro, the sublime subway simulator, now on Android. No ads or in-app purchases.• 2016 BAFTA nominee• 2016 IGF award winner• 2016 IGN Mobile Game of the Year finalist• 2016 Gamespot's Best Mobile Game selectionMini Metro is a game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?• Random city growth means each game is unique.• Over two dozen of real-world cities to test your planning skills.• A variety of upgrades so you can tailor your network.• Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.• Build your metro exactly how you want to with the all-new Creative mode.• Compete against the world every day in the Daily Challenge.• Colorblind and night modes.• Responsive soundtrack created by your metro system, engineered by Disasterpeace.Please note that Mini Metro is incompatible with some Bluetooth headphones. If you do not hear audio, please try disconnecting your headphones and restarting the game.

2025-04-03
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More projects with Apple? AW: Yeah, that’s probably not something that I can comment on right now, but I can say that we’ve got an incredible relationship with Apple and we really enjoy working with them.TA: You said you played Mini Metro when you were working on getting this role and stuff, but since joining, have you started playing them and giving any feedback to the team directly?AW: No. Even though I have been a game developer, and because I’ve not been a game developer of this style of games, or involved in developing the Mini games, I’m super tentative to have creative opinions unless they are looking for creative opinions from lay people who are under NDA. That is where I really try to power the team who are the creative masterminds behind the Mini series, and sometimes the weight that your opinion can carry as a CEO, certainly in my situation would far outweigh any actual practical relevance of my opinion.TA: You mentioned since taking over that Dinosaur Polo Club is a small studio. Is there any need to grow the studio?AW: We’re pretty good. We do have a small plan for bringing on new people as we start developing more products as well. We have an ambition to remain a small studio. So, in terms of studio size, we would love to not grow Beyond say 40 to 45 people. That is kind where we want to go in terms of the kinds of games that we make. We want to make sure that we stay small. We want to make sure that we can still know everybody’s names. We know everybody that we work with and focus on making games within that capacity and excelling at that rather than expanding and expanding.TA: Mini Metro is on iOS, Android, Apple Arcade, PC, Switch and PS4. Mini Motorways is on Apple Arcade, Switch, and Steam. Are there any plans to bring them to Xbox and also to bring Mini Motorways to PlayStation and have you noticed any demand to bring your games to more platforms?AW: It hasn’t featured highly in the conversations that I’ve had in the studio. That’s not to say that there isn’t demand or there hasn’t been conversations, but it’s just that they haven’t been conversations that have been a high enough priority in the last few months for it to be raised with me.TA: You said that you were happy with how the team has been handling Mini Metro and Mini Motorways. Has anything changed since you took over where the team now feels like it can do more with the games? Both games are pretty great as it is.AW: I think everybody can expect that Mini Motorways will continue to have some exciting updates. The team is working on an update plan and the strategy is fully behind supporting Motorways to continue to be supported and content updates. So I think people can expect to see cool things coming out of Motorways.TA: That

2025-03-24

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