Ctx arc

Author: a | 2025-04-24

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Adds an arc with the given control points and radius to the current subpath, connected to the previous point by a straight line. To draw an arc, you begin with the same steps you followed to create a line: ctx. strokeStyle = Qt. rgba(0, 0, 0, 1); ctx. lineWidth = 1; ctx. beginPath(); Below is a simple implementation of the arc() method to draw an arc on the canvas: const canvas = document.getElementById('myCanvas'); const ctx =

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Are you looking for an easy way to implement a fully customizable, nicely animated progress circle in QML?This is the way to go:Use a canvas control to paint the arc and a full circle as a background. You can set the size of the control, colort and the start and end angle of the arc. If you change the angles, the change will be animated – of course, you can turn the animation off. If isPie set to true, a pie segment is painted instead of an animation.ProgressCircle.cml:// ByteBau (Jörn Buchholz) @bytebau.comimport QtQuick 2.0import QtQml 2.2Item { id: root width: size height: size property int size: 200 // The size of the circle in pixel property real arcBegin: 0 // start arc angle in degree property real arcEnd: 270 // end arc angle in degree property real arcOffset: 0 // rotation property bool isPie: false // paint a pie instead of an arc property bool showBackground: false // a full circle as a background of the arc property real lineWidth: 20 // width of the line property string colorCircle: "#CC3333" property string colorBackground: "#779933" property alias beginAnimation: animationArcBegin.enabled property alias endAnimation: animationArcEnd.enabled property int animationDuration: 200 onArcBeginChanged: canvas.requestPaint() onArcEndChanged: canvas.requestPaint() Behavior on arcBegin { id: animationArcBegin enabled: true NumberAnimation { duration: root.animationDuration easing.type: Easing.InOutCubic } } Behavior on arcEnd { id: animationArcEnd enabled: true NumberAnimation { duration: root.animationDuration easing.type: Easing.InOutCubic } } Canvas { id: canvas anchors.fill: parent rotation: -90 + parent.arcOffset onPaint: { var ctx = getContext("2d") var x = width / 2 var y = height / 2 var start = Math.PI * (parent.arcBegin / 180) var end = Math.PI * (parent.arcEnd / 180) ctx.reset() if (root.isPie) { if (root.showBackground) { ctx.beginPath() ctx.fillStyle = root.colorBackground ctx.moveTo(x, y) ctx.arc(x, y, width / 2, 0, Math.PI * 2, false) ctx.lineTo(x, y) ctx.fill() } ctx.beginPath() ctx.fillStyle = root.colorCircle ctx.moveTo(x, y) ctx.arc(x, y, width / 2, start, end, false) ctx.lineTo(x, y) ctx.fill() } else { if (root.showBackground) { ctx.beginPath(); ctx.arc(x, y, (width / 2) - parent.lineWidth / 2, 0, Math.PI * 2, false) ctx.lineWidth = root.lineWidth ctx.strokeStyle = root.colorBackground ctx.stroke() } ctx.beginPath(); ctx.arc(x, y, (width / 2) - parent.lineWidth / 2, start, end, false) ctx.lineWidth = root.lineWidth ctx.strokeStyle = root.colorCircle ctx.stroke() } } }}To use the component like in the picture above, just place it inside a layout container like this:Row { anchors.centerIn: parent spacing: 10 ProgressCircle { size: 160 colorCircle: "#0092CC" colorBackground: "#E6E6E6" arcBegin: 0 arcEnd: 270 lineWidth: 10 } ProgressCircle { size: 160 colorCircle: "#FF3333" colorBackground: "#E6E6E6" showBackground: true arcBegin: 0 arcEnd: 220 } ProgressCircle { size: 160 colorCircle: "#779933" colorBackground: "#E6E6E6" showBackground: true isPie: true arcBegin: 90 arcEnd: 200 }}

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Canvas 5 PolyfillCanvas 5 Polyfill is a Javascript polyfill library to fill in new features for HTML 5Canvas that browsers may not have implemented yet, such as Path2D objects andellipse() on CanvasRenderingContext2D.InstallationCanvas 5 Polyfill uses Bower to make installation easy: bower install --save canvas-5-polyfillYou can also get the code directly at GitHub.Usage Test Canvas Polyfill var ctx = document.getElementById('ID').getContext('2d'); var p = new Path2D(); p.moveTo(100, 10); p.lineTo(10, 100); ctx.strokeStyle = '#555'; ctx.lineWidth = 10; ctx.stroke(p); "> Test Canvas Polyfill var ctx = document.getElementById('ID').getContext('2d'); var p = new Path2D(); p.moveTo(100, 10); p.lineTo(10, 100); ctx.strokeStyle = '#555'; ctx.lineWidth = 10; ctx.stroke(p); StatusCanvas 5 Polyfill adds the following classes and methods to an existing HTMLCanvas implementation if they are missing, if they are not missing the nativeimplementations are used:The polyfill adds the following methods to CanvasRenderingContext2D:void stroke(Path2D path);void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");boolean isPointInPath(Path2D path, double x, double y, optional CanvasFillRule fillRule = "nonzero");boolean isPointInStroke(Path2D path, double x, double y);void ellipse( double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);It also adds Path2D with the following constructors:Path2D()Path2D(Path2D path, optional CanvasFillRule fillRule = "nonzero"),Path2D(DOMString d)Where Path2D has the following methods:void addPath(Path2D path, SVGMatrix? transformation);void closePath();void moveTo(double x, double y);void lineTo(double x, double y);void quadraticCurveTo( double cpx, double cpy, double x, double y);void bezierCurveTo( double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);void arcTo(double x1, double y1, double x2, double y2, double radius);void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);void rect(double x, double y, double w, double h);void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double

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CA certificates into a WOLFSSL_CTX from an OS-dependent CA certificate store. Loaded certificates will be trusted.intwolfSSL_CTX_use_certificate_chain_file(WOLFSSL_CTX * ctx, const char * file)This function loads a chain of certificates into the SSL context (WOLFSSL_CTX). The file containing the certificate chain is provided by the file argument, and must contain PEM_formatted certificates. This function will process up to MAX_CHAIN_DEPTH (default = 9, defined in internal.h) certificates, plus the subject cert.intwolfSSL_CTX_der_load_verify_locations(WOLFSSL_CTX * ctx, const char * file, int format)This function is similar to wolfSSL_CTX_load_verify_locations, but allows the loading of DER_formatted CA files into the SSL context (WOLFSSL_CTX). It may still be used to load PEM_formatted CA files as well. These certificates will be treated as trusted root certificates and used to verify certs received from peers during the SSL handshake. The root certificate file, provided by the file argument, may be a single certificate or a file containing multiple certificates. If multiple CA certs are included in the same file, wolfSSL will load them in the same order they are presented in the file. The format argument specifies the format which the certificates are in either, SSL_FILETYPE_PEM or SSL_FILETYPE_ASN1 (DER). Unlike wolfSSL_CTX_load_verify_locations, this function does not allow the loading of CA certificates from a given directory path. Note that this function is only available when the wolfSSL library was compiled with WOLFSSL_DER_LOAD defined.voidwolfSSL_SetCertCbCtx(WOLFSSL * ssl, void * ctx)This function stores user CTX object information for verify callback.voidwolfSSL_CTX_SetCertCbCtx(WOLFSSL_CTX * ctx, void * userCtx)This function stores user CTX object information for verify callback.intwolfSSL_CTX_save_cert_cache(WOLFSSL_CTX * ctx, const char * fname)This function writes the cert cache from memory to file.intwolfSSL_CTX_restore_cert_cache(WOLFSSL_CTX * ctx, const char * fname)This function persistes certificate cache from a file.intwolfSSL_CTX_memsave_cert_cache(WOLFSSL_CTX * ctx, void * mem, int sz, int * used)This function persists the certificate cache to memory.intwolfSSL_CTX_get_cert_cache_memsize(WOLFSSL_CTX * ctx)Returns the size the certificate cache. Adds an arc with the given control points and radius to the current subpath, connected to the previous point by a straight line. To draw an arc, you begin with the same steps you followed to create a line: ctx. strokeStyle = Qt. rgba(0, 0, 0, 1); ctx. lineWidth = 1; ctx. beginPath(); Below is a simple implementation of the arc() method to draw an arc on the canvas: const canvas = document.getElementById('myCanvas'); const ctx =

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(nonce); return NULL; } else if (skip) { au += skip; break; } } if (i == countof (options)) { while (*au && *au != '=') au++; if (*au && *++au) { au += skip_lws (au); if (*au == '"') { au++; while (*au && *au != '"') au++; if (*au) au++; } } } while (*au && *au != ',') au++; if (*au) au++; } if (!realm || !nonce || !user || !passwd || !path || !method) { FREE_MAYBE (realm); FREE_MAYBE (opaque); FREE_MAYBE (nonce); return NULL; } /* Calculate the digest value. */ { ALLOCA_MD5_CONTEXT (ctx); unsigned char hash[MD5_HASHLEN]; unsigned char a1buf[MD5_HASHLEN * 2 + 1], a2buf[MD5_HASHLEN * 2 + 1]; unsigned char response_digest[MD5_HASHLEN * 2 + 1]; /* A1BUF = H(user ":" realm ":" password) */ gen_md5_init (ctx); gen_md5_update ((unsigned char *)user, strlen (user), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)realm, strlen (realm), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)passwd, strlen (passwd), ctx); gen_md5_finish (ctx, hash); dump_hash (a1buf, hash); /* A2BUF = H(method ":" path) */ gen_md5_init (ctx); gen_md5_update ((unsigned char *)method, strlen (method), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)path, strlen (path), ctx); gen_md5_finish (ctx, hash); dump_hash (a2buf, hash); /* RESPONSE_DIGEST = H(A1BUF ":" nonce ":" A2BUF) */ gen_md5_init (ctx); gen_md5_update (a1buf, MD5_HASHLEN * 2, ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)nonce, strlen (nonce), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update (a2buf, MD5_HASHLEN * 2, ctx); gen_md5_finish (ctx, hash); dump_hash (response_digest, hash); res = (char*) xmalloc (strlen (user) + strlen (user) + strlen (realm) + strlen (nonce) + strlen (path) + 2 * MD5_HASHLEN /*strlen (response_digest)*/ + (opaque ? strlen (opaque) : 0) + 128); sprintf (res, "Authorization: Digest \username="%s", realm="%s", nonce="%s", uri="%s", response="%s"", user, realm, nonce, path, response_digest); if

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Ctx = canvas.getContext("2d"); draw(ctx);} function draw(ctx){ requestAnimationFrame(function step(){ drawDial(ctx); drawAllHands(ctx); requestAnimationFrame(step); });}function drawAllHands(ctx){ let time = new Date(); let s = time.getSeconds(); let m = time.getMinutes(); let h = time.getHours(); let pi = Math.PI; let secondAngle = pi / 180 * 6 * s; let minuteAngle = pi / 180 * 6 * m + secondAngle / 60; let hourAngle = pi / 180 * 30 * h + minuteAngle / 12; drawHand(hourAngle, 60, 6, "red", ctx); drawHand(minuteAngle, 106, 4, "green", ctx); drawHand(secondAngle, 129, 2, "blue", ctx); }function drawHand(angle, len, width, color, ctx){ ctx.save(); ctx.translate(150, 150); ctx.rotate(-Math.PI / 2 + angle); ctx.beginPath(); ctx.moveTo(-4, 0); ctx.lineTo(len, 0); ctx.lineWidth = width; ctx.strokeStyle = color; ctx.lineCap = "round"; ctx.stroke(); ctx.closePath(); ctx.restore();} function drawDial(ctx){ let pi = Math.PI; ctx.clearRect(0, 0, 300, 300); ctx.save(); ctx.translate(150, 150); ctx.beginPath(); ctx.arc(0, 0, 148, 0, 2 * pi); ctx.stroke(); ctx.closePath(); for (let i = 0; i 60; i++){ ctx.save(); ctx.rotate(-pi / 2 + i * pi / 30); ctx.beginPath(); ctx.moveTo(110, 0); ctx.lineTo(140, 0); ctx.lineWidth = i % 5 ? 2 : 4; ctx.strokeStyle = i % 5 ? "blue" : "red"; ctx.stroke(); ctx.closePath(); ctx.restore(); } ctx.restore();}尝试一下 »原文作者: 做人要厚道2013原文地址:

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Func DialSlowContext(dialer *tcpDialer, ctx context.Context, network string, ...) (net.Conn, error) func MustNew(router adapter.Router, options option.DialerOptions) N.Dialer func New(router adapter.Router, options option.DialerOptions) (N.Dialer, error) func NewDetour(router adapter.Router, detour string) N.Dialer func NewRouter(router adapter.Router) N.Dialer type DefaultDialer func NewDefault(router adapter.Router, options option.DialerOptions) (*DefaultDialer, error) func (d *DefaultDialer) DialContext(ctx context.Context, network string, address M.Socksaddr) (net.Conn, error) func (d *DefaultDialer) ListenPacket(ctx context.Context, destination M.Socksaddr) (net.PacketConn, error) type DetourDialer func (d *DetourDialer) DialContext(ctx context.Context, network string, destination M.Socksaddr) (net.Conn, error) func (d *DetourDialer) Dialer() (N.Dialer, error) func (d *DetourDialer) ListenPacket(ctx context.Context, destination M.Socksaddr) (net.PacketConn, error) func (d *DetourDialer) Start() error func (d *DetourDialer) Upstream() any type ResolveDialer func NewResolveDialer(router adapter.Router, dialer N.Dialer, parallel bool, ...) *ResolveDialer func (d *ResolveDialer) DialContext(ctx context.Context, network string, destination M.Socksaddr) (net.Conn, error) func (d *ResolveDialer) ListenPacket(ctx context.Context, destination M.Socksaddr) (net.PacketConn, error) func (d *ResolveDialer) Upstream() any type RouterDialer func (d *RouterDialer) DialContext(ctx context.Context, network string, destination M.Socksaddr) (net.Conn, error) func (d *RouterDialer) ListenPacket(ctx context.Context, destination M.Socksaddr) (net.PacketConn, error) func (d *RouterDialer) Upstream() any This section is empty. This section is empty. type DefaultDialer struct { } type DetourDialer struct { } func (d *DetourDialer) Upstream() any type ResolveDialer struct { } func (d *ResolveDialer) Upstream() any type RouterDialer struct { } func (d *RouterDialer) Upstream() any. Adds an arc with the given control points and radius to the current subpath, connected to the previous point by a straight line. To draw an arc, you begin with the same steps you followed to create a line: ctx. strokeStyle = Qt. rgba(0, 0, 0, 1); ctx. lineWidth = 1; ctx. beginPath(); Below is a simple implementation of the arc() method to draw an arc on the canvas: const canvas = document.getElementById('myCanvas'); const ctx =

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Are you looking for an easy way to implement a fully customizable, nicely animated progress circle in QML?This is the way to go:Use a canvas control to paint the arc and a full circle as a background. You can set the size of the control, colort and the start and end angle of the arc. If you change the angles, the change will be animated – of course, you can turn the animation off. If isPie set to true, a pie segment is painted instead of an animation.ProgressCircle.cml:// ByteBau (Jörn Buchholz) @bytebau.comimport QtQuick 2.0import QtQml 2.2Item { id: root width: size height: size property int size: 200 // The size of the circle in pixel property real arcBegin: 0 // start arc angle in degree property real arcEnd: 270 // end arc angle in degree property real arcOffset: 0 // rotation property bool isPie: false // paint a pie instead of an arc property bool showBackground: false // a full circle as a background of the arc property real lineWidth: 20 // width of the line property string colorCircle: "#CC3333" property string colorBackground: "#779933" property alias beginAnimation: animationArcBegin.enabled property alias endAnimation: animationArcEnd.enabled property int animationDuration: 200 onArcBeginChanged: canvas.requestPaint() onArcEndChanged: canvas.requestPaint() Behavior on arcBegin { id: animationArcBegin enabled: true NumberAnimation { duration: root.animationDuration easing.type: Easing.InOutCubic } } Behavior on arcEnd { id: animationArcEnd enabled: true NumberAnimation { duration: root.animationDuration easing.type: Easing.InOutCubic } } Canvas { id: canvas anchors.fill: parent rotation: -90 + parent.arcOffset onPaint: { var ctx = getContext("2d") var x = width / 2 var y = height / 2 var start = Math.PI * (parent.arcBegin / 180) var end = Math.PI * (parent.arcEnd / 180) ctx.reset() if (root.isPie) { if (root.showBackground) { ctx.beginPath() ctx.fillStyle = root.colorBackground ctx.moveTo(x, y) ctx.arc(x, y, width / 2, 0, Math.PI * 2, false) ctx.lineTo(x, y) ctx.fill() } ctx.beginPath() ctx.fillStyle = root.colorCircle ctx.moveTo(x, y) ctx.arc(x, y, width / 2, start, end, false) ctx.lineTo(x, y) ctx.fill() } else { if (root.showBackground) { ctx.beginPath(); ctx.arc(x, y, (width / 2) - parent.lineWidth / 2, 0, Math.PI * 2, false) ctx.lineWidth = root.lineWidth ctx.strokeStyle = root.colorBackground ctx.stroke() } ctx.beginPath(); ctx.arc(x, y, (width / 2) - parent.lineWidth / 2, start, end, false) ctx.lineWidth = root.lineWidth ctx.strokeStyle = root.colorCircle ctx.stroke() } } }}To use the component like in the picture above, just place it inside a layout container like this:Row { anchors.centerIn: parent spacing: 10 ProgressCircle { size: 160 colorCircle: "#0092CC" colorBackground: "#E6E6E6" arcBegin: 0 arcEnd: 270 lineWidth: 10 } ProgressCircle { size: 160 colorCircle: "#FF3333" colorBackground: "#E6E6E6" showBackground: true arcBegin: 0 arcEnd: 220 } ProgressCircle { size: 160 colorCircle: "#779933" colorBackground: "#E6E6E6" showBackground: true isPie: true arcBegin: 90 arcEnd: 200 }}

2025-04-17
User4216

Canvas 5 PolyfillCanvas 5 Polyfill is a Javascript polyfill library to fill in new features for HTML 5Canvas that browsers may not have implemented yet, such as Path2D objects andellipse() on CanvasRenderingContext2D.InstallationCanvas 5 Polyfill uses Bower to make installation easy: bower install --save canvas-5-polyfillYou can also get the code directly at GitHub.Usage Test Canvas Polyfill var ctx = document.getElementById('ID').getContext('2d'); var p = new Path2D(); p.moveTo(100, 10); p.lineTo(10, 100); ctx.strokeStyle = '#555'; ctx.lineWidth = 10; ctx.stroke(p); "> Test Canvas Polyfill var ctx = document.getElementById('ID').getContext('2d'); var p = new Path2D(); p.moveTo(100, 10); p.lineTo(10, 100); ctx.strokeStyle = '#555'; ctx.lineWidth = 10; ctx.stroke(p); StatusCanvas 5 Polyfill adds the following classes and methods to an existing HTMLCanvas implementation if they are missing, if they are not missing the nativeimplementations are used:The polyfill adds the following methods to CanvasRenderingContext2D:void stroke(Path2D path);void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");boolean isPointInPath(Path2D path, double x, double y, optional CanvasFillRule fillRule = "nonzero");boolean isPointInStroke(Path2D path, double x, double y);void ellipse( double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);It also adds Path2D with the following constructors:Path2D()Path2D(Path2D path, optional CanvasFillRule fillRule = "nonzero"),Path2D(DOMString d)Where Path2D has the following methods:void addPath(Path2D path, SVGMatrix? transformation);void closePath();void moveTo(double x, double y);void lineTo(double x, double y);void quadraticCurveTo( double cpx, double cpy, double x, double y);void bezierCurveTo( double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);void arcTo(double x1, double y1, double x2, double y2, double radius);void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);void rect(double x, double y, double w, double h);void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double

2025-03-30
User9444

(nonce); return NULL; } else if (skip) { au += skip; break; } } if (i == countof (options)) { while (*au && *au != '=') au++; if (*au && *++au) { au += skip_lws (au); if (*au == '"') { au++; while (*au && *au != '"') au++; if (*au) au++; } } } while (*au && *au != ',') au++; if (*au) au++; } if (!realm || !nonce || !user || !passwd || !path || !method) { FREE_MAYBE (realm); FREE_MAYBE (opaque); FREE_MAYBE (nonce); return NULL; } /* Calculate the digest value. */ { ALLOCA_MD5_CONTEXT (ctx); unsigned char hash[MD5_HASHLEN]; unsigned char a1buf[MD5_HASHLEN * 2 + 1], a2buf[MD5_HASHLEN * 2 + 1]; unsigned char response_digest[MD5_HASHLEN * 2 + 1]; /* A1BUF = H(user ":" realm ":" password) */ gen_md5_init (ctx); gen_md5_update ((unsigned char *)user, strlen (user), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)realm, strlen (realm), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)passwd, strlen (passwd), ctx); gen_md5_finish (ctx, hash); dump_hash (a1buf, hash); /* A2BUF = H(method ":" path) */ gen_md5_init (ctx); gen_md5_update ((unsigned char *)method, strlen (method), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)path, strlen (path), ctx); gen_md5_finish (ctx, hash); dump_hash (a2buf, hash); /* RESPONSE_DIGEST = H(A1BUF ":" nonce ":" A2BUF) */ gen_md5_init (ctx); gen_md5_update (a1buf, MD5_HASHLEN * 2, ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update ((unsigned char *)nonce, strlen (nonce), ctx); gen_md5_update ((unsigned char *)":", 1, ctx); gen_md5_update (a2buf, MD5_HASHLEN * 2, ctx); gen_md5_finish (ctx, hash); dump_hash (response_digest, hash); res = (char*) xmalloc (strlen (user) + strlen (user) + strlen (realm) + strlen (nonce) + strlen (path) + 2 * MD5_HASHLEN /*strlen (response_digest)*/ + (opaque ? strlen (opaque) : 0) + 128); sprintf (res, "Authorization: Digest \username="%s", realm="%s", nonce="%s", uri="%s", response="%s"", user, realm, nonce, path, response_digest); if

2025-03-26
User2182

Ctx = canvas.getContext("2d"); draw(ctx);} function draw(ctx){ requestAnimationFrame(function step(){ drawDial(ctx); drawAllHands(ctx); requestAnimationFrame(step); });}function drawAllHands(ctx){ let time = new Date(); let s = time.getSeconds(); let m = time.getMinutes(); let h = time.getHours(); let pi = Math.PI; let secondAngle = pi / 180 * 6 * s; let minuteAngle = pi / 180 * 6 * m + secondAngle / 60; let hourAngle = pi / 180 * 30 * h + minuteAngle / 12; drawHand(hourAngle, 60, 6, "red", ctx); drawHand(minuteAngle, 106, 4, "green", ctx); drawHand(secondAngle, 129, 2, "blue", ctx); }function drawHand(angle, len, width, color, ctx){ ctx.save(); ctx.translate(150, 150); ctx.rotate(-Math.PI / 2 + angle); ctx.beginPath(); ctx.moveTo(-4, 0); ctx.lineTo(len, 0); ctx.lineWidth = width; ctx.strokeStyle = color; ctx.lineCap = "round"; ctx.stroke(); ctx.closePath(); ctx.restore();} function drawDial(ctx){ let pi = Math.PI; ctx.clearRect(0, 0, 300, 300); ctx.save(); ctx.translate(150, 150); ctx.beginPath(); ctx.arc(0, 0, 148, 0, 2 * pi); ctx.stroke(); ctx.closePath(); for (let i = 0; i 60; i++){ ctx.save(); ctx.rotate(-pi / 2 + i * pi / 30); ctx.beginPath(); ctx.moveTo(110, 0); ctx.lineTo(140, 0); ctx.lineWidth = i % 5 ? 2 : 4; ctx.strokeStyle = i % 5 ? "blue" : "red"; ctx.stroke(); ctx.closePath(); ctx.restore(); } ctx.restore();}尝试一下 »原文作者: 做人要厚道2013原文地址:

2025-03-29

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