Light polution map

Author: q | 2025-04-24

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Overlaying Light polution map over google earth? - posted in Astronomy Software Computers: When I had an XP computer, I use to be able to download Google earth direction onto my computer, then it was easy to overlay the light pollution map over google earth. The light pollution map worked from the clear sky clock link. Now, none of this seems to work anymore

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Overlaying Light polution map over google earth?

The irradiance map viewer can be used to view, merge and save irradiance map files created by V-Ray.OverviewThe Irradiance Map viewer tool allows you to navigate around a 3D projected version of a scene to view were GI samples were taken during the rendering process.Note: The viewer is a separate program and does not require the V-Ray host application (Houdini, Maya, 3ds Max, etc.) to be running.InstallationCurrently, on all operational systems the imapviewer.exe is located in V-Ray's folder (where the V-Ray files are extracted) > appsdk > bin. Usage There are several methods of running the irradiance map viewer, which are outlined below.The simplest way is to double-click the imapviewer.exe file. This will bring up an Open File dialog box that lets you browse for a light map to open. This is the same as starting the irradiance map viewer from the Start Menu. The menus of the program allow you to do various things with the light map (merging and saving, etc).You can also run the irradiance map viewer from the command line. In this case, there are several possible choices:If you type just> imapvieweron the command line, this is the same as double-clicking the file. It brings up the File Open dialog for selecting an irradiance map or a light cache map file.You can also type> imapviewer where is the name of an irradiance map or a light cache map file. This file is opened automatically.A third way is to use the viewer to merge several maps into one:> imapviewer -load -load ... [-save] [-nodisplay]This loads the specified maps and combines them into one light map of the same type. If the -save option is specified, the result is written to the given file. If the -nodisplay option is specified, the resulting map is not displayed (otherwise, the viewer displays the final result). OptionsOptionDescription[-incremental] -load {-load } [-save ]Merges the specified irradiance/light maps and writes them to the specified file.If the -incremental option is specified, the imapviewer discards samples that fall in areas where there is already sufficient information. This option must be specified before any -load options.-infoPrints out information about the current irradiance map.-noDisplayWhen this option is specified, the resulting map is not displayed (otherwise, the viewer displays the final result).-up_axis [z|y]Chooses the up axis (default is z).-convert [-rgb]Converts the irradiance map file into a PTS file.-helpPrints a help message. Mixer allows you full control over the layer’s different channels, such as Roughness, Metalness, etc. This makes layers modular and highly customizable. The Channel list below explains which control each channel provides. Solid, surface and atlas layer has the following channels available: Albedo Metalness Roughness Displacement Normals Occlusion Opacity 1. Albedo Used in the Metalness workflow, this channel contains the color information of the surface. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded. Reload loads the image from the same disc location. Remove: Remove the loaded map.Opacity: Change the opacity of the channel.Contrast: Increase or decrease values of light and dark pixelsMatch to Underlying: Matches values of the map to the underlying layerInvert Source: Inverts the effect of map. This option is enabled when a map is loaded. 2. Metalness Used in the metalness workflow, this greyscale channel contains the metallicity of the surface. A metallic surface’s specular reflection is created with color information from the Albedo map. A non-metal will use color information from the light. The more metallic a surface, the higher the intensity of specular reflections. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded. Reload loads the image from the same disc location. Remove: Remove the loaded map.Opacity: Change the opacity of the channel.Contrast: Increase or decrease values of light and dark pixelsMatch to Underlying: Match values to the underlying layer Invert Source: Inverts the effect of map 3. Roughness This channel controls the light diffusion that is caused by surface irregularities. For the same amount of light, rougher surfaces will have broader specular highlights, while smoother surfaces will have sharper ones. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded.

Overlaying Light polution map over google earth? - Cloudy Nights

Stars within 12.5 light-years of Sol. It also displays notable stars within 25 light years including all stars with a mass greater than 0.65 of the Sun as well as all confirmed planets. The map uses an innovative way to display three dimensions on a flat map in a clear manner. Galaxy MapProbably the most comprehensive and accurate map of the entire galaxy anywhere. Extrasolar.netA very impressive Flash 3D map of the local stellar neighborhood. It has diagrams of the known extrasolar planets, and extensive search facilities. Astrogator's HandbookA must-have three dimensional star atlas for all your stellar cartography needs. The standard edition includes 300 stars inside a fifty light year cube centered on Sol, and is a free PDF download. The expanded edition includes 3,500 stars inside a 150 light year cube centered on Sol. The expanded edition cost range from $15 to $50, depending on the version (pdf, printed notebook black-and-white, printed notebook glossy color).ArpiaA map of the Arpia universe, created by Peter Craddock. The map is based on the HabCat dataset. This will be for a series of novels based on his plug-in for space-based game "Escape Velocity: Nova". Star Map Outreach ProjectInstructions on how to make your very own do-it-yourself starmap using foam core, wire, and pins. The map is 10 centimeters square and includes the 15 closest known stars to Sol. Courtesy of the NASA Institute for Advanced ConceptsOutsiderA stunning online comic with plenty of hard science. The map is approximately 35 light years in diameter, and is available in both static and rotatable forms (Java required). I also tried making my own map.Revelation SpaceAn unofficial map by yours truely of the Revelation Space novels by Alastair Reynolds. Strategic Space Command Stellar Cartographyvarious 3-D maps made by the author for the starship Leif Ericson.Andrew Hobson's. Overlaying Light polution map over google earth? - posted in Astronomy Software Computers: When I had an XP computer, I use to be able to download Google earth direction onto my computer, then it was easy to overlay the light pollution map over google earth. The light pollution map worked from the clear sky clock link. Now, none of this seems to work anymore Overlaying Light polution map over google earth? - posted in Astronomy Software Computers: When I had an XP computer, I use to be able to download Google earth direction onto my computer, then it was easy to overlay the light pollution map over google earth. The light pollution map worked from the clear sky clock link. Now, none of this seems to work anymore

OceanHero, the search engine fighting plastic polution

By backpacker Links Download Free for commercial use Add to favorites Share Styles Enter custom sample text to change the font previews below Font Size Permalink to these settings Permalink: Press Ctrl+C/Cmd+C to copy and Esc to close this dialog BPdots Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Regular OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Unicase-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseDiamond-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseSquare-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseMinus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Diamond-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Diamond-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Minus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Plus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseSquare-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Unicase-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseDiamond-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Facing the sun reflect the directional sun light very differently to the faces of the stones, and the edges facing away.The same bumpmapped stone wall, in a different lighting scenario. A point light torch illuminates the stones. Each pixel of the stone wall is lit according to how the light hits the angle of the base model (the polygon), adjusted by the vectors in the normal maps. Therefore pixels facing the light are bright, and pixels facing away from the light are darker, or in shadow.How to import and use Normal Maps and Height MapsA normal map can be imported by placing the texture file in your assets folder, as usual. However, you need to tell Unity that this texture is a normal map. You can do this by changing the “Texture Type” setting to “Normal Map” in the import inspector settings.To import a black and white heightmap as a normal map, the process is almost identical, except you need to check the “Create from Greyscale” option.With “Create From Greyscale” selected, a Bumpiness slider will appear in the inspector. You can use this to control how steep the angles in the normalmap are, when being converted from the heights in your heightmap. A low bumpiness value will mean that even sharp contrast in the heightmap will be translated to gentle angles and bumps. A high value will create exaggerated bumps and very high contrast lighting responses to the bumps.Low and High Bumpiness settings when importing a height map as a normal map, and the resulting effect on the model.Once you have a normalmap in your assets, you can place it into the Normal Map slot of your Material in the inspector. The Standard Shader has a normal map slot, and many of the older legacy shaders also support normal maps.Placing a normal map texture into the correct slot in a material using the Standard ShaderIf you imported a normalmap or heightmap, and did not mark it as a normal map (By selecting Texture Type: Normal Map as described above), the Material inspector will warn you about this and offer to fix it, as so:The “Fix Now” warning appears when trying to use a normalmap that has not been marked as such in the inspector.Clicking “Fix Now” has the same effect as selecting Texture Type: Normal Map in the texture inspector settings. This will work if your texture really is a normal map. However if it is a greyscale heightmap, it will not automatically detect this - so for heightmaps you must always select the “Create from Greyscale” option in the texture’s inspector window.Secondary Normal MapsYou may also notice that there is a second Normal Map slot further down in the

GitHub - cgettings/Light-Pollution-Map: Mapping light

#SPRITEILLUMINATOR REVIEW MANUAL# #SPRITEILLUMINATOR REVIEW SOFTWARE# #SPRITEILLUMINATOR REVIEW PC# #SPRITEILLUMINATOR REVIEW DOWNLOAD# #SPRITEILLUMINATOR REVIEW FREE# Affinity’s lighting filter uses depth maps, and all the other software I tried uses the normal map for the effects discussed below. The main map types I needed for the effects I wanted to try out were normal maps and depth maps. Now I had the ability to generate normal maps and other map types quickly and easily from my existing images. Light renders in Sprite DLight of my character for my personal project You can export a sequence of lit sprites with it and then make them into cool gifs as well (I use Aseprite to do the animated light gif with the exported sprites). It would be great as it’s primary goal suggests, for a game developer who wants a fast solution to light 2D sprites with normal maps. Sometimes I just use it to get an idea of lighting something with a small test image, which I could then use as a reference guide for the colour values. It even has a live lighting preview, which you can see on the far right of the above picture.Īfter several emails I decided to buy it. It does work on high resolution images and it generates several map texture types including normal map, depth map, occlusion map and specular map. Images have to have a transparent background for the normal map to be properly generated without edge artifacts, and the bigger the image is, the longer it takes to process it. He gave me some great tips and caveats about the software. He generously took the time to answer all of them and even tested the results on some of my pictures for me.ĭennis’s tests on my chicken illustrations I contacted the author of

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Content, supporting a range of image formats, mappings and blend modes.Lights are not limited to representing light sources. A light can be a loaded HDRI map background or an additional cloud added to the sky.The procedural light sources are very useful when combined with blend modes. Allowing precise local adjustments of color and brightness on the HDRI map – shaping the lighting effect.Portable LightingHDRI maps are the ultimate portable lighting format. They can be used with different renderers and produce predictable and accurate results. Especially with physically based rendering.When implementing the new Area Lights feature, we ensured these lights were portable too. For example, you can create a lighting design in Maya for Arnold Render (using a HDRI map with Area Lights) and then switch renderers to V-Ray, the Area Lights will be rebuilt using V-Ray lights. You can also light a shot in Cinema 4D with Arnold, and load the same lighting design into Maya with Maxwell Render to get the exact same lighting.Industry StandardsVFX artists will be pleased to know HDR Light Studio has progressed to embrace some industry standards.HDR Light Studio uses OpenColorIO color management and supports loading Alembic scene files. In order to efficiently handle very large image files, HDR Light Studio will automatically convert image files to mip-mapped and tiled images, saving them as .tx files. When using .tx files, HDR Light Studio only loads the image resolution and area needed – this vastly improves image load times and performance. American Express Apple Pay Diners. Overlaying Light polution map over google earth? - posted in Astronomy Software Computers: When I had an XP computer, I use to be able to download Google earth direction onto my computer, then it was easy to overlay the light pollution map over google earth. The light pollution map worked from the clear sky clock link. Now, none of this seems to work anymore Overlaying Light polution map over google earth? - posted in Astronomy Software Computers: When I had an XP computer, I use to be able to download Google earth direction onto my computer, then it was easy to overlay the light pollution map over google earth. The light pollution map worked from the clear sky clock link. Now, none of this seems to work anymore

OceanHero, the search engine fighting plastic polution - 0seanet

TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial Italic TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial Light TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial Light Italic TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial ExtraLight TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial ExtraLight Italic TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial Thin TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map TT Rounds Neue Trial Thin Italic TTF Waterfall 548 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map About License Free for personal use Not free for commercial use TT Rounds Neue Trial is licensed under the 1001Fonts Free For Personal Use License (FFP) Gallery Statistics Related Categories Tags sans serif , modern , rounded , clean , soft , black , bold , italic , light , medium , thin , Comments More fonts made by TypeType Please confirm

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User8190

The irradiance map viewer can be used to view, merge and save irradiance map files created by V-Ray.OverviewThe Irradiance Map viewer tool allows you to navigate around a 3D projected version of a scene to view were GI samples were taken during the rendering process.Note: The viewer is a separate program and does not require the V-Ray host application (Houdini, Maya, 3ds Max, etc.) to be running.InstallationCurrently, on all operational systems the imapviewer.exe is located in V-Ray's folder (where the V-Ray files are extracted) > appsdk > bin. Usage There are several methods of running the irradiance map viewer, which are outlined below.The simplest way is to double-click the imapviewer.exe file. This will bring up an Open File dialog box that lets you browse for a light map to open. This is the same as starting the irradiance map viewer from the Start Menu. The menus of the program allow you to do various things with the light map (merging and saving, etc).You can also run the irradiance map viewer from the command line. In this case, there are several possible choices:If you type just> imapvieweron the command line, this is the same as double-clicking the file. It brings up the File Open dialog for selecting an irradiance map or a light cache map file.You can also type> imapviewer where is the name of an irradiance map or a light cache map file. This file is opened automatically.A third way is to use the viewer to merge several maps into one:> imapviewer -load -load ... [-save] [-nodisplay]This loads the specified maps and combines them into one light map of the same type. If the -save option is specified, the result is written to the given file. If the -nodisplay option is specified, the resulting map is not displayed (otherwise, the viewer displays the final result). OptionsOptionDescription[-incremental] -load {-load } [-save ]Merges the specified irradiance/light maps and writes them to the specified file.If the -incremental option is specified, the imapviewer discards samples that fall in areas where there is already sufficient information. This option must be specified before any -load options.-infoPrints out information about the current irradiance map.-noDisplayWhen this option is specified, the resulting map is not displayed (otherwise, the viewer displays the final result).-up_axis [z|y]Chooses the up axis (default is z).-convert [-rgb]Converts the irradiance map file into a PTS file.-helpPrints a help message.

2025-04-13
User1246

Mixer allows you full control over the layer’s different channels, such as Roughness, Metalness, etc. This makes layers modular and highly customizable. The Channel list below explains which control each channel provides. Solid, surface and atlas layer has the following channels available: Albedo Metalness Roughness Displacement Normals Occlusion Opacity 1. Albedo Used in the Metalness workflow, this channel contains the color information of the surface. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded. Reload loads the image from the same disc location. Remove: Remove the loaded map.Opacity: Change the opacity of the channel.Contrast: Increase or decrease values of light and dark pixelsMatch to Underlying: Matches values of the map to the underlying layerInvert Source: Inverts the effect of map. This option is enabled when a map is loaded. 2. Metalness Used in the metalness workflow, this greyscale channel contains the metallicity of the surface. A metallic surface’s specular reflection is created with color information from the Albedo map. A non-metal will use color information from the light. The more metallic a surface, the higher the intensity of specular reflections. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded. Reload loads the image from the same disc location. Remove: Remove the loaded map.Opacity: Change the opacity of the channel.Contrast: Increase or decrease values of light and dark pixelsMatch to Underlying: Match values to the underlying layer Invert Source: Inverts the effect of map 3. Roughness This channel controls the light diffusion that is caused by surface irregularities. For the same amount of light, rougher surfaces will have broader specular highlights, while smoother surfaces will have sharper ones. Load: Load a map from your directory.Reload: This option is enabled when a custom map is loaded.

2025-04-22
User2858

Stars within 12.5 light-years of Sol. It also displays notable stars within 25 light years including all stars with a mass greater than 0.65 of the Sun as well as all confirmed planets. The map uses an innovative way to display three dimensions on a flat map in a clear manner. Galaxy MapProbably the most comprehensive and accurate map of the entire galaxy anywhere. Extrasolar.netA very impressive Flash 3D map of the local stellar neighborhood. It has diagrams of the known extrasolar planets, and extensive search facilities. Astrogator's HandbookA must-have three dimensional star atlas for all your stellar cartography needs. The standard edition includes 300 stars inside a fifty light year cube centered on Sol, and is a free PDF download. The expanded edition includes 3,500 stars inside a 150 light year cube centered on Sol. The expanded edition cost range from $15 to $50, depending on the version (pdf, printed notebook black-and-white, printed notebook glossy color).ArpiaA map of the Arpia universe, created by Peter Craddock. The map is based on the HabCat dataset. This will be for a series of novels based on his plug-in for space-based game "Escape Velocity: Nova". Star Map Outreach ProjectInstructions on how to make your very own do-it-yourself starmap using foam core, wire, and pins. The map is 10 centimeters square and includes the 15 closest known stars to Sol. Courtesy of the NASA Institute for Advanced ConceptsOutsiderA stunning online comic with plenty of hard science. The map is approximately 35 light years in diameter, and is available in both static and rotatable forms (Java required). I also tried making my own map.Revelation SpaceAn unofficial map by yours truely of the Revelation Space novels by Alastair Reynolds. Strategic Space Command Stellar Cartographyvarious 3-D maps made by the author for the starship Leif Ericson.Andrew Hobson's

2025-03-27
User9324

By backpacker Links Download Free for commercial use Add to favorites Share Styles Enter custom sample text to change the font previews below Font Size Permalink to these settings Permalink: Press Ctrl+C/Cmd+C to copy and Esc to close this dialog BPdots Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Regular OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Unicase-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseDiamond-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseSquare-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseMinus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Diamond-Light OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Diamond-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Minus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Plus-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Squares-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseSquare-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots Unicase-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots UnicaseDiamond-Bold OTF Waterfall 380 characters Waterfall 144 pt 72 pt 48 pt 36 pt 24 pt 18 pt 14 pt 12 pt 10 pt Character Map BPdots

2025-04-05

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