Mass effect origin directx error

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Mass Effect Andromeda PC Errors and Fixes- Startup Errors, Stuttering, And More DirectX: Version 11 Recommended: STARTUP ERROR. Right click on the game in Origin, select

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Suddenly Can't Play Mass Effect on Origin (DirectX Error) Has

Enclosures, a TDR may be observed when the dGPU is set to primary display and the laptop display is set to extended display with video playback. wow nice!AMD on time with unreleased Games !Very wow !Fixed Issues:The AMD Crossfire™ technology mode options in Radeon Settings may not take effect on Origin or Uplay applications.I effectively had to add the application .exe for every Uplay/Origin games for the Crimson settings to take effect P.S. the package I downloaded from AMD says June the 2nd... so it's old already! Downloaded, installed via upgrade, and.... nothing unusual happened, everything works. Interested!Enough reason to download it for me. Last edited by a moderator: Jun 6, 2016 That's a bit harsh. You could find a better point, like:Battlefield™ 4 may experience crashes when using Mantle. As a work around users are suggested to switch to DirectX®11.Haha. Yes, sadly that suggestion has been valid for every Frostbite 3 based games ever since the Windows 10 release. -> If you have problems with our revolutionary superior technology which is too great and futuristic to support in our present days, the solution is to go back to the useless old thing which... just works... ATI EEU Client Event Error in Event Viewer since 16.5.2 BETA Driver Event Error 16388 still not fixed on Windows 7 Goiur Ancient Guru Messages: 1,865 Likes Received: 1,165 GPU: Same performance on FS Ultra.Api: 16.6.1 vs 16.5.3 IceVip Master Guru Messages: 938 Likes Received: 255 GPU: What about the 10% difference in DX11, its not within the margin of error. Ever since I used DDU for the first time, I've had some issues when installing drivers. Previously, the setup would install everything except the actual drivers (meaning I would still get Radeon Settings and all that jazz). I would then manually install the IntroductionAs in previous Electronic Arts games that are based on the FrostByte engine, you can also use console commands in Mass Effect Andromeda. You can activate the commands via console, but then they will only be active for the time the game is running. In this guide you will learn how to make your favorite console commands work permanently by creating a config file.How To Activate Console Commands PermanentlyFirst of all, we need to start the Windows text editor called NotepadType your favorite console commands line by line into the text fileIf you have all your commands together, you only have to save the file in the Mass Effect Andromeda folder as “user.cfg”. Choose “Save as” in the “File” menu of Notepad. Find the Andromeda folder, it should be located in “C:\Program Files (x86)\Origin Games\Mass Effect Andromeda” unless you have Origin installed somewhere else. Name the text file “user.cfg” and for “Save as type” you should choose “All Files”. Then click the “Save” button and your config file will be stored in the Mass Effect Andromeda folder.Again, make sure you have “user.cfg” file saved in “\Origin Games\Mass Effect Andromeda”. Now I will show you an example. In case I want to show the FPS overlay permanently, and I if do want to limit the FPS too, here is how my “user.cfg” content would look like…Of course, to disable certain commands again, you just have to remove the line of the command from the text file. If you want to disable all your commands in the config file, you either remove all lines or you simply delete the whole file. However, it’s probably better if you just remove the lines, in case you want to store settings again in the future.More Mass Effect Andromeda TricksAll MEA console commands How to open

Mass Effect 2 DirectX installation error

EA's overhauled subscription service that used to be EA Access has now made its way to Steam under the name EA Play. However, it doesn't offer the same library of games as on Origin so here is a list for orientation. EA Play features 58 games in total on Origin and only 43 on Steam. As a result, many who hoped to see certain games on the Steam version of the subscription service were dumbfounded when they realised it's not on the roster. The following lists include the games featured on Steam and the missing ones from the service on Gaben's shop, compared to Origin.Full list of EA Play games on Steam is: Rocket Arena Need For Speed (2016) NFS: Heat NFS: Payback NFS: Rivals NFS: Most Wanted (2012) NFS: Hot Pursuit (2010) Plants vs Zombies Battle for Neighbourville Sea of Solitude Battlefield V Battlefield 1 Battlefield: Hardline Battlefield 4 Battlefield 3 Battlefield: Bad Company 2 Unravel Unravel 2 A Way Out Burnout Paradise Remastered Fe Star Wars: Battlefront Star Wars: Battlefront 2 Mass Effect: Andromeda Mass Effect 3 Mass Effect 2 Mass Effect Titanfall 2 Mirror's Edge Mirror's Edge: Catalyst Dragon Age: Inquisition Dragon Age II The Sims 4 Sim City 4 Crysis 3 Crysis Dead Space 3 Dead Space 2 Dead Space Medal of Honor (2010) Plants vs Zombies Peggle Spore Medal of Honor: AirborneThe games available via EA Play on Origin but not Steam: Madden NFL 20 Madden NFL 19 FIFA 20 FIFA 19 FIFA 18 FIFA 17 FIFA 16 FIFA 15 Anthem Plants vs Zombies: Garden Warfare 2 Titanfall Sim City Sim City 2000 C&C 4: Tiberian Twilight C&C 3: Tiberium Wars C&C: Red Alert 3 The Sims 3 EA DICE Battlefield Bad Company 2 is missing from Origin EA Play but it's present on Steam. We know this is a screenshot from the first BC but we're like that sometimes As you can see, the Origin version has more games but not necessarily all of the titles that are available on Steam. Several Need for Speed games are missing from Origin EA Play, for example.. Mass Effect Andromeda PC Errors and Fixes- Startup Errors, Stuttering, And More DirectX: Version 11 Recommended: STARTUP ERROR. Right click on the game in Origin, select Other Mass Effect Games: DIRECTX SETUP ERROR: AN INTERNAL ERROR OCCURRED; DIRECTX SETUP ERROR: AN INTERNAL ERROR OCCURRED by RedScar35. Go To

Fix: Mass Effect Andromeda DirectX Error - Appuals

As they refer to the old pre-2018 MEUITM which is incompatible.)3). If you use Origin you must disable game auto updates, if you don't it will revert Mass Effect to vanilla textures.---------------------------------------------------------------------------------------------------------------------------------------------------------Now we are ready to install the mod:Happy 10 years of Mass Effect!MEUITM Anniversary Edition is the new version of MEUITM , it uses MEM with a user friendly installer. Benefits of MEM and the new installer: Smaller download sizeMore localizations support (only textures are being installed)Improved performancePerfect mipmap function Boat loads of new and revised textures.Special thanks to Aquadran for MEM and all the support getting this going including the nice installer! Special thanks to CreeperLava for pointing me towards MEM, support, and all of the work on ALOT!To install:Extract the MEUITMAnniversay.zip. From the extracted folder, run MassEffectModder.exe and click "install". Follow any prompts but mostly kick back until it's done and then launch MassEffect.exe like normal.---------------------------------------------------------------------------------------------------------------------------------------------------------For AMD CPU owners to fix an old bug with the game Download and install One of the following Mods:Black Blobs fix for AMD CPU usersThis mod by Mgamerz fixes the issue by removing the problem lights form the game. No thrid party overlay software (Best Solution yet)FPS Counter(Nexus) Alternate Link (Pharago website) This does use third party injection so that may make it less desirable for folks. But users could also be interested in FPS Counter because it adds SweetFX/ENB style color, sharpening, and lighting tweaks in game with a slider menu and the best ambient occlusion support you can find for Mass Effect, a feature ENB sweetfx gemfx and reshade are all missing in Mass Effect. Download, tweak away, and enjoy!**Note FPS Counter is not compatible with Origin Overlay, you must disable Origin Overlay in game to avoid crash at load.**---------------------------------------------------------------------------------------------------------------------------------------------------------Dynamic Shadow Fix manual install (standalone mod):Install the "soft shadows" by extracting the contents of the zip file in to your game directory example: "C:\Origin\Mass Effect" Then for them to take effect you must clear the shader cache, to clear the shader cache (steps heavily taken from 1) Go to %USERPROFILE%\Documents\BioWare\Mass Effect\Published\CookedPC.2) Delete LocalShaderCache-PC-D3D-SM3.upk.3) Run the game and behold soft shadows.The game will take longer to boot on the first run after performing the above steps. This is due to the engine recaching. Following the first boot, each subsequent boot up should be as normal. To further enhance and match the screenshots from the mod:Lastly, to match the screenshots you will need to install the MEUITM Reshade located in the mod's "addons" sections. Simply extract the contents in to the binaries folder in you Mass effect install directory.**Note- FPS Counter is not compatible with ReShade so you will need to make a choice as to which one you want to Getting StartedHere we learn how to render a grid in 3D, and enable multi-sample anti-aliasing (MSAA).SetupFirst create a new project using the instructions from the earlier lessons: Using DeviceResources andAdding the DirectX Tool Kit which we will use for this lesson.BackgroundIn addition to the Direct3D objects we used in Simple rendering, this tutorial makes use of 3D transformations using the SimpleMath library.Drawing a gridIn the Game.h file, add the following variables to the bottom of the Game class's private declarations (right after the m_graphicsMemory variable you already added as part of setup): m_effect;std::unique_ptr> m_batch;DirectX::SimpleMath::Matrix m_world;DirectX::SimpleMath::Matrix m_view;DirectX::SimpleMath::Matrix m_proj;">std::unique_ptr m_effect;std::unique_ptr> m_batch;DirectX::SimpleMath::Matrix m_world;DirectX::SimpleMath::Matrix m_view;DirectX::SimpleMath::Matrix m_proj;In Game.cpp, add to the TODO of CreateDeviceDependentResources after where you have created m_graphicsMemory:>(device);RenderTargetState rtState(m_deviceResources->GetBackBufferFormat(), m_deviceResources->GetDepthBufferFormat());EffectPipelineStateDescription pd( &VertexPositionColor::InputLayout, CommonStates::Opaque, CommonStates::DepthDefault, CommonStates::CullNone, rtState, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE);m_effect = std::make_unique(device, EffectFlags::VertexColor, pd);m_world = Matrix::Identity;">m_batch = std::make_unique>(device);RenderTargetState rtState(m_deviceResources->GetBackBufferFormat(), m_deviceResources->GetDepthBufferFormat());EffectPipelineStateDescription pd( &VertexPositionColor::InputLayout, CommonStates::Opaque, CommonStates::DepthDefault, CommonStates::CullNone, rtState, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE);m_effect = std::make_unique(device, EffectFlags::VertexColor, pd);m_world = Matrix::Identity;We are specifying an effect using lines, not the default which is triangles. More details on this, see the technical note below.In Game.cpp, add to the TODO of CreateWindowSizeDependentResources:GetOutputSize();m_view = Matrix::CreateLookAt(Vector3(2.f, 2.f, 2.f), Vector3::Zero, Vector3::UnitY);m_proj = Matrix::CreatePerspectiveFieldOfView(XM_PI / 4.f, float(size.right) / float(size.bottom), 0.1f, 10.f);m_effect->SetView(m_view);m_effect->SetProjection(m_proj);">auto size = m_deviceResources->GetOutputSize();m_view = Matrix::CreateLookAt(Vector3(2.f, 2.f, 2.f), Vector3::Zero, Vector3::UnitY);m_proj = Matrix::CreatePerspectiveFieldOfView(XM_PI / 4.f, float(size.right) / float(size.bottom), 0.1f, 10.f);m_effect->SetView(m_view);m_effect->SetProjection(m_proj);In Game.cpp, add to the TODO of OnDeviceLost where you added m_graphicsMemory.reset():m_effect.reset();m_batch.reset();In Game.cpp, add to the TODO of Render:SetWorld(m_world);m_effect->Apply(commandList);m_batch->Begin(commandList);Vector3 xaxis(2.f, 0.f, 0.f);Vector3 yaxis(0.f, 0.f, 2.f);Vector3 origin = Vector3::Zero;constexpr size_t divisions = 20;for (size_t i = 0; i DrawLine(v1, v2);}for (size_t i = 0; i DrawLine(v1, v2);}m_batch->End();">m_effect->SetWorld(m_world);m_effect->Apply(commandList);m_batch->Begin(commandList);Vector3 xaxis(2.f, 0.f, 0.f);Vector3 yaxis(0.f, 0.f, 2.f);Vector3 origin = Vector3::Zero;constexpr size_t divisions = 20;for (size_t i = 0; i float fPercent = float(i) / float(divisions); fPercent = (fPercent * 2.0f) - 1.0f; Vector3 scale = xaxis * fPercent + origin; VertexPositionColor v1(scale - yaxis, Colors::White); VertexPositionColor v2(scale + yaxis, Colors::White); m_batch->DrawLine(v1, v2);}for (size_t i = 0; i float fPercent = float(i) / float(divisions); fPercent = (fPercent * 2.0f) - 1.0f; Vector3 scale = yaxis * fPercent + origin; VertexPositionColor v1(scale - xaxis, Colors::White); VertexPositionColor v2(scale + xaxis, Colors::White); m_batch->DrawLine(v1, v2);}m_batch->End();Build and run to see a 3D grid.Technical notes: Because of the design of the Direct3D 12 pipeline state object (PSO), you'll note that you can't mix the drawing of points, lines, and triangles/quads with the same effect. Each effect is created for one of those basic primitives, meaning you need more than one pipeline state object to draw them all. Be sure to End the batch before applying a new PSO to ensure all pending draws are submitted with the proper active PSO.Anti-aliasingTaking a closer look at the grid in the previous screenshot, you can see the lines are a little thin and jagged in places. To make

Mass Effect Andromeda DirectX Errors: 4 Ways to Fix it

A new set of GeForce Game Ready version WHQL drivers have been released, updating it to version 378.92. The update arrives one day ahead of Mass Effect:Andromeda’s launch in North America and two days ahead of its launch in Europe, optimizing GeForce video cards to run smoothly with the new title as well as run in SLI mode. The update also includes the addition of support for NVIDIA Ansel, giving users the ability to take stunning screenshots in-game. The update is also required for 4K HDR gameplay: Mass Effect: Andromeda Minimum System Requirements For 1280×720 CPU: Intel Core i5-3570 or AMD FX 6350 GPU: GeForce GTX 660 RAM: 8GB OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions) HDD: 55GB free space DirectX: Version 11 Mass Effect: Andromeda Recommended System Requirements For 1920×1080 CPU: Intel Core i7-4790 or AMD FX 8350 GPU: GeForce GTX 1060 3GB, or GeForce GTX 970 RAM: 16GB OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions) HDD: 55GB free space DirectX: Version 11 The update also brings Game Ready support for Rock Band VR, an Oculus Rift music game that combines the Rock Band music and controller formula with a Virtual Reality headset, putting you on-stage in the middle of a concert. The title is coming out on March 23rd. Read Next 11 hours ago A God of War Spin-off Could Release by the End of the Year 11 hours ago Indiana Jones and the Great Circle Release Date for PS5 to Be

WHO HAVE A DIRECTX ERROR IN GAME? HELP! :( :: Mass Effect

The same directory of the save1.8.0ME1: Renamed salvage to omnigelME1LE: Added player talent points and some statsME1LE: Added squad (with talents, talent points, inventory and stats)ME1LE: Added map name, location and rotationME1LE: Added difficulty, character creation date and player controllerWhen creating backup, copy the old save instead of renaming it. This should fix the game loading old save.1.7.2Swapped ME1LE medigel and grenadesFixed some ME3 bonus power namesUnhide some raw data that can be used for modding purpose (Debug name, placeables, doors, etc.)1.7.1Changed dialog library, I hope it will fix Open dialog not opening1.7.0Added ME1LE resources (credits, grenades, medigel, salvage) and face codeAdded ME1LE raw player inventoryChanged backend (again) with a more robust one, it will choose a supported backend on your system (Vulkan, DX11/12, etc.)1.6.1Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs1.6.0Added ME1LE Level and Current XPAdded ME1LE Raw talentsConverted raw texts to title case for better readability1.5.0Added ME1LE General tab with basic information such as Name, Gender, Origin, Notoriety and MoralityAdded ME1LE Head Morph tab with Import / Export and raw data1.3.2New UNC plots in ME1 (thanks to Yggge)Added clarification for editing ME1 plot in ME2 save1.3.1Fix ME1LE unexpected end of file... error for some people1.3.0Initial Mass Effect 1 Legendary support (only plot)1.2.0ME2/3 Legendary support1.1.2Changing ME2/3 origin / notoriety will update ME1'sChanging ME3 gender will change Loco / Lola plot corresponding to new gender1.1.1High CPU usage fix1.1.0HiDPI fixPossibility to modify previously read-only ME1 raw stringsMinor fixes1.0.0Initial release. Mass Effect Andromeda PC Errors and Fixes- Startup Errors, Stuttering, And More DirectX: Version 11 Recommended: STARTUP ERROR. Right click on the game in Origin, select

Mass effect 2 won't install (DirectX internal error)

Since the Mass Effect Legendary Edition consists of three games, one would think there’d be an option to install them separately. After all, space is at a premium, and given that the PC requirements list a 120 GB install size, it’d be nice to cut that into a third. Unfortunately, there aren’t many options when it comes to a custom install for most platforms.Can you install the Mass Effect Legendary Edition games separately?As far as we can tell, there’s no option for a custom install of Mass Effect Legendary Edition on PS4 or PC. When installing it on PC, Origin never presented the opportunity to pick which games we wanted installed. However, it appears that Xbox players can be more incremental with their installs.On PC, the folder containing Mass Effect Legendary Edition weighs in at 103 GB after install, which is must heftier than the original games. It seems like those higher resolution videos and textures really add up.Unfortunately, this space won’t include mods, at least not when the collection releases. Since all three games run on an upgraded version of Unreal Engine 3, mods won’t just work on the Legendary Edition versions of the game. They’ll have to be ported by mod makers, which may be more trouble than it’s worth.Those who have pre-ordered the collection can get a headstart downloading it since the pre-load is live. This includes EA Play Pro subscribers, who get access to the game as part of the service.Reviews haven’t gone up yet, but

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User3561

Enclosures, a TDR may be observed when the dGPU is set to primary display and the laptop display is set to extended display with video playback. wow nice!AMD on time with unreleased Games !Very wow !Fixed Issues:The AMD Crossfire™ technology mode options in Radeon Settings may not take effect on Origin or Uplay applications.I effectively had to add the application .exe for every Uplay/Origin games for the Crimson settings to take effect P.S. the package I downloaded from AMD says June the 2nd... so it's old already! Downloaded, installed via upgrade, and.... nothing unusual happened, everything works. Interested!Enough reason to download it for me. Last edited by a moderator: Jun 6, 2016 That's a bit harsh. You could find a better point, like:Battlefield™ 4 may experience crashes when using Mantle. As a work around users are suggested to switch to DirectX®11.Haha. Yes, sadly that suggestion has been valid for every Frostbite 3 based games ever since the Windows 10 release. -> If you have problems with our revolutionary superior technology which is too great and futuristic to support in our present days, the solution is to go back to the useless old thing which... just works... ATI EEU Client Event Error in Event Viewer since 16.5.2 BETA Driver Event Error 16388 still not fixed on Windows 7 Goiur Ancient Guru Messages: 1,865 Likes Received: 1,165 GPU: Same performance on FS Ultra.Api: 16.6.1 vs 16.5.3 IceVip Master Guru Messages: 938 Likes Received: 255 GPU: What about the 10% difference in DX11, its not within the margin of error. Ever since I used DDU for the first time, I've had some issues when installing drivers. Previously, the setup would install everything except the actual drivers (meaning I would still get Radeon Settings and all that jazz). I would then manually install the

2025-04-14
User9812

IntroductionAs in previous Electronic Arts games that are based on the FrostByte engine, you can also use console commands in Mass Effect Andromeda. You can activate the commands via console, but then they will only be active for the time the game is running. In this guide you will learn how to make your favorite console commands work permanently by creating a config file.How To Activate Console Commands PermanentlyFirst of all, we need to start the Windows text editor called NotepadType your favorite console commands line by line into the text fileIf you have all your commands together, you only have to save the file in the Mass Effect Andromeda folder as “user.cfg”. Choose “Save as” in the “File” menu of Notepad. Find the Andromeda folder, it should be located in “C:\Program Files (x86)\Origin Games\Mass Effect Andromeda” unless you have Origin installed somewhere else. Name the text file “user.cfg” and for “Save as type” you should choose “All Files”. Then click the “Save” button and your config file will be stored in the Mass Effect Andromeda folder.Again, make sure you have “user.cfg” file saved in “\Origin Games\Mass Effect Andromeda”. Now I will show you an example. In case I want to show the FPS overlay permanently, and I if do want to limit the FPS too, here is how my “user.cfg” content would look like…Of course, to disable certain commands again, you just have to remove the line of the command from the text file. If you want to disable all your commands in the config file, you either remove all lines or you simply delete the whole file. However, it’s probably better if you just remove the lines, in case you want to store settings again in the future.More Mass Effect Andromeda TricksAll MEA console commands How to open

2025-04-24
User6201

EA's overhauled subscription service that used to be EA Access has now made its way to Steam under the name EA Play. However, it doesn't offer the same library of games as on Origin so here is a list for orientation. EA Play features 58 games in total on Origin and only 43 on Steam. As a result, many who hoped to see certain games on the Steam version of the subscription service were dumbfounded when they realised it's not on the roster. The following lists include the games featured on Steam and the missing ones from the service on Gaben's shop, compared to Origin.Full list of EA Play games on Steam is: Rocket Arena Need For Speed (2016) NFS: Heat NFS: Payback NFS: Rivals NFS: Most Wanted (2012) NFS: Hot Pursuit (2010) Plants vs Zombies Battle for Neighbourville Sea of Solitude Battlefield V Battlefield 1 Battlefield: Hardline Battlefield 4 Battlefield 3 Battlefield: Bad Company 2 Unravel Unravel 2 A Way Out Burnout Paradise Remastered Fe Star Wars: Battlefront Star Wars: Battlefront 2 Mass Effect: Andromeda Mass Effect 3 Mass Effect 2 Mass Effect Titanfall 2 Mirror's Edge Mirror's Edge: Catalyst Dragon Age: Inquisition Dragon Age II The Sims 4 Sim City 4 Crysis 3 Crysis Dead Space 3 Dead Space 2 Dead Space Medal of Honor (2010) Plants vs Zombies Peggle Spore Medal of Honor: AirborneThe games available via EA Play on Origin but not Steam: Madden NFL 20 Madden NFL 19 FIFA 20 FIFA 19 FIFA 18 FIFA 17 FIFA 16 FIFA 15 Anthem Plants vs Zombies: Garden Warfare 2 Titanfall Sim City Sim City 2000 C&C 4: Tiberian Twilight C&C 3: Tiberium Wars C&C: Red Alert 3 The Sims 3 EA DICE Battlefield Bad Company 2 is missing from Origin EA Play but it's present on Steam. We know this is a screenshot from the first BC but we're like that sometimes As you can see, the Origin version has more games but not necessarily all of the titles that are available on Steam. Several Need for Speed games are missing from Origin EA Play, for example.

2025-04-14
User4786

As they refer to the old pre-2018 MEUITM which is incompatible.)3). If you use Origin you must disable game auto updates, if you don't it will revert Mass Effect to vanilla textures.---------------------------------------------------------------------------------------------------------------------------------------------------------Now we are ready to install the mod:Happy 10 years of Mass Effect!MEUITM Anniversary Edition is the new version of MEUITM , it uses MEM with a user friendly installer. Benefits of MEM and the new installer: Smaller download sizeMore localizations support (only textures are being installed)Improved performancePerfect mipmap function Boat loads of new and revised textures.Special thanks to Aquadran for MEM and all the support getting this going including the nice installer! Special thanks to CreeperLava for pointing me towards MEM, support, and all of the work on ALOT!To install:Extract the MEUITMAnniversay.zip. From the extracted folder, run MassEffectModder.exe and click "install". Follow any prompts but mostly kick back until it's done and then launch MassEffect.exe like normal.---------------------------------------------------------------------------------------------------------------------------------------------------------For AMD CPU owners to fix an old bug with the game Download and install One of the following Mods:Black Blobs fix for AMD CPU usersThis mod by Mgamerz fixes the issue by removing the problem lights form the game. No thrid party overlay software (Best Solution yet)FPS Counter(Nexus) Alternate Link (Pharago website) This does use third party injection so that may make it less desirable for folks. But users could also be interested in FPS Counter because it adds SweetFX/ENB style color, sharpening, and lighting tweaks in game with a slider menu and the best ambient occlusion support you can find for Mass Effect, a feature ENB sweetfx gemfx and reshade are all missing in Mass Effect. Download, tweak away, and enjoy!**Note FPS Counter is not compatible with Origin Overlay, you must disable Origin Overlay in game to avoid crash at load.**---------------------------------------------------------------------------------------------------------------------------------------------------------Dynamic Shadow Fix manual install (standalone mod):Install the "soft shadows" by extracting the contents of the zip file in to your game directory example: "C:\Origin\Mass Effect" Then for them to take effect you must clear the shader cache, to clear the shader cache (steps heavily taken from 1) Go to %USERPROFILE%\Documents\BioWare\Mass Effect\Published\CookedPC.2) Delete LocalShaderCache-PC-D3D-SM3.upk.3) Run the game and behold soft shadows.The game will take longer to boot on the first run after performing the above steps. This is due to the engine recaching. Following the first boot, each subsequent boot up should be as normal. To further enhance and match the screenshots from the mod:Lastly, to match the screenshots you will need to install the MEUITM Reshade located in the mod's "addons" sections. Simply extract the contents in to the binaries folder in you Mass effect install directory.**Note- FPS Counter is not compatible with ReShade so you will need to make a choice as to which one you want to

2025-04-22
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Getting StartedHere we learn how to render a grid in 3D, and enable multi-sample anti-aliasing (MSAA).SetupFirst create a new project using the instructions from the earlier lessons: Using DeviceResources andAdding the DirectX Tool Kit which we will use for this lesson.BackgroundIn addition to the Direct3D objects we used in Simple rendering, this tutorial makes use of 3D transformations using the SimpleMath library.Drawing a gridIn the Game.h file, add the following variables to the bottom of the Game class's private declarations (right after the m_graphicsMemory variable you already added as part of setup): m_effect;std::unique_ptr> m_batch;DirectX::SimpleMath::Matrix m_world;DirectX::SimpleMath::Matrix m_view;DirectX::SimpleMath::Matrix m_proj;">std::unique_ptr m_effect;std::unique_ptr> m_batch;DirectX::SimpleMath::Matrix m_world;DirectX::SimpleMath::Matrix m_view;DirectX::SimpleMath::Matrix m_proj;In Game.cpp, add to the TODO of CreateDeviceDependentResources after where you have created m_graphicsMemory:>(device);RenderTargetState rtState(m_deviceResources->GetBackBufferFormat(), m_deviceResources->GetDepthBufferFormat());EffectPipelineStateDescription pd( &VertexPositionColor::InputLayout, CommonStates::Opaque, CommonStates::DepthDefault, CommonStates::CullNone, rtState, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE);m_effect = std::make_unique(device, EffectFlags::VertexColor, pd);m_world = Matrix::Identity;">m_batch = std::make_unique>(device);RenderTargetState rtState(m_deviceResources->GetBackBufferFormat(), m_deviceResources->GetDepthBufferFormat());EffectPipelineStateDescription pd( &VertexPositionColor::InputLayout, CommonStates::Opaque, CommonStates::DepthDefault, CommonStates::CullNone, rtState, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE);m_effect = std::make_unique(device, EffectFlags::VertexColor, pd);m_world = Matrix::Identity;We are specifying an effect using lines, not the default which is triangles. More details on this, see the technical note below.In Game.cpp, add to the TODO of CreateWindowSizeDependentResources:GetOutputSize();m_view = Matrix::CreateLookAt(Vector3(2.f, 2.f, 2.f), Vector3::Zero, Vector3::UnitY);m_proj = Matrix::CreatePerspectiveFieldOfView(XM_PI / 4.f, float(size.right) / float(size.bottom), 0.1f, 10.f);m_effect->SetView(m_view);m_effect->SetProjection(m_proj);">auto size = m_deviceResources->GetOutputSize();m_view = Matrix::CreateLookAt(Vector3(2.f, 2.f, 2.f), Vector3::Zero, Vector3::UnitY);m_proj = Matrix::CreatePerspectiveFieldOfView(XM_PI / 4.f, float(size.right) / float(size.bottom), 0.1f, 10.f);m_effect->SetView(m_view);m_effect->SetProjection(m_proj);In Game.cpp, add to the TODO of OnDeviceLost where you added m_graphicsMemory.reset():m_effect.reset();m_batch.reset();In Game.cpp, add to the TODO of Render:SetWorld(m_world);m_effect->Apply(commandList);m_batch->Begin(commandList);Vector3 xaxis(2.f, 0.f, 0.f);Vector3 yaxis(0.f, 0.f, 2.f);Vector3 origin = Vector3::Zero;constexpr size_t divisions = 20;for (size_t i = 0; i DrawLine(v1, v2);}for (size_t i = 0; i DrawLine(v1, v2);}m_batch->End();">m_effect->SetWorld(m_world);m_effect->Apply(commandList);m_batch->Begin(commandList);Vector3 xaxis(2.f, 0.f, 0.f);Vector3 yaxis(0.f, 0.f, 2.f);Vector3 origin = Vector3::Zero;constexpr size_t divisions = 20;for (size_t i = 0; i float fPercent = float(i) / float(divisions); fPercent = (fPercent * 2.0f) - 1.0f; Vector3 scale = xaxis * fPercent + origin; VertexPositionColor v1(scale - yaxis, Colors::White); VertexPositionColor v2(scale + yaxis, Colors::White); m_batch->DrawLine(v1, v2);}for (size_t i = 0; i float fPercent = float(i) / float(divisions); fPercent = (fPercent * 2.0f) - 1.0f; Vector3 scale = yaxis * fPercent + origin; VertexPositionColor v1(scale - xaxis, Colors::White); VertexPositionColor v2(scale + xaxis, Colors::White); m_batch->DrawLine(v1, v2);}m_batch->End();Build and run to see a 3D grid.Technical notes: Because of the design of the Direct3D 12 pipeline state object (PSO), you'll note that you can't mix the drawing of points, lines, and triangles/quads with the same effect. Each effect is created for one of those basic primitives, meaning you need more than one pipeline state object to draw them all. Be sure to End the batch before applying a new PSO to ensure all pending draws are submitted with the proper active PSO.Anti-aliasingTaking a closer look at the grid in the previous screenshot, you can see the lines are a little thin and jagged in places. To make

2025-04-15

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